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#379
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Ple-Sen
Ah, I want to buy so many things, but I only have enough money for a couple of books.
Ah, I want to kill so many things, but they took away my weapons at the beginning of the game.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#380
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The guard followed Lex and soon joined the conversation with the merchant, quickly explaining the situation and demanding an explanation. The accused seemed to have lost his voice – he was so surprised and beside himself.
— Arrowhead! May an "Arrowhead" strike you down! I only wanted to recommend a shop where he could buy weapons.
— Is that so! I'm afraid that explanation isn't enough. Please, come with me.
There was no polax on the market, but one of the vendors offered to tell him where he could get good weapons in exchange for only 10 silver coins.
If the guy had used commas correctly, none of this would have happened. To suggest where to get something for 10 coins =/ to suggest where to get something, for 10 coins!
Lex said nothing. He didn't like being cheated. This information could be found anywhere on the street for free, and for 10 coins, one could buy a poor-quality sample of the aforementioned weapon – if the exchange rate hadn't changed much during Lex's absence.
Nevertheless, they decided to check out the shop they had been told about – but there was little chance that they would find what they were looking for at a reasonable price.
 

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#382
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Shikikan

— That’s my job, — the captain explained briefly, — alright, I’m letting you go, but I’m confiscating your knives and sword to prevent anything bad from happening, and the money will go towards paying the fine.
Anusder, looking offended, takes the items that weren’t confiscated and leaves.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#383
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After greeting Elsor in return, Abigail began examining the books on sale, and she spent quite a bit of time doing so. She had always considered herself a curious person, but due to the narrow and specialized education system in the academies of Menas, combined with her own family's poverty, Dissen had practically no access to literature not directly related to military skills or the teachings of Ikigai. And although even now she couldn't call herself a wealthy young woman, she loved to buy or, at least, borrow a book or two to read whenever she had the opportunity.
After much deliberation, Abigail chose "Tribes of Ashia" as the least expensive option. However, this was not the only reason why the warrior decided to purchase it. Recently, she had been hearing more and more about clashes with these creatures on the borders of the United Kingdoms. And even though she had not been in the army of Menas for some time, it was still worth learning about the new "neighbors."
Buying "Tribes of Ashia".
In reply to Небо
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#384
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Sky
Anusder, looking offended, takes the items that were not confiscated and leaves.
The guards release Anusder, and he can once again breathe in the not-so-clean city air.
Ment
They still decided to check out the store they had been told about – but there was little chance of finding what they needed at a reasonable price.
Behind the counter of the shop stood a miner. He nodded friendly to those who entered and pointed with his hand to his goods.

Leithian Sword (1) — 3770
Saber (3) — 360
Rapier (1) — 360
Flamberg (1H) (1) — 390
Flamberg (2H) (1) — 570
Bastard Sword (2) — 540
Claymore (2) — 540
Zweihander (1) — 720
Dagger (5) — 180
Knife (10) — 180
Battle Axe (5) — 200
Two-Handed Axe (3) — 310
Tomahawk (10) — 80
Bardiche (3) — 390
Flail (3) — 110
Morning Star (3) — 180
Macuahuitl (5) — 480
Glaive (2) — 420
Poleaxe (1) — 220
Francisca (4) — 140
Staff (4) — 80
Spear (6) — 100
Pike (3) — 160
Pilum (20) — 38
Bow (10) — 100
Leithian Bow (1) — 5250
Crossbow (8) — 120
Arrow (200) — 10
Bolt (200) — 8
Leather Armor (4) — 1120
Leather Boots (10) — 420
Spiked Armor (2) — 1360
Chain Mail (4) — 1800
Plate Armor (2) — 3900
Buckler (8) — 310
Kite Shield (4) — 1260

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#385
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Lex smiled and critically examined the poleaxe.
-- So, is it any good?
-- Well, it's roughly what I had in mind. Of course, our blacksmiths can make weapons much better...
-- I understand.
Lex King bargained as usual and bought the poleaxe. After that, they went to the merchants' guild.
 

