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Posts from Heart of the Night

4.0 (8 ratings)

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M
Author
Gerter
In reply to MerlKori
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#16
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MerlKori
Hmm, how do I win this battle? I've defeated all the original units, but he keeps resurrecting them. Is there an ending? And for some reason, I can't cast regeneration on the summoned dragon.
Keep reducing the original units to a low number of hit points, and then eliminate them one by one. He resurrects 30-50% of what was there each time, until only one unit remains. The dragon is specifically designed as an elemental creature so that regeneration cannot be cast on it – otherwise, it would become immortal.
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#17
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Having started developing Greta anew, I managed to reach level 16 before the first attack:
Nymphs 140
Dancers 109
Archers 114
Druids 55
Unicorns 23
Ents 11
Dragons 6
N 6
Z 13
K 3
Z 12
Skilled Avenger: Enchanted Arrow
Basic Education: -
Skilled Chaos: Lord of Cold, Freezing Touch
Skilled Machines: -
Advanced Summoning: Lord of Spells, Exorcism
Skilled Light: -
The Ring of the Dragon's Eye doesn't save in this battle, as the enemy's ballista eliminates all archers except for 6.
In reply to GodRick
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#18
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GodRick
After starting to develop Greta again, I managed to reach level 16 before the first attack:
Nymphs 140
Dancers 109
Archers 114
Druids 55
Unicorns 23
Ents 11
Dragons 6
N 6
Z 13
K 3
Z 12
Masterful Avenger: Enchanted Arrow
Basic Education: -
Masterful Chaos: Lord of Cold, Freezing Cold
Masterful Machines: -
Advanced Summoning: Lord of Spells, Exorcism
Masterful Light: -
The Ring of the Dragon's Eye doesn't save in this battle, as the enemy's ballista eliminates all archers except 6.

I just tested it again on the first Necromancer hero - level 18, education with the bald guy, light - Righteous Fury, attack - BB and Forest Fury, leadership - Diplomacy (didn't get Empathy, it would have been even easier). After a few tries, I won with almost no losses, and didn't cause much damage to the city. The replay is attached. If I had gotten Storm Wind, it would have been even easier. On other difficulties, it's much easier - there are fewer troops and machines will move less often.
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#19
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Small update – I changed the link to the map in the first post and added a small FAQ about some of the map's less obvious mechanics to the archive. The map itself has not been changed.
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#20
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and If the first opponent was still manageable, the second is just outrageous. :mad: :mad: :mad: The Lich, after spending all its shots, dying, and resurrecting, can shoot again. The ballista consumes mana like crazy – it takes 4 shots with magic to kill one unit. When the opponent created a phantom of skeletons, I destroyed it with one shot, as usual – but then a half-stack appeared, which I had to destroy like a regular squad – luckily, it only did that with skeletons! And then, blindness with poison, as a cherry on top. And this is a healer! I hope a summoner doesn't follow!
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In reply to MerlKori
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#21
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MerlKori
and If the first opponent was still somewhat manageable, the second is just outright mockery. :mad: :mad: :mad: The Lich, after spending all its shots, dying, and resurrecting, can shoot again. The Ballista consumes mana like crazy – it takes 4 shots with magic to kill one unit. When the opponent created a phantom of skeletons, I destroyed it with one shot, as usual – but then a half-stack appeared, which I had to destroy like a regular squad – luckily, it only did that with skeletons! And then, blindness with poison, as a cherry on top. And this is a Healer! I hope a Summoner doesn't follow?

damn, I got tired of watching the Healer's replay:D probably, it really isn't the most interesting battle you can come up with.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#22
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How do you deal with 3 Necromancers? He has a ton of artifacts, and when he moves, he summons 4 Phantom Warriors. I liked the scenario, but there are too many Necromancers.
In reply to MerlKori
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#23
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MerlKori
and If the first opponent was still manageable, the second one is just a blatant mockery. :mad: :mad: :mad: The Lich, after spending all its shots, dying, and resurrecting, can shoot again. The ballista consumes mana like crazy – it takes 4 shots with magic to kill one unit. When the opponent created a phantom of skeletons, I destroyed it with one shot, as usual – but then a half-stack appeared, which I had to destroy like a regular squad – luckily, it only did this with skeletons! And then, blindness with poison, as a cherry on top. And this is a healer! I hope a summoner won't follow.

Thank you for the replays. It's nice to see that the chaotic build can be played effectively. The phantom respawns shouldn't happen like that; I'll fix it. And I'll probably add a limit to the number of resources per unit. A summoner will come:o
How do you deal with 3 Necromancers? He has a lot of artifacts, and when he moves, he creates 4 phantoms. I liked the scenario, but there are too many Necromancers.
Phantoms are effectively countered by a rain of arrows with enchanted arrows. In this battle, the main thing is to survive the beginning. If you're playing in the light, use mass slow; if you're playing with summons, you can get the Celestial Shield in the 2nd dungeon. With 2 enemies, a cloak for fire damage drops, so playing with chaos through a rain of arrows/ballista is also very good here. And the Daughter of Silanna is very powerful at this stage, especially if you've reached level 27 by this point.
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#24
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I replayed the battle with Gilva, aiming to minimize damage. It's a pity that the enchanted arrow can't be canceled when mana is running low and you need to conserve it. It's a shame that there's nowhere to fit sorcery with its secret knowledge and fluctuating mana – education, chaos, machines, attack with ranged and firearms, and empathy. I knew that the plague is amplified by emerald boots, but I discovered that Silanna's cloak, for some reason, doesn't weaken it. I found a bug with Carlam – when the impact spell costs zero mana, the archers don't shoot after it, even when all other conditions are met.
P.S. Godric, bring back the message that not all cheats are equally useful:p
P.P.S. And what, is magical omniscience prohibited?! At least they could have warned us.
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#26
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you can disable the enchanted arrow by selecting it, but not choosing anything and closing the window.
#28
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Is the map a mod? Does that mean you can play it with third-party mods for creatures?)
Judging by the reviews, it should be interesting; I'll play it this week.
In reply to vasik
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#29
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vasik
Is the map a mod? Does that mean it can be played with third-party mods for creatures?)
Judging by the reviews, it should be interesting; I'll play it this week.
I'm not sure about compatibility with NCF; it seems like the Yeti is actively used there, but it's significantly modified in this map.
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#30
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I got frustrated and filled the map with a large number of friendly mages and placed a bunch of elves near the elven town. Around the 4th month, 2nd week, the eternal night arrived, but Baal disappeared. I killed the Titan's Enforcer, found the Phoenix, and then completed the mermaid quest; it seems that because of this, the "Essence of Phoenixes" quest wasn't marked as completed. I cleared all the Elemental Towers, and a message appeared saying that I now need to collect all the artifacts that enhance the elements. I already have the Trident of Titans, the Amulet of Frost, and the Phoenix Feather Cloak, but I don't have the Emerald Boots, and they are with Greta, but the game doesn't allow their garrisons to meet.
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#31
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and It seems impossible to complete this map without using cheats. Where is Remix, with his walkthrough using a hero, and Rambo, with his 2-week completion?:D
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In reply to GodRick
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#32
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GodRick
I went crazy and filled the map with a large number of friendly mages and placed a bunch of elves near the elven city. Around the 4th month, 2nd week, the eternal night arrived, but Baal disappeared. I killed the Titan's Encampment, found the Phoenix, then completed the mermaid quest; it seems that because of this, the Phoenix Essence quest was not registered. I cleared all the Elemental Towers, and a message appeared saying that now I need to collect all the artifacts that enhance the elements. I already have the Trident of Titans, the Amulet of Frozen Embrace, and the Cloak of Phoenix Feathers, but I don't have the Emerald Boots, but Greta has them, and the game doesn't allow the garrisons to intersect.

The Phoenix quest will be completed later, when you collect everything. There are also other boots; you can find them in one of the dungeons. The demon disappeared and doesn't appear at all anymore? That's a very strange bug; maybe the save was made before this moment; it would be good to take a look.
Orris.sav and Klemira.sav It seems that this map cannot be completed without light. Where is Remix, with his walkthrough on a hero, and Rambo, with a walkthrough in 2 weeks?
No, you're playing the chaos very well. In general, it was intended that light + 1 any school, especially since you can customize yourself as a mentor for each enemy. But their strength will definitely be rebalanced
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