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A THREAD FOR NEWCOMERS!

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#2207
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Gelimer
A question about Multiplayer templates. I'm not very happy with the way most Multiplayer battles unfold. In them, players essentially compete as in offline mode, only arranging a "Final Battle" at the very end, after which they part ways. I miss the confrontation, with city clashes, sieges, positional warfare, chain destruction, gradually pushing the opponent off the map, and so on. In this regard, I would also like the castles to have a greater impact on army formation (as opposed to stockpiles). Accordingly, the question is: which template from the vast number of existing ones would best suit my wishes?

There is no doubt that tournaments are played in a somewhat watered-down version of Heroes. However, to make the game complete, you need to add at least 2 AI players at 200% difficulty so that the AI players have at least some influence on the game. In addition, a game with a small number of players should not be played on large map sizes (for example, the L+U size for the 2sm4d3 template is too large; M+U is better), and online players often make this mistake. In addition, it would be interesting to play with the participation of not 2, but 4 human players (each for themselves).
And under these conditions, the role of troops from cities will automatically increase compared to troops from stockpiles (conservatories and hives) - since we are reducing the map size (and the number of hives/conservatories), while the number of cities remains the same.