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(Василь Симоненко. Люди – прекрасні)
(Василь Симоненко. Люди – прекрасні)
I couldn't find anything in the search.
Maybe there was a similar one somewhere else, but I haven't found it yet.
It seems that you can play the HD remake of "Rise of Erathia" on Mac.
(Василь Симоненко. Люди – прекрасні)
Does anyone have experience running Heroes 3 on MacOS?
I couldn't find anything in the search.
More useful links on VK: https://vk.com/topic-82867005_34711765
(Василь Симоненко. Люди – прекрасні)
If the Earth magic arrow is used, and the opponent has fire or air resistance, does the damage of the Earth arrow decrease by half? Is this intended, or is it a bug? I was playing Heroes of Might and Magic Online.
Arrow and Vision do not belong to any specific school. Fire, air, water, and earth resistance affect the arrow. The arrow's damage is determined by which school is better developed. At least, that's how it works in SoD. You can find more details in Fizmig.
A question about Multiplayer templates. I'm not very happy with the way most Multiplayer battles unfold. In them, players essentially compete as in offline mode, only arranging a "Final Battle" at the very end, after which they part ways. I miss the confrontation, with city clashes, sieges, positional warfare, chain destruction, gradually pushing the opponent off the map, and so on. In this regard, I would also like the castles to have a greater impact on army formation (as opposed to stockpiles). Accordingly, the question is: which template from the vast number of existing ones would best suit my wishes?
There is no doubt that tournaments are played in a somewhat watered-down version of Heroes. However, to make the game complete, you need to add at least 2 AI players at 200% difficulty so that the AI players have at least some influence on the game. In addition, a game with a small number of players should not be played on large map sizes (for example, the L+U size for the 2sm4d3 template is too large; M+U is better), and online players often make this mistake. In addition, it would be interesting to play with the participation of not 2, but 4 human players (each for themselves).
And under these conditions, the role of troops from cities will automatically increase compared to troops from stockpiles (conservatories and hives) - since we are reducing the map size (and the number of hives/conservatories), while the number of cities remains the same.