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7 years ago
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Yes, I checked: if you step onto a tile with a Utopia but don't engage in combat, hovering the cursor over it will display information about the guards. This is also the case in the vanilla "Complete Collection."
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7 years ago
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Please help, I can't find it anywhere. I used to have an add-on that allowed me to replay battles immediately in HOMM3. What was it called, or can you provide a link?
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7 years ago
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To do this, in the HD mode, check the HD+ box, and after the battle result window appears, refuse to accept that result – then the battle will start again.
7 years ago
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Does anyone have experience running Heroes 3 on MacOS?
I couldn't find anything in the search.
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7 years ago
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There's this topic here: HoMM III + SOD + HD + Launcher for Mac
Maybe there was a similar one somewhere else, but I haven't found it yet.
It seems that you can play the HD remake of "Rise of Erathia" on Mac.
In reply to Dimler
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7 years ago
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Dimler
Does anyone have experience running Heroes 3 on MacOS?
I couldn't find anything in the search.
It's possible to play on a Mac, it's been proven. You need to install an emulator.
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7 years ago
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Hello. Is it possible to download map templates for macOS?
7 years ago
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Here's the situation: I decided to start playing Heroes 3 (I wanted to play and learn), but I can't find where to download the game. Please help. Thanks in advance for your answer.
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7 years ago
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Unfortunately, the game hasn't been made free yet (although Blizzard already gives away the first StarCraft to everyone who wants it), but this issue has come up several times before, so I can suggest a couple of links from previously published posts: check out this post. And also there is something here.
In reply to Marmot
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7 years ago
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Question regarding multiplayer templates. I'm not very happy with the way most multiplayer battles unfold. In them, players essentially compete as they would in offline mode, only arranging a "final battle" at the very end, after which they part ways. I feel that there is a lack of sustained conflict, with city battles, sieges, positional warfare, chain destruction, and the gradual pushing of the opponent off the map, etc. In this regard, I would also like castles to have a greater impact on army composition (as opposed to Conservatories). Accordingly, the question is: which template, out of the vast number of existing ones, would best suit my wishes?
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7 years ago
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If an Earth magic arrow is used, and the opponent stacks fire or air resistance, does the damage from the Earth arrow decrease by half? This is how it should work, or is it a bug? I was playing Heroes of Might and Magic Online.
In reply to Keen
7 years ago
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Keen
If the Earth magic arrow is used, and the opponent has fire or air resistance, does the damage of the Earth arrow decrease by half? Is this intended, or is it a bug? I was playing Heroes of Might and Magic Online.

Arrow and Vision do not belong to any specific school. Fire, air, water, and earth resistance affect the arrow. The arrow's damage is determined by which school is better developed. At least, that's how it works in SoD. You can find more details in Fizmig.
In reply to Gelimer
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7 years ago
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Gelimer
A question about Multiplayer templates. I'm not very happy with the way most Multiplayer battles unfold. In them, players essentially compete as in offline mode, only arranging a "Final Battle" at the very end, after which they part ways. I miss the confrontation, with city clashes, sieges, positional warfare, chain destruction, gradually pushing the opponent off the map, and so on. In this regard, I would also like the castles to have a greater impact on army formation (as opposed to stockpiles). Accordingly, the question is: which template from the vast number of existing ones would best suit my wishes?

There is no doubt that tournaments are played in a somewhat watered-down version of Heroes. However, to make the game complete, you need to add at least 2 AI players at 200% difficulty so that the AI players have at least some influence on the game. In addition, a game with a small number of players should not be played on large map sizes (for example, the L+U size for the 2sm4d3 template is too large; M+U is better), and online players often make this mistake. In addition, it would be interesting to play with the participation of not 2, but 4 human players (each for themselves).
And under these conditions, the role of troops from cities will automatically increase compared to troops from stockpiles (conservatories and hives) - since we are reducing the map size (and the number of hives/conservatories), while the number of cities remains the same.

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