and
If the first opponent was still manageable, the second one is just a blatant mockery. :mad: :mad: :mad: The Lich, after spending all its shots, dying, and resurrecting, can shoot again. The ballista consumes mana like crazy – it takes 4 shots with magic to kill one unit. When the opponent created a phantom of skeletons, I destroyed it with one shot, as usual – but then a half-stack appeared, which I had to destroy like a regular squad – luckily, it only did this with skeletons! And then, blindness with poison, as a cherry on top. And this is a healer! I hope a summoner won't follow.
Thank you for the replays. It's nice to see that the chaotic build can be played effectively. The phantom respawns shouldn't happen like that; I'll fix it. And I'll probably add a limit to the number of resources per unit. A summoner will come:o
How do you deal with 3 Necromancers? He has a lot of artifacts, and when he moves, he creates 4 phantoms. I liked the scenario, but there are too many Necromancers.