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7 years ago
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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to korovka1987
7 years ago
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korovka1987
After all the rests, it gave a good return with two native heroes in the tavern.
Immediately 20 archers, after whose upgrade practically everything is broken through.
Unicorns appear in the Castle on the first week.
I take the dead-end dungeon companion on 117 with built and unbought medusas, plus their external dwelling is right by the road, and a bit further is the eyes' external dwelling.
Two heroes catch earth on the first week and Eleshar experts it at the start of the second.
By the middle of the second week, I set GM4 with chain lightning and resurrection,
I take the golden bow in the treasure zone behind the pits, after which all objects are easily broken.

And next is the INSTRUCTION on how to screw all this up and lose the game:
1) Save 1000 for a mana vortex; you have an intellectual who just spent the night in the dungeon, by the end of the week you could even double it...
2) Speed up your main hero on pegasi in immediate proximity to where the opponent is operating, while keeping the rest of the army nearby on a dummy without mana.
3) Don't bring the ammunition wagon from a specially built forge to the medusas, in order to reduce their combat power.
4) After wiping out almost all of the opponent's army with a secondary hero and retreating on 4 pegasi with the main hero, replenish your mana and stop 1 move short of finishing off the opponent.
5) Keep six out of your staff of 8 heroes without books, so that you can't wage a magical war with dummies.
6) Don't enter the anti-magic shrine near the main castle, within 800 movement points of the stables, so that Luna with 14 SP could calmly cast lightning for 500.
7) Wander around in the sands a bit to spend more movement points instead of taking a couple more artifacts and objects by the road, and expose yourself to attack once again.
8) Don't resurrect the archers killed in the first round who would have been blasting away with straight arrows; instead, spend mana on other ridiculous spells.
9) Don't leave money for buyouts, so that 6 unicorns vanish into oblivion after an opponent's attack.
10) Snap and give up trying to fight, since you've made a bunch of fails in a row before this.
Perhaps it would have been possible to win if you had made one fewer mistake.

Thanks for the game
I've had enough ... everything is spot on
In reply to Shanti
User Avatar
7 years ago
Thanks. gl hf
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
147 days
Game Date
12/26/2018
Reported
12/26/2018 10:59 PM
Rating Impact Archived
Heroin_HP 1709 1718 +9 ↑
Gort 1561 1552 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2018 10:20 AM

In reply to korovka1987
User Avatar
7 years ago
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korovka1987
26.12.2018 korovka1987 (Red, Rampart, Ivor, Elshar) lose De_Luxe (Blue, Conflux, Luna, Luna) Diamond 132

After all the rests, it gave a good start with two native heroes in the tavern.
Immediately 20 archers, after whose upgrade practically everything can be broken through.
Unicorns appear in the castle on the first week.
I take the dead-end dungeon companion at 117 with built and not bought medusas, plus their external dwelling is right by the road, and a bit further there's an external dwelling of eyes.
Two heroes catch earth on the first week and Elshar experts it at the start of the second.
By the middle of the second week, I set up GM4 with Chain Lightning and Resurrection,
I take the Golden Bow in the treasure zone behind the pits, after which all objects are easily broken.

And then comes the INSTRUCTION on how to screw all this up and lose the game:
1) Save 1000 for Mana Vortex; you have an intellectual hero who just spent the night in the dungeon, by the end of the week you could even double it...
2) Rush your main hero on pegasi in immediate proximity to where the opponent is operating, while keeping the rest of the army nearby on a "spoon" without mana.
3) Fail to bring the ammunition wagon from a specially built forge to the medusas to reduce their combat power.
4) After wiping out practically all of the opponent's army with a secondary hero and retreating on 4 pegasi with the main hero, replenish mana and fall short by 1 move of finishing off the opponent.
5) Keep six heroes without books in your staff of 8, so that you can't wage a magical war with "spoons".
6) Don't enter the anti-magic shrine near the main castle, within 800 movement points of the stables, so that Luna with 14 SP could calmly cast Lightning for 500.
7) Wander around in the sands a bit to waste more movement points instead of taking a couple more artifacts and objects by the road, and expose yourself to attack once again.
8) Don't resurrect the archers killed in the first round who would have been blasting with straight arrows; spend mana on other ridiculous spells instead.
9) Don't leave money for buyouts, so that 6 unicorns vanish into oblivion after the opponent's attack.
10) Snap and give up trying to fight because you've made a bunch of fails in a row before this.
Perhaps it would have been possible to win if one less mistake had been made.

