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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
:smile14: Announcement :smile14:

Version 1.1 of Skillwheel for RC10 Beta 4 released!
This is mostly a maintenance release that addresses some bugs and issues.

>>>>> Download link <<<<<

https://i.imgur.com/BAuWtse.jpg
https://i.imgur.com/QCoKFOl.jpg

Thanks to Uraabk and Serega we have a Russian translation!

Full list of changes:

added - artifact pane - The knowledge value at the moment of forging is now shown in the forged micro artifacts in brackets.
added - artifact pane - Artifact cost is now shown in brackets next to its name.
added - spell pane - better curse and bless hover description as well as prediction vs spellpower.
added - hero pane - Delete button added. The user can remove hero profiles from the "Choose a preset" pane.
added - town pane - "Duel mode" and "Known issues" sections.
added - town pane - Ability to change the size of the app size to fit laptop resolution (requires a restart) so it can fit laptop screens.
added - town pane - Ability to change application language
added - town pane - added a preview of for "Duel Mode" and new category for known ToTe issues that may cause game inconsistencies.
changed - global - right clicking on attributes that can be edited by the user now increase by 10 instead of being reduced by 1.
changed - global - Vivaldi font was changed with for 1-Vivaldi because it did not support cyrillic letters.
changed - global - font settings can be changed according to the loaded language pak. The settings are found in PROPERTIES directory of the pak file.
changed - global - minor design adjustments so the app items do not look ugly based on language text length.
changed - spell pane - Spell/Warcries/Rune data visualization is now presented into more pragmatic and visually pleasing way.
fixed - spell pane - Warcries clicked information was wrong.
fixed - spell pane - % values no longer go negative or above 100% (ressurect, raise dead, curse, bless, forgotfulness, celestial shield, deflect arrows) except where it is valid in the game formula.
fixed - spell pane - Conjure phoenix description and prediction is now shown properly when clicked/hovered.
fixed - spell pane - fire trap damage and mine count were reversed
fixed - creature pane - portraits for some creatures were inversed (Wyvern and the Foul Wyvern, and the Spectre and the Ghost, Djinn and Djinn Sultan)
fixed - hero pane - text was not displayed properly on the "save hero" tooltip.
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Why didn't you move the hero Bertrand to the Renegade class and specify that he immediately has Dark magic?
@Dushadushadusha,

You are correct! Thank you for the feedback!
After some investigation I found that Betrand actually starts with no spells (Renegades start with Curse). I forwarded the discussion to the development thread you can check the progress there!
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Sorry, but why does the random map generator refuse to generate artifacts? No matter what map I create, there won't be a single artifact lying around. Am I doing something wrong, or is the map generator malfunctioning? Thanks in advance.
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There's a mapmixer. It seems like it can add artifacts, but I'm not sure. I've only used it to change water objects and monster strength. Process the map with it and see what happens.
@Nartek, follow this guide for map generation.
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Hello everyone!
My friend and I tried to play together over LAN using Hamachi. Everything worked great. We created a map in the map editor, activated the scripts before the game. But, unfortunately, we can't load and continue the game. It doesn't work at all; it says that the databases are different. We even played for one in-game day, saved, exited, and tried to load the game – and we get the same error. What could be the reason? Please advise.

We downloaded version 3.1 Toe of the game from the same source. We installed the RC10 mod on top of it. And the Russian language pack.
Hello БИГДИ,

If the other player cannot log into the game, send your save file to your friend.
He should replace his save file with your one. Then try again to join the game.

This happens when there is desync in the game which is moved to the save file.

It is possible after the load game that some of the player to be missing a perk or a skill. Check immediately after the game is loaded.
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Hello dredknight, Thank you for the quick response! We'll try again next time. And another question. I generated a random map in MMH55_Utility_64 using the Epic template... But then, in MMH55_Editor_64, I decided to add a gold mine to each of our territories (since there weren't any initially), and a couple of interesting buildings to make the game more engaging. I saved it, activated the scripts, and created the game, but my friend can't join the game at all. What could be the problem? And is it correct that we're playing over LAN through MMH55_Utility_64?
In reply to БИГДИ
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The latest manual for this mod isn't working for me; it displays this error. But I can probably manage with an older version of the manual, as that one works.
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Has the game's shadow engine been fixed/improved in this mod?
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dredknight
:smile14: Announcement :smile14:

Version 1.1 of Skillwheel for RC10 Beta 4 released!
This is mostly a maintenance release that addresses some bugs and issues.

