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Posts from NCF – Extended list of Neutral creatures.Auto-translated
He didn't make it to the final:D. There was an idea to make a goblin kamikaze, but he would at least reach level three... Plus, I wanted to create not a mishmash of unclear upgrades, but a linear progression for the goblin. However, if a good idea appears for this series, I will update the mod.
Among other ideas were a goblin-hunter with darts or an old-fashioned boomerang, a goblin-assassin (this guy is closest to the kamikaze), and a goblin-sorcerer at maximum level - so that he not only redirects magic to himself but also heals like an obsidian golem.
I'm running an experiment! A goblin with assassin animations produced a bug – everything moves except the belt (while the belt is clearly fixed in place). In the screenshot, the goblin is animated this way, and the legs are attached as a static model.
The downsides: you can't add anything to the goblin, and it will remain without weapons((( + the right ear is broken. The upsides: nostalgia and the feeling of restored justice are overwhelming:cool:
I'd like to know your opinion about this creature.
I've figured out all the animations! Now I can say for sure that the goblin rider will be included.
Since he doesn't have any weapons, he'll be a scout, with cowardice and no counterattack ability. The upgrade will give him an attack and a return ability.
The downsides: you can't equip anything on a goblin, and it will remain unarmed((( + its right ear is broken The upsides: nostalgia and the feeling of restored justice are overwhelming:cool:
Why can't you equip anything on it?! You can equip things on a wolf skeleton, right?!
What if the effect is applied relative to the wolf?
The problem is that the goblin is animated – it waves its arms and turns its head, and all models are attached only to the wolf, and the goblin's movements are not replicated.
For now we have tried through GameRanger but still no luck( After installing NCF and Chaos pack i have tried renaming .exe files on both PC's as by instruction, tried both options
1. if you will play only with human players - Rename H5_game.exe to H5_game_original.exe - Rename MMH55_64.exe to H5_game.exe 2. if you will play with human and computer players - Rename H5_game.exe to H5_game_original.exe - Rename MMH55_Utility_64.exe to H5_game.exe
And it still writes - 0.2.0 error, both for standard maps that come bundled with H5.5 (i guess they are in .pak files because nothing is present in Maps folder) amd H5.5 armg maps(also the ones that are present in pak files after installation)
I have also tried renaming MMH55_Utility_64_NCF.exe toH5_Game.exe - still no luck , 0.2.0
Interesting is that game folders should be identical on both PC's - installed game on both PC's then zipped on one of them and copied to another - and unzipped there (replaced) So i assume mods and etc should be identical
A also followed Multiplayer prerequisites
I guess it should be something with game installs, will try to make clean installs without copying game folder between PC's
By the way instruction links you gave are for H5.5, are you able to host and play NCF? What file should i rename to H5_Game.exe?
I also have worning when creating game through GameRanger - some "Port-Restricted Cone NAT Router", do you have same ?
The problem is that the goblin is animated – it waves its arms and turns its head, but all the models are only attached to the wolf, and they don't repeat the goblin's movements.
As an option, goblin riders could be made based on lizard riders. Change the body parts of the rider to goblin ones, and try to make the wolf in the form of an effect...
If it is not possible to make the wolf in the form of an effect, then you can make goblin riders as in Heroes 7.
As an option for goblin riders, you could base them on lizard riders. Change the body parts of the rider to be goblin-like, and try to make the wolf appear as an effect...
The lizard rider is too big; the wolf underneath it would be enormous (and I don't know how to synchronize the effect and the creature), so a basilisk would be more suitable
basically, everything works, there are only minor things left – text, voice acting, and I would like to change the idle animation, because the goblin just stands there like a statue.
I made a test version; they are playable, but I don't think they are finished yet (I don't like the names, + I want to add a couple of skulls to the upgraded version, and the alternative version could have shields; also, I can add small details like knives on belts, bags, or rolled-up blankets). It's sad to read that I had plans for these units. This version is outdated; here is the new one https://yadi.sk/d/249FqF7ehSt5fA