Thanks for the game


Nice one!

But if you've done an analysis, there is hope for skill growth.

Add a point that it's desirable not to take your turn for about 5 minutes, calm down, and make adjustments in connection with the changing situation.
In reply to Heroin_HP
7 years ago
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Heroin_HP
Thanks. gl hf
Confirmed.
Ah, I messed up the match myself. But there were good chances to win this time. In general, I gained experience – how not to play Heroes :D
Thanks for the game! :)
In reply to Shanti
User Avatar
7 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
133 days
Game Date
12/27/2018
Reported
12/27/2018 2:29 PM
Rating Impact Archived
MoxuTo 1362 1386 +24 ↑
theShevanesian 1618 1594 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2018 1:43 AM

In reply to Shanti
User Avatar
7 years ago
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Goshan on 111, TP and Dimension Door on the first try, alliance after a few drowns, and all three necro-artifacts — even I couldn't pull that off, although I dragged it out too long
Thanks for the game
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
223 days
Game Date
12/27/2018
Reported
12/27/2018 5:32 PM
Rating Impact Archived
socola 1542 1563 +21 ↑
Jaris 1711 1690 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2018 5:43 PM

In reply to socola
User Avatar
7 years ago
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socola
Goshan on 111, TP and DD from the first try, alliance after a few drowns and all three necro-artifacts - even I couldn't pull that off, although I dragged it out too long
Thanks for the game
unlucky game ((( TFP :)
In reply to Dark
User Avatar
7 years ago
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Dark
The treasure was very powerful.
Thank you for the game!
On turn 137, there were 35 units and Crag with stats 21, 15, 9, 9. On turn 141, he rushed in and dealt 10-19 damage to the opponent's Phoenixes, capturing their city. The next turn, Grechka arrived with stats twice as high, with 11 angels and Implosion. GG, thank you for the game!
In reply to Shanti
User Avatar
7 years ago
Thanks. gl hf
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
12/27/2018
Reported
12/27/2018 11:15 PM
Rating Impact Archived
Heroin_HP 1715 1727 +12 ↑
MrP1nchy 1645 1633 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2018 12:14 PM

In reply to MoxuTo
7 years ago
Auto-translated
MoxuTo
Thank you for the game!
Grrrr! Thank you for the game!
In reply to Shanti
User Avatar
7 years ago
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I didn't understand what happened with the map. There was a third-party monolith that led me directly to my opponent's base from my starting point. I've never seen anything like that before. :confused:
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Янова / Jenova Main Hero Янова / Jenova
Map Template
6lm10a
Game Length
126 days
Game Date
12/28/2018
Reported
12/28/2018 1:19 PM
Rating Impact Archived
sonic111 1684 1697 +13 ↑
Mizrael 1644 1631 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/29/2018 11:17 AM

In reply to Shanti
User Avatar
7 years ago
Auto-translated
Thank you.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Mini-Nostalgia
Game Length
145 days
Game Date
12/28/2018
Reported
12/28/2018 7:14 PM
Rating Impact Archived
BoLo 1668 1675 +7 ↑
Timbuktu 1465 1458 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2018 8:36 PM

In reply to Shanti
7 years ago
Auto-translated
Not a bad game, but I wasted time going into an empty and very small Treasury. On turn 126, I positioned myself in front of the boxes (as I later found out) covering the entire land and air, but on turn 127, my opponent typed "GG." Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
12/28/2018
Reported
12/28/2018 7:51 PM
Rating Impact Archived
Ashtray 1458 1482 +24 ↑
Мирон 1708 1684 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/28/2018 7:52 PM

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