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Posts from Heart of the Night

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7 years ago
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Who's good at math? Taking level 25, the chance to inspire is 60%. With 5 morale on a creature, the chance of morale triggering is 50%. With mass slow, you need to look at how much initiative each unit has. IMO, the average will be 15-17. We recalculate all of this and estimate how many times the hero will move under the effect of empathy, compared to a regular hero without it.
In reply to MerlKori
7 years ago
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Could you please tell me: I found the tear and collected the essence. Who should I turn this quest in to, or what should I do next? It's impossible to defeat the demon. (I'm playing on an older version of the map).
In reply to blackbrotherr
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7 years ago
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MеrlKori, if I calculated correctly, the player's hero will make 2 additional turns.
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7 years ago
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blackbrotherr
Could you please tell me: I found the tear and collected the essence, who should I turn this quest in to, or what should I do next? It's impossible to defeat the demon. (I'm playing on an old version of the map).
Go to any of the garrisons around the city (after collecting the parts, it seems to mention this).

Regarding the "Empathy" skill: I personally don't see any major problems. A hypothetical Knight with a chalice, a half-set of mage items, and "Empathy" does the same thing without any additional conditions. In the case of Karlam, this even looks good conceptually - it turns out to be not only "mutual support" between units but also between the hero and the units. But the chance of it triggering can be adjusted if necessary.
In reply to Gerter
7 years ago
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Gerter
go to any of the garrisons around the city (after collecting the parts, it says something about it)

regarding empathy: I personally don't see any big problems. A hypothetical Orc with a charm, a half-set of mage skills, and empathy does the same thing without any additional conditions. In the case of Karlam, this even looks conceptually good - it turns out to be not only "mutual support" between squads, but also between the hero and the squads. But the chance of upgrading can be revised if necessary.
I can't enter the garrisons; they say it's magic.
In reply to blackbrotherr
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7 years ago
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blackbrotherr
They won't let me into the garrisons, they say it's all magic.
So, did 4 Necromancers kill Clemyra? The garrisons will be unlocked a week after her death.
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7 years ago
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By the way, if you level up the mentor Karlam, after meeting Greta, she will reach around level 15, and then she will clear her hunting grounds like a bulldozer.
In reply to MerlKori
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7 years ago
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MerlKori
By the way, if you level up the mentor Karlam, after meeting Greta, she will reach around level 15, and then she will clear her hunting grounds like a bulldozer.

By the way, that's a good idea, I should try it. Can you tell me how you completed the first Necromancer's quest?
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7 years ago
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MerlKori
By the way, if you level up the mentor Karlam, after meeting Greta, she will reach around level 15, after which she will clear her hunting grounds like a bulldozer.

This is a feature, just like the fact that you can give Greta some artifacts or machines, for example. This makes clearing the city and the fight with the first Necromancer much easier, but it doesn't have a significant impact afterward, as Greta's experience gain is severely limited. That's why I left it as is. Besides, in the game, mentorship is completely useless for Karlam (and doesn't allow him to gain the Empathy skill!).

Remix, unfortunately, I don't have time to watch streams right now (busy before the New Year), but I'll check it out later, of course. The first Necromancer is defeated without any particular problems; there are a couple of replays on this topic. I usually defeat him with a standard light-aligned warrior build + a leader, chaos + machines is also a viable build (machines are obtained from the witch almost immediately), and a bit of luck – if the cursed skills proc well, he falls easily.
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7 years ago
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Well, I wouldn't argue about the "limited" experience of Greta. Before meeting Clemira, she's level 29, and with artifacts, her stats are 15, 28, 20, 44. Carlam had even less experience, considering the secret paths, until he had to defeat 1600 dragons while fleeing from a demon. In battle, druids further boost magic. As a result, the battle with turned out to be a walk in the park. Mentorship with Carlam is developed through magic attraction – it's a very useful skill not to ignore. And then, you can reset the mentorship with the mentor to level up the guardian of secrets.
Maybe with his summoning ability should be limited? Otherwise, he blocked his own black dragons, and I had to fight my way to them because I couldn't defeat them with magic.

