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Posts from Favorites, into battle! - 11. Auto-translated

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In reply to Grando
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#197
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Al Feyn
The problem with this topic lies elsewhere. There are people who simply find it difficult to engage in discussions. The very fact of a large discussion stresses them out. A prime example is Bishop. Start a big discussion about anything, and Bishop will be annoyed by the "wordiness."
You are clearly mistaken, making unsubstantiated claims. And I called your specific ramblings "wordiness" and expressed my opinion about your specific nonsense, which you are trying to impose on everyone, presenting it as the opinions of individual players. He will let some things slide, but not others. If there is a discussion about specific aspects of the rules, create a poll... And everything will become clear and transparent. But in the end, it turns out that the circus show is moving to the Favorites Tournament :(

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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In reply to BISHOP
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#198
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BISHOP
...If there's a discussion about specific aspects of the rules, create a poll... And everything will become clear and transparent. But in the end, it turns out that the circus show is moving to the Favorites Tournament :(

I'm generally in favor of a complete ban on holding polls regarding the rules and regulations of tournaments for anyone other than the forum coordinator, and even then, only if there is a request from at least 50 players, each of whom has at least 50 ranked games. Otherwise, it turns out like this: they create a poll in which 30-40 people express their opinion. The rest don't even know about it. Then they are presented with a fait accompli, and the reaction, if you ignore the expressions for which they get banned on this forum, boils down to "why?!!!"
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to BISHOP
#199
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BISHOP
You are clearly mistaken in making unsubstantiated claims. And I called you a "windbag" specifically, and I was referring specifically to your nonsense that you are imposing on everyone, presenting it as the opinions of individual players. He will let that pass, he won't let this pass... If there is a discussion of specific aspects in the rules, create a poll... And everything will become clear and transparent. But in the end, it turns out that the circus show is moving to the Favorites Tournament :(
Do you want to be a judge in the tournament? We really need at least one more competent person. (And preferably two).
And we can get to know each other at the same time. It seems that lately there has been some tension between us. I can communicate via Skype with voice, just in case it's too much trouble to read/write.
https://www.twitch.tv/grando__
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#200
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I'll reiterate my idea on how to balance the Necropolis without significantly impacting other factions. 1. The converter's functionality should be changed as follows: let's say we have 36 troglodytes. Normally, the Necromancer takes them and immediately sends them to the converter, receiving 36 skeletons. Instead, the converter should take into account the hit points of the monster being converted. In this case, we convert 180 HP / 6 HP = 30 (!) skeletons. The biggest effect is achieved on weaker units (the number of skeletons is halved) and peasants (from 25 peasants, we only get 4 skeletons). Thus, instead of a Necromancer who has access to a neutral adjacent area and has 121-122 + 150 skeletons, we get a Necromancer who receives only +24 skeletons. 2. Make "Animate Dead" permanently revive skeletons only with an advanced earth skill. This makes Thant as risky a hero to start with as Alamar or Jeddite. That is, you start, but whether you can "break the can" (i.e., effectively use the skill), you will not know immediately and will suffer the same as other factions that rely on Alamar or Jeddite. In my opinion, these ideas are quite simple to implement (for example, as a plugin for the HD mod). Of course, in this tournament, they will most likely not be accepted, as they require technical implementation.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
#201
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Ihromant
Make it so that the monster's hit points are taken into account during the conversion. In this case, we convert 180 HP / 6 HP = 30 (!) skeletons.
So, does that mean you can get 33 skeletons from one angel?
艰难获胜 herolwy
In reply to kamukag3e
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#202
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kamukag3e
So, can you get 33 skeletons from one angel?
No. The idea is to make it similar to demonizing – you can get a maximum of 1 skeleton from one monster. But the minimum depends on the experience points.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Ihromant
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#203
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Ihromant
No. The idea is to make it like with demons – a maximum of 1 skeleton from one monster.
Why complicate things? If someone wants to turn an angel into bones, it’s their right.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
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#204
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Meo
Why complicate things? If someone wants to convert an angel into skeletons, that's their right.
Well, because with an angel, it's clear that no one will convert it into 33 skeletons. But, for example, let's take a boar. 15 HP, a completely useless unit. But you can convert it into 2 skeletons. Or a gnome = 3 skeletons. That's why there's an upper limit.

Added after 38 seconds
Also, note that it doesn't affect Necropolis units from other castles in any way. Other castles can still produce Necropolis units as before.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Grando
#205
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Al Feyn
Want to be a judge in the tournament? We really need at least one more competent person. (Or better, two).
And we can get to know each other at the same time. It seems like there's been some tension between us lately. I can communicate via Skype with voice chat, just in case it's too much to read/write.
Bishop, I think it's worth adding - I'm not kidding.
https://www.twitch.tv/grando__
#206
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Does Bishop even need this? He declined his candidacy for the Arbitration Committee at the time. We need to create a panel of judges, similar to a panel of lawyers, and invite (or require) respected players from this panel to judge in specific tournaments.
艰难获胜 herolwy
#207
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Is it necessary to discuss with Bishop whether he needs it? I made the offer, and he either refused or agreed, and that's it.
https://www.twitch.tv/grando__
In reply to Grando
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#208
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Al Feyn

3. Regarding the 8mm/6lm mix template, no one knows anything yet. :smile43:
Although there are currently no objections to the fact that 8mm6a is not very good. I know that people have played with this mix and someone has an idea about it.
We're talking specifically about replacing 8mm6a with, let's say, a more strategic template based on its ideas (ideologically close to 6lm10a), but the task is to structure the information in such a way that it is easy to understand.
The mix template was created to solve one problem - eliminating one-way roads from generation. Taking a flat road scheme from 8MM6a as a basis, I changed the size of zones and their contents – adapting them to 6lm10a. That is, I tried to combine the best DNA of templates. Since 8MM6a had a small flaw due to adjacency and a small layout in the center (as well as 8xm12a – central cities are very close), an extra diagonal connection was added.
As a result
I achieved what I wanted; moreover: I obtained equal initial generations in terms of roads for red and blue! Which became a plus for me, even more pleasant than the absence of one-way roads.
I am writing these observations after reviewing approximately 120 generations: 50 test runs on the first version of the template, 40 test runs on the second version of the template, 10 ranked online games on the first version, and 20 online games on the second (latest) version of the template.
The template has been played with the following people: Zoog, Gee, Jaris, Medium_HP, Ihromant (not yet finished), Gunar, Benis, Chemist_HP.
Minus: sometimes there may be generations with long roads in zones, but this applied to the first version of the template. I will add that due to the fairly good (fast) pace of the template and not particularly close roads to the opponent, you can play quite comfortably even with fast roads.
Perhaps someone will be able to supplement or express their opinion about this template. Or maybe no one is interested in it, and you can just play with one-way road exits with 2.5k trading for color :)
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
#209
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Regarding the Berger coefficient. To avoid disagreements, I will add the formula to the Regulations.

BC = 3*P3 + 1*P1, where
BC - Berger coefficient for a specific participant
3 - the number 3 - the number of points awarded for winning this tournament
P3 - Points3 - the sum of points scored by those against whom this participant received 3 points
1 - the number 1 - the number of points awarded for a draw in this tournament
P1 - Points1 - the sum of points scored by those against whom this participant received 1 point

Whether it is a technical result or not will not matter.
https://www.twitch.tv/grando__
#210
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I created a poll about Necropolis at this link. Regarding its connection to the tournament, I'll say it again here. This topic – "Discussion of Favorites" – was created so that any ideas related to the tournament could be discussed. What is being discussed here isn't necessarily always directly caused by the tournament itself; the topics can be those that are generally circulating around. The Necropolis topic is exactly like that – it’s much broader than this tournament. Please also perceive the poll in this way. Yes, it was created based on the discussion, but it's wider than just the tournament. Most likely, the final version of the Tournament Rules will be ready around December 7-8; the deadline for the poll is set until mid-January.
https://www.twitch.tv/grando__
#211
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At the moment, the arguments for all the main ideas that have been discussed in this thread are clear, except for the new template. It seems that nothing will be included in the Tournament Regulations (as default rules), not even Tant. Currently, a majority of 2/3 has not been achieved; in private conversations with experienced players, less than 50% voted in favor, and I was considering going ahead with changes to the ХВ rules only if there was an overwhelming majority of around 85%. A clause will be added stating that if any changes are made to the seasonal ХВ rules during the tournament, they will also apply to the tournament. Agreements between players by mutual consent have always been allowed. At least the idea of nerfing Necromancers by 20% for those who don't like the "Necrofest" was brought up, which might not have occurred before. Now, some players know that this is an option and can suggest it to their opponent by mutual agreement. The rest, which is already clear, remains to be added to the final text – as mentioned above in this thread. I propose we revisit what this topic was originally created for – the regulations outlined in the tournament thread. And perhaps you’ll notice something else that hasn’t yet received attention. If nothing significantly new emerges, the final version of the Regulations will be published on the night of December 6th-7th. There will then be another 8 days to allow emotions to subside and calmly review the final result. Regarding the new template, Russell has provided basic information. Those interested should take the time to look at it and test it themselves, including the railway variant. Additional positions for hosts and judges remain open.
https://www.twitch.tv/grando__