>>>>> Download link <<<<<

https://i.imgur.com/BAuWtse.jpg
https://i.imgur.com/QCoKFOl.jpg

Thanks to Uraabk and Serega we have a Russian translation!

Full list of changes:

added - artifact pane - The knowledge value at the moment of forging is now shown in the forged micro artifacts in brackets.
added - artifact pane - Artifact cost is now shown in brackets next to its name.
added - spell pane - better curse and bless hover description as well as prediction vs spellpower.
added - hero pane - Delete button added. The user can remove hero profiles from the "Choose a preset" pane.
added - town pane - "Duel mode" and "Known issues" sections.
added - town pane - Ability to change the app size to fit laptop resolution (requires a restart) so it can fit laptop screens.
added - town pane - Ability to change application language
added - town pane - added a preview of for "Duel Mode" and new category for known ToTe issues that may cause game inconsistencies.
changed - global - right clicking on attributes that can be edited by the user now increase by 10 instead of being reduced by 1.
changed - global - Vivaldi font was changed with for 1-Vivaldi because it did not support cyrillic letters.
changed - global - font settings can be changed according to the loaded language pak. The settings are found in PROPERTIES directory of the pak file.
changed - global - minor design adjustments so the app items do not look ugly based on language text length.
changed - spell pane - Spell/Warcries/Rune data visualization is now presented into more pragmatic and visually pleasing way.
fixed - spell pane - Warcries clicked information was wrong.
fixed - spell pane - % values no longer go negative or above 100% (ressurect, raise dead, curse, bless, forgotfulness, celestial shield, deflect arrows) except where it is valid in the game formula.
fixed - spell pane - Conjure phoenix description and prediction is now shown properly when clicked/hovered.
fixed - spell pane - fire trap damage and mine count were reversed
fixed - creature pane - portraits for some creatures were inversed (Wyvern and the Foul Wyvern, and the Spectre and the Ghost, Djinn and Djinn Sultan)
fixed - hero pane - text was not displayed properly on the "save hero" tooltip.


dredknight, Hello! Could you add the Russian translation to the topic header?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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BIGDI
Hello dredknight,

Thanks for the quick response! We'll try again next time.

And another question. I generated a random map in MMH55_Utility_64 using the Epic template... But then in MMH55_Editor_64, I decided to add a gold mine to our territories for both me and my friend (since there weren't any initially), and a couple of other interesting buildings to make the game more engaging. I saved it, activated the scripts, and created the game, but my friend can't join the game at all? What could be the problem? And is it correct that we're playing over LAN using MMH55_Utility_64?

All players should use the same EXE file in order for the game to work. Usually, for PvP, use MMH55_64.exe. If you want PvP + Computer players, everyone should use MMH55_Utility_64.exe.

The difference between the EXE files is that MMH55_Utility_64 uses the original ToTE AI, which works in LAN. MMH55_64.exe uses a completely different AI that doesn't work in LAN.

I'm not sure why your friend couldn't enter the game. After adding the gold mine and saving the changes, did you send him the new version of the map? He has to have the same version; otherwise, he won't be able to join.


@Jantz, I'm not sure why it's not working. What operating system do you use? Are you using Windows XP? I found an issue with a newer version of Ruby (which the new manual uses) and a library that is not present in Windows XP

@Jantz, I built a new version of the Guide with the old version of the Ruby framework for you. Download it from here and let me know if it works.

@footman, I couldn't understand what you mean. Something about the speed of Thanes?

@Dyrman, I'm not sure I understood what you said, but I agree :smile54:.

You want to put pictures of the Russian translated wheel on the front page of this thread or somewhere else?

P.S.

There is a mod of the year ranking on moddb. You can vote for the mod by opening the MMH55 mod page, scrolling a bit down, and selecting the big red VOTE button. Thank you!
In reply to dredknight
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dredknight


@Jantz, I am not sure why it is not working. What operating system do you use? Are you using Windows XP? I found an issue with newer version of Ruby (which the new manual uses) and a library that is not present in windows XP

@Jantz, I build a new version of the Guide with the old version of Ruby framework for you. Download it from here and let me know if it works.

Yes, absolutely right! I'm a wooden pc user (an old notebook) with windows XP installed. Got your file, the same problem with an absent dll. Well i hope i can make shift with an older version of mmh 5.5, thx anyway!
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Perhaps this question has already been asked, but still, how does the mechanic of blood crystals work, specifically summoning creatures (manticore, etc.) using this resource? :confused:

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