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#386
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Garlius Veiler

Garliy was born in Menas and could have become a decent alchemist or apothecary; he even studied potion making. However, something went wrong in his life, and now he can only make poisons. Perhaps it's because he was a poor student with a bad memory and no discipline, or maybe it's due to his character, which always pushed him towards what his heart desired, ignoring obligations and responsibilities. Of course, he didn't learn how to make poisons during his studies or at such a young age but rather later in life. For most of his life, Veiler lived in Lyatria, where his free-spirited nature enjoyed new knowledge of the world that had previously been inaccessible to him. It was there that he became interested in the Ixian faith. Whether he genuinely embraced this teaching or simply wanted to go against the majority who adhere to Ikigaism is unclear. But if you ask his acquaintances, almost all of them would choose the former option. This isn't because they know the Menasian well, but because he's a good pretender and has some skills in persuading people. Although he did spend some time as an Ixian priest and learned a few tricks, he eventually got bored and decided to do something else. Once, he joined an expedition through a desert, where he nearly perished. But fate took pity on him, along with another companion in faith, while sparing none of the other members of the journey. Since then, Veiler has become more cautious in his adventures and also learned archery to partially protect himself in the future. The Menasian spent some time in Lyatria but soon felt the call of his fiery heart again, urging him towards new travels.


Characteristics:
Strength - 5
Agility - 7
Perception - 9
Intelligence - 3
Willpower - 3 (+4)
Charisma - 3 (+4)

Origin: Menas
The cost of learning professions is halved;
Ability to unlock an additional level for combat specializations

Perk:
Erudition

Profession:
Priest
+4 to Willpower
Access to advanced features of the character's faith
Access to expert features of the character's faith

Master of Poisons
Access to basic recipes
Access to advanced recipes

Specialization: Bow

Religion: Ixian Faith
Fire damage reduced by 75%
+4 to Charisma
Charm
Character's weapon deals additional fire damage.
Immunity to negative mental effects.
+8 to Creativity, +8 to Initiative.
Fire does not harm the character; instead, it heals him. Immunity to poisons and diseases.
Spell: Inferno

Inventory: poison-making tools (disguised as apothecary tools if they differ), items for gathering herbs (if anything is needed for this), bow, arrows, cloak from the south (brought back from vacation), travel clothes, and boots.


I didn't have time to write a proper quest, since the start has already begun, so here it is)
Attachments 1
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Be strong. Believe
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#387
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- I'll make this squad the most elite in Silvergarde, sir. All recruits will want to join it. He turned to his comrades. - This is our chance, guys. Let's do everything right, and we'll not only make some money but also improve our reputation with the management. And from there, it's not far to more serious bonuses. Did you hear the captain? They're short on people right now, and even shorter on good ones. - The sergeant nodded sternly to himself. - Wigg, what can you tell me about Riversdale? Besides what we already know. Were there bandits hanging around there before? Where could they have come from? How many places are there where they could set up a lair? Are there any predators in the forest?
My sword, my trusted ally, unphased by my aspect.
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#388
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/post/1136113/

typical Amethysts. You can tell by their faces.

Be strong. Believe
In reply to kcfgogbfalgfl
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#389
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Shikikan
nodded friendly at those who entered.

What an ugly fellow he is.
My sword, my trusted ally, unphased by my aspect.
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#390
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Zladr


From his earliest childhood, Zladr knew only war. Or rather, its consequences. His mother was a healer in Menas's army and always took him with her, teaching him everything she knew. His father was a low-ranking officer. The healer remembers only that he died of his wounds, and she and her mother took turns keeping watch over him at night. Otherwise, he remained just a man they called "father."

And so Zladr's life passed. From battle to battle, from bleeding to bleeding, from severed limbs to severed limbs. He knew no other life and probably couldn't live any other way. However, one unpleasant incident changed the familiar order of things. A wounded officer, the son of wealthy parents, whom Zladr was treating, accused him of molesting him. Zladr was outraged. He assumed that the young man had done so because the healer had upset him with the news that he would no longer be able to procreate. But Zladr never gave his patients illusions or hopes about their health. Apparently, the loss of such an important organ for a man greatly upset the young man, and he decided to take out his pain and anger on the first person he met, who turned out to be Zladr. Given Zladr's impeccable reputation and previous merits, he was simply flogged and expelled from the army. Now he is looking for a place where he can use his skills.

Strength - 6
Dexterity - 7
Perception - 1
Intelligence - 10
Willpower - 5
Charisma – 1

Erudition
Additional profession

Ingenuity
+4 to creativity
+4 to initiative

Menas
The cost of learning professions is halved;
The ability to unlock an additional level for combat specializations (choose one: +4 to hit, +4 to dodge, +10% chance of critical damage, +2 to hit and +2 to dodge, paralysis (20%), +10 to damage, double damage (25%), triple damage (10%), ignore 15 units of protection).

Donar Pantheon
The character can sacrifice one of his limbs or eyes to the progenitors and choose an additional perk. A total of 3 perks can be obtained.
Losing an eye, arm, or leg reduces the character's attractiveness by 4 and adds the following penalties: leg - speed is reduced by half (limit: 3), arm - inability to use it.

Healer
I. Outside of battle, heals characters from poisons and diseases. The chance of success depends on the strength of the poison/disease and the healer's creativity.
II. Outside of battle, heals characters from negative effects. The chance of success depends on the strength of the negative effect and the healer's creativity.
III. Outside of battle, revives a character who died from lack of health. The chance of success is equal to the inverse percentage of the character's current health.

Apothecary
I. Access to basic recipes
II. Access to advanced recipes
III. Access to expert recipes

Inventory: staff; knife for collecting ingredients; saw for cutting off limbs; various medical supplies; various apothecary supplies; healer's clothing; a book with handwritten recipes; a stick for scratching his back; dried apricots.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Happy Life
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#391
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Morning
- I'll make this squad the most elite in Silvergarde, sir. All recruits will want to join it.
He turned to his comrades.
- This is our chance, guys. If we do everything right, we'll not only make some money, but also improve our reputation with the management. And from there, it's not far to more serious bonuses. Did you hear the captain? They don't have many people right now, and even fewer good ones. - The sergeant nodded sternly to himself. - Wigg, what can you tell me about Riversdale? Besides what we already know. Were there bandits hanging around there before? Where could they have come from? How many places are there where they could set up a lair? Are there predators in the forest?
It made me want to join the guard myself.
Where do we go?
Where do we end up when we save the world?
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#392
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I'm buying "Tribes of Ashiah".
Tribes of Ashiah: Who are they?
The name of these tribes comes from the region of Ashiah, which lies far beyond the eastern borders of the United Kingdoms. Today, little is known about this part of the world, but information about its inhabitants is no longer so scarce – all thanks to the aggressive expansion they have been carrying out for decades, something that has never happened in the history we know. In the past, the Ashians were constantly at war with each other and therefore did not pose a threat to their more organized neighbors, but with the advent of Magin, everything changed. To this day, no one knows who he is, but this does not negate the fact: he united the tribes of Ashiah and directed them in a war against other countries and peoples.
Origin
Complete combat specialization, +4 to speed, +4 to initiative.

Magin's Philosophy
The only thing that Magin's followers recognize is strength. They are devoid of any morality and live for war and through war, crushing everything in their path. Everything that belonged to the losers now belongs to them. They resort to any cruelty to satisfy their own needs or simply out of boredom; the lives of the losers mean something to them only when someone who possesses power claims them – Magin himself or one of the generals of the east (the horde's commanders). Those who survive the Ashian attacks usually either become slaves or adopt a foreign philosophy and become part of the horde. Some make this choice consciously, some do not, but the truth is that it is not such a bad choice, because often the alternative is to rot in slave labor if you are a man, or to exist as a machine for producing new soldiers if you are a woman.
Belief
Basic features: +3 to dexterity, +3 to perception.
Advanced features: +1 to dodge and accuracy for each ally in combat (limit: +10)
Expert features: opponents must pass a will check against charm, otherwise they will not be able to attack him.

Ashians
The main part of Magin's armies consists of orcs, humans, and goblins, but there are also representatives of other races.
Orcs
Orcs receive +5 to health and +1 to stamina for each unit of strength, as well as 2% to critical chance for each unit of perception.
Goblins
Goblins receive -5 to health for each unit of strength and +1 to dodge for each unit of dexterity.
Ogres
The effectiveness of strength for ogres is twice as high as usual, but intelligence is limited to 2 units.
Kobolds
Kobolds receive -5 to health for each unit of strength and +1 to accuracy for each unit of dexterity.
Satyr
Satyr have increased luck (1 in 6 chance of success for any action) and fertility.
Beastmen
Beastmen receive +10 to health and +2 to stamina for each unit of strength, as well as +1 to will checks for each unit of will.
Imps
Can fly, have health reduced by half, but receive +1 to magic power for each unit of intelligence and +1 to the number of spells for each unit of will.
Centaurs
Speed and initiative are tripled.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария