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Favorites, to battle! - 11 - The Battle of Favorites! - 11

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korovka1987
26.12.2018 korovka1987 (Red, Rampart, Ivor, Elshar) lose De_Luxe (Blue, Conflux, Luna, Luna) Diamond 132

After all the rests, it gave a good start with two native heroes in the tavern.
Immediately 20 archers, after whose upgrade practically everything can be broken through.
Unicorns appear in the castle on the first week.
I take the dead-end dungeon companion at 117 with built and not bought medusas, plus their external dwelling is right by the road, and a bit further there's an external dwelling of eyes.
Two heroes catch earth on the first week and Elshar experts it at the start of the second.
By the middle of the second week, I set up GM4 with Chain Lightning and Resurrection,
I take the Golden Bow in the treasure zone behind the pits, after which all objects are easily broken.

And then comes the INSTRUCTION on how to screw all this up and lose the game:
1) Save 1000 for Mana Vortex; you have an intellectual hero who just spent the night in the dungeon, by the end of the week you could even double it...
2) Rush your main hero on pegasi in immediate proximity to where the opponent is operating, while keeping the rest of the army nearby on a "spoon" without mana.
3) Fail to bring the ammunition wagon from a specially built forge to the medusas to reduce their combat power.
4) After wiping out practically all of the opponent's army with a secondary hero and retreating on 4 pegasi with the main hero, replenish mana and fall short by 1 move of finishing off the opponent.
5) Keep six heroes without books in your staff of 8, so that you can't wage a magical war with "spoons".
6) Don't enter the anti-magic shrine near the main castle, within 800 movement points of the stables, so that Luna with 14 SP could calmly cast Lightning for 500.
7) Wander around in the sands a bit to waste more movement points instead of taking a couple more artifacts and objects by the road, and expose yourself to attack once again.
8) Don't resurrect the archers killed in the first round who would have been blasting with straight arrows; spend mana on other ridiculous spells instead.
9) Don't leave money for buyouts, so that 6 unicorns vanish into oblivion after the opponent's attack.
10) Snap and give up trying to fight because you've made a bunch of fails in a row before this.
Perhaps it would have been possible to win if one less mistake had been made.

Thanks for the game


Nice one!

But if you've done an analysis, there is hope for skill growth.

Add a point that it's desirable not to take your turn for about 5 minutes, calm down, and make adjustments in connection with the changing situation.
Весна 2013.