After all the rests, it gave a good return with two native heroes in the tavern.
Immediately 20 archers, after whose upgrade practically everything is broken through.
Unicorns appear in the Castle on the first week.
I take the dead-end dungeon companion on 117 with built and unbought medusas, plus their external dwelling is right by the road, and a bit further is the eyes' external dwelling.
Two heroes catch earth on the first week and Eleshar experts it at the start of the second.
By the middle of the second week, I set GM4 with chain lightning and resurrection,
I take the golden bow in the treasure zone behind the pits, after which all objects are easily broken.
And next is the INSTRUCTION on how to screw all this up and lose the game:
1) Save 1000 for a mana vortex; you have an intellectual who just spent the night in the dungeon, by the end of the week you could even double it...
2) Speed up your main hero on pegasi in immediate proximity to where the opponent is operating, while keeping the rest of the army nearby on a dummy without mana.
3) Don't bring the ammunition wagon from a specially built forge to the medusas, in order to reduce their combat power.
4) After wiping out almost all of the opponent's army with a secondary hero and retreating on 4 pegasi with the main hero, replenish your mana and stop 1 move short of finishing off the opponent.
5) Keep six out of your staff of 8 heroes without books, so that you can't wage a magical war with dummies.
6) Don't enter the anti-magic shrine near the main castle, within 800 movement points of the stables, so that Luna with 14 SP could calmly cast lightning for 500.
7) Wander around in the sands a bit to spend more movement points instead of taking a couple more artifacts and objects by the road, and expose yourself to attack once again.
8) Don't resurrect the archers killed in the first round who would have been blasting away with straight arrows; instead, spend mana on other ridiculous spells.
9) Don't leave money for buyouts, so that 6 unicorns vanish into oblivion after an opponent's attack.
10) Snap and give up trying to fight, since you've made a bunch of fails in a row before this.
Perhaps it would have been possible to win if you had made one fewer mistake.
Thanks for the game
