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Posts from HBU – Enhanced human units with a blue color scheme.

5.0 (2 ratings)
Closed
Swordsman's visual appearance
6 voters
Single choice Closed 2018-12-24
This poll is closed.
Beta version
16.7% 1 vote
Beta is presented in beige and gray colors
33.3% 2 votes
Alpha version
50% 3 votes
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#16
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Today I updated the mod, here's what's new:
Militia: icon adjusted to match the texture.

Crossbowman: helmet and gloves in the style of the final version, and icon.


Plate Armor: shield changed to match the beta version style, now without a pattern.


Royal Griffin: new appearance and icon.


Inquisitor: minor texture corrections and added a halo, SEPARATELY from the mod, as there are 2 versions: 1 as in the beta, 2 as in the alpha version.

Paladin: fixed 1 minor texture issue with the horse (the reverse side was red).

Archangel: new, higher-quality texture and 2 Nival errors fixed: 1 is shown in the screenshot, and 2, the inside of the dress was green.


Also, a bonus version has been created with units from the first branch in the style of the beta.
In addition to those mentioned earlier, this version includes the peasant unit from the black-hat mod; I refined the texture, and created the icon myself (it turned out darker).
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#17
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Class
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#18
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In the future, there will be a final update that will affect the visual appearance of the Knight; there are 3 options:
1. Simply in the style of the beta (yes, the Knight was the only one in the beta with blue tones).
2. The same, but the shield and clothing are in a beige-gray style.
3. In the style of the alpha version, with a helmet and shoulder pads with NFC.
#19
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Footmen, I recently wanted to create a mod that improves the game without adding any new gameplay mechanics (similar to HotA for Heroes 3). So, can I use your mod for this project? (If the mod is released, I will credit you as one of the mod's authors).
In reply to Нибрус
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#20
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Nibruus
Footmen, I recently wanted to create a mod that improves the game without adding any new gameplay mechanics (similar to HotA for Heroes 3). So, can I use your mod for this project? (If the mod is released, I will credit you as one of the mod's authors).

I don't mind.
#21
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So, I had an idea that it would be interesting to recolor the standard Knight hero model (and, if there's time, the campaign heroes) by changing almost all the red colors (cloak, some parts of the saddle) to blue (it would be interesting to watch a battle between blue heroes and red ones). It just seems a bit strange to see a hero in a red cloak commanding a blue army (this is just my personal opinion, so you can simply dismiss my idea).
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#22
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Latest mod update, updated the link on the main page, changes:
1) Added swordsman based on voting results
2) Corrected AverageColor for textures (except for LOD and icons)
3) Minor texture fixes
4) Changed the visual appearance of the knight
#23
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Either I'm blind, or the image is of poor quality. Could you tell me what has changed?
In reply to footman
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#24
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footman
The mod has been updated; the link on the main page has been updated. Changes:
1) Swordsman added based on voting results.
2) Correct AverageColor for textures (except for LOD and icons).
3) Minor texture fixes.
4) Visuals of the armored unit changed.

Take a look at the shading on the shield on the left and right. On the right, there's more white reflection... of light, or something like that.

Added 50 seconds later
And also, the blue clothing is brighter on the right.
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"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Нибрус
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#25
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Nibruus
Either I'm blind, or the picture is bad. Maybe you can tell me what has changed?
The shield is made with better quality (I didn't like the previous one because of how it was made), and the clothing is lighter, but even so, if you look at the textures in the game, and not through the editor, the difference is hard to see.
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#26
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The mod is excellent! Kudos to the author! As far as I understand, the griffins haven't changed much, right?
In reply to atlant108
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#27
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atlant108
The mod is excellent! Kudos to the author! As far as I understand, the griffins haven't changed much?
No, and what's the point? Especially since it's just one branch of units in the style of the closed beta version.
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#28
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I really liked the retexture; the author did a great job! I slightly reworked a couple of creatures to be closer to the original:



In reply to VeryDobro3D
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#29
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VeryDobro3D
I really liked the retexture; the author did a great job!
I slightly reworked a couple of creatures to be closer to the original:





I'm glad you liked my mod; I'm currently planning a small update:
Crossbowman: minor texture corrections and replacing the helmet with the alpha version.
Archer: the emblem has been reworked to be closer to the original (over time, I realized that the first emblem was terribly made).
Knight: textures slightly reworked to be closer to the original.
The LOD textures will be removed; instead, normal models will be used on the map.

And I'm wondering if I should replace the archer model with the one I managed to export or not.
In the screenshot, the exported model with the new emblem.
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#30
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The crossbow indeed looks better now. But the yellow color of the archer still doesn't appeal to me, even though it was the same in the alpha/beta version; I don't know why. Regarding the archer: I think people might start confusing him with the crossbowman because of their similar helmets.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов