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Heart of the Night

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#23
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MerlKori
and If the first opponent was still manageable, the second one is just a blatant mockery. :mad: :mad: :mad: The Lich, after spending all its shots, dying, and resurrecting, can shoot again. The ballista consumes mana like crazy – it takes 4 shots with magic to kill one unit. When the opponent created a phantom of skeletons, I destroyed it with one shot, as usual – but then a half-stack appeared, which I had to destroy like a regular squad – luckily, it only did this with skeletons! And then, blindness with poison, as a cherry on top. And this is a healer! I hope a summoner won't follow.

Thank you for the replays. It's nice to see that the chaotic build can be played effectively. The phantom respawns shouldn't happen like that; I'll fix it. And I'll probably add a limit to the number of resources per unit. A summoner will come:o
How do you deal with 3 Necromancers? He has a lot of artifacts, and when he moves, he creates 4 phantoms. I liked the scenario, but there are too many Necromancers.
Phantoms are effectively countered by a rain of arrows with enchanted arrows. In this battle, the main thing is to survive the beginning. If you're playing in the light, use mass slow; if you're playing with summons, you can get the Celestial Shield in the 2nd dungeon. With 2 enemies, a cloak for fire damage drops, so playing with chaos through a rain of arrows/ballista is also very good here. And the Daughter of Silanna is very powerful at this stage, especially if you've reached level 27 by this point.
Нет войне.