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Posts from Mod requests (orders).

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In reply to Virgin_Sorcerer_Marat
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7 years ago
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Virgin_Sorcerer_Marat
Dear Frozensoull, please excuse me, I was busy with business and couldn't get in touch with you. Now I'm posting all the remaining necessary information about the supposed "Shiva mod":
Biography from Heroes III Complete Collection by "Buka":
Shiva is the youngest of six daughters in a family of circus trainers. Not wanting to waste her life continuing her parents' business, she left the circus and became a mercenary in the army of Duke Krevlod Winston Boragus. Over time, she achieved true perfection in this field.
Biography that will be used for Shiva, transferred to Ranaan in Arkhana:
Shiva is the youngest of six daughters in a family of circus trainers from the Holy Griffin Empire on the border with Ranaan. Not wanting to waste her life continuing her parents' business, she left the circus and became a mercenary in the army of the first Khan of Ranaan, Kunyak the Liberator. Over time, she achieved true perfection in this field.
If it doesn't fit within the limitations of the Ubisoft EXE, please let me know, and I will write a shortened version.
I'm attaching an image of Shiva from Heroes 3 in BMP format (I can send it in TGA right away; I have Adobe Photoshop installed, and I use it a lot every day).
Thank you very much for your determination to take on this project, even despite the categorical statement of such a modding master as Psatkha! If there were more people like you, Russia would enter a phase of sustainable prosperity and development!

I didn't say we wouldn't do it... we will, but there's no need to pay for it – it's just a hobby! By the way, within the NHF, we were already planning to add all the heroes/heroines from the 3rd game! Regarding the portrait... when I get to my hobby computer, I'll take a close look at how this Shiva from the 7th game differs from the Shiva from the 3rd game! If she is really worse than the original, then I am in favor of the original!
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7 years ago
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Especially for you, Psatkha! :cool: I admire your vast, years-long experience in modding, but I simply don't understand how, with such experience, you can't see the difference between the various interpretations of the same heroes in different games of the Heroes series. Please, take a closer look at the two sides and think about whether it's the same person or two different ones. I apologize for daring to point this out to such a professional as you, but I am genuinely puzzled... :smile07:
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In reply to Virgin_Sorcerer_Marat
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7 years ago
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Virgin_Sorcerer_Marat
Especially for you, Psatkha! :cool: I admire your vast, years-long experience in modding, but I simply don't understand how, with such experience, you can't see the difference between the various interpretations of the same heroes in different games of the Heroes series. Please, take a closer look at the two images and think about whether it's the same person or two different ones. I apologize for daring to point this out to such a professional as you, but I am genuinely puzzled...:smile07:

Oh yes, in the third game, the artists depicted her in a cooler way!

P.S. Especially for you (but not only ;) ), we'll change the 6th version to the 3rd! :smile13:

P.P.S. I haven't played in a long time; several work projects have consumed my time... I don't have time for hobbies yet!
7 years ago
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Hello, I would really like a mod that changes the colors of the flags in the human city from blue to light green (if you don't want to make it, at least point me to where their textures are located).
In reply to Frozensoull
7 years ago
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Virgin_Sorcerer_Marat
I'm a corporate person, and I don't believe in anything free in this life, only as a bonus or as a company program. So, I'll turn to someone who, unlike you, will take my money! :mad: Otherwise, it will look like piracy, and for me, "piracy is the gravest sin!" Sorry, but this is an offer, not a search for freelancers! :mad: Everything that is right and righteous is worth some investment, and you need to pay for work, otherwise society will face chaos and degeneration. :smile54:

Added 3 minutes later
And you, Frozensoull, are you ready to work honestly for money? :) I'll send you a biography - no problem!:smile15:
Frozensoull
Send the materials in a private message, and let's see what can be done.

And what was the result? Did you create the hero? How much did it cost?
In reply to Constellar
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7 years ago
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Constellar
So, what was the final result? Did you create the hero? How much did it cost?

Yes, I created the hero according to Virgin_Sorcerer_Marat's requests.
I sent it to him a week ago, and that's pretty much all there is to it; I didn't even get a response :D
7 years ago
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I would like to request the following (as an NCF file): A mod for night-time equipment.
It would work like this:

An additional hero inventory slot appears, or simply 10 slots are added. The player can place artifacts from their inventory (inactive ones) into these slots. Every day, when the player clicks "end turn," the active artifacts are replaced with the ones from the additional slots (if there is no armor to swap in the additional slot, for example, the armor will not be replaced with an empty slot at night). When the player receives their turn, the artifacts are swapped back. If the player is attacked during another player's turn, they will fight with the night-time artifacts, i.e., with boots and a bag of gold.

This is purely for swapping boots/bags of gold/horns/sectant artifacts/knowledge items. Because swapping boots/bags of gold every turn can get tedious, and this mod would automate those swaps for me. :)

There is no brief guide to modding, and I don't have enough time to figure it out properly.

A simplified version (if it's not possible to attach an event to the turn-passing handler) would be to exchange the 10 slots with a single button click (if the new slots are empty, the swap doesn't occur), so that the entire swap is done with one click (not by dragging, but by clicking)
7 years ago
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Explain how to create a mod.
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7 years ago
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Hey, could someone make a mod that swaps the positions of the Witches and Hydras in the Dungeon building tree? Witches at level 5 and Hydras at level 6? :smile33: :smile04: :smile41: :smile45:

In reply to wolfcat
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7 years ago
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Something like that, but I might be wrong.

To make Twilight Witches recruitable in the building for hiring Hydras.
In the file
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwe lling_5\DampCavern.xdb
In the line
CREATURE_HYDRA
Change the ID CREATURE_HYDRA to CREATURE_MATRON
My ID reference: All_ID_Heroes_V.doc

To make Shadow Mistresses and Night Hags recruitable in the building for hiring Cave Hydras and Dark Hydras.
In the file
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwe lling_5\ChaosCavern.xdb
In the lines
CREATURE_CHAOS_HYDRA/Creature>
CREATURE_ACIDIC_HYDRA/Creature2>
change the IDs to CREATURE_MATRIARCH and CREATURE_SHADOW_MISTRESS

To make Hydras recruitable in the building for hiring Twilight Witches.
In
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwe lling_6\MatronChambers.xdb
change the ID
And in
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwe lling_6\MatriarchChambers.xdb
change the ID as well.

Everything else is cosmetic customization; it's not difficult.
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7 years ago
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Who can create a mod for spectral dragons with red eyes?
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7 years ago
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Is there a mod that changes the stats of existing artifacts?
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7 years ago
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Guys, can you tell me how to make the movement speed of the Renegade Knights (RedHeavenHero) the same as that of all standard heroes?
In reply to Nagron
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7 years ago
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Please help with this link :smile30: :smile41: :smile16: :smile45:

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