Remix, check out my replays on the second page of the thread. And this is the first attempt at a playthrough – it could have been done more carefully. A nuance of Carlam's mentorship is that after meeting him, Greta remains at level one. The experience gained is distributed the next day. If, on the same day that you pass the experience to Greta, you don't go down a secret path (and Greta isn't passed on to you), the skill distribution the next day will be done by the computer – and then you'll just have to "take what you get." And I recommend clearing and purifying as many outposts of the forest alliance as possible with Carlam – Greta will then get a lot of free troops.
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In reply to MerlKori
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7 years ago
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MerlKori
I wouldn't say that Greta's experience is "limited." Before meeting Clemira, she's level 29, and with artifacts, her stats are 15, 28, 20, 44. Karlam had even less experience, considering the Secret Paths, until he had to defeat 1600 dragons while fleeing from a demon. In battle, druids further boost magic. As a result, the battle with turned out to be a walk in the park. Mentorship with Karlam is developed through magic attraction – it's a very useful skill not to ignore. And then, mentorship can be reset with the mentor to level up the Secret Keeper.

I'll think about it. Level 29 is okay, but level 30 would be more significant, as there's a very strong dragon buff at that level. On the other hand, I agree that at levels 23-27, the dragon gains three very powerful abilities, so it might be worth raising the level requirement for them. Otherwise, summoning a level 1 Necropolis dragon might be dangerous because it could get one-shot, and then it becomes too strong. Thank you for another test;) By the way, where were those 1600 dragons? It seems I forgot to remove some growth bonuses somewhere...
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7 years ago
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1600 dragons are blocking the path to the tree and the entrance to the dungeon leading to Turgal. According to the quest, I was supposed to raid the dragons' utopia, but Baal was hot on my heels, so I had to fight my way through. Now they won't let me get the dragon greaves:(
By the way, do an experiment with the special unit, Carlam: in the map editor, give him level 25-30, abilities - empathy, light with righteous wrath, give his army mini-arts for initiative, put a legion of zombies as cannon fodder, and give a ballista - as a benchmark for initiative of 10 units. How many times will Carlam move with his boosted army using empathy between two shots from the ballista? I don't know how to fight in the editor, and it's a pain to catch everything needed for this experiment with the mentor. By the way, I put the golems in one of the captured mines - they don't give inspiration and they don't get inspired themselves.
In reply to MerlKori
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7 years ago
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MerlKori
1600 dragons are blocking the path to the tree and the entrance to the dungeon leading to Turgal. According to the quest, I was supposed to raid the dragons' utopia, but Baal was hot on my heels, so I had to fight my way through. Now they won't let me get the Dragon Greaves:(
By the way, do an experiment with the special hero Carlam: in the map editor, give him level 25-30, abilities - Empathy, Light with Righteous Wrath, give his army miniatures with initiative, put a legion of zombies as cannon fodder, and give a ballista - as a benchmark for initiative of 10 units. How many times will Carlam move using Empathy with his boosted army between two shots from the ballista? I don't know how to fight in the editor, and it's a pain to catch everything needed for this experiment with the mentor. By the way, I put the golems in one of the captured mines - they don't provide Inspiration and they don't get Inspired themselves.

Yes, I completely forgot about those dragons. Here's a small alternative for cases like yours.

Regarding the special hero: I tested him at levels 20-25 + ran the first 2 locations + in the final battle. It seemed adequate (especially in terms of Inspiration). The problem with Empathy is understandable (it was the same in Echoes of the Void, where a similar mechanic was used for the special hero Alaric, and there was also an additional special ability for % speed increase), but I still think it's not critical. I just watched a stream, and noticed that the regeneration also triggers twice. Overall, a reduction seems necessary. For now, I've taken 15% + 1% per level as a basis, I'll test it more thoroughly this weekend and decide.

The situation with the golems is this: they don't get Inspired even with Machine Loyalty, so the ability to buff them has been removed. Carlam's guys reciprocate the reciprocity:)
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7 years ago
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Besides the double regeneration, there's also double poison, double plague, double pyrokinesis, double fire damage from the hellhounds, and even the fire wall.
I'd like to request that the teleport from Turgal's cave to the phoenix be made closer to it – ideally, after the hero. Otherwise, I go into the cave, and lo and behold, Baal also descends! And the exit turns out to be behind him.
I'm curious how , this elf with an orcish-sounding name, will manage to get through the summoning challenge. IMHO, no walls or elementals will save him. And in general, I'm getting tired of opponents with sulfur rain.:mad:
And what is this elven graveyard where legions are buried?! :eek: Are they stacked up to the very depths of hell?:)
And I'd still like to request that a test be conducted on the special map for Karlam, based on my description – just for the sake of it.
Damn, there's some kind of bug – the gate to the city didn't unlock, and the magic didn't wear off.
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