The problem with this topic lies elsewhere. There are people who simply find it difficult to engage in discussions. The very fact of a large discussion stresses them out. A prime example is Bishop. Start a big discussion about anything, and Bishop will be annoyed by the "wordiness."
Posts from Favorites, into battle! - 11.
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...If there's a discussion about specific aspects of the rules, create a poll... And everything will become clear and transparent. But in the end, it turns out that the circus show is moving to the Favorites Tournament :(
I'm generally in favor of a complete ban on holding polls regarding the rules and regulations of tournaments for anyone other than the forum coordinator, and even then, only if there is a request from at least 50 players, each of whom has at least 50 ranked games. Otherwise, it turns out like this: they create a poll in which 30-40 people express their opinion. The rest don't even know about it. Then they are presented with a fait accompli, and the reaction, if you ignore the expressions for which they get banned on this forum, boils down to "why?!!!"
ICQ 716748479
You are clearly mistaken in making unsubstantiated claims. And I called you a "windbag" specifically, and I was referring specifically to your nonsense that you are imposing on everyone, presenting it as the opinions of individual players. He will let that pass, he won't let this pass... If there is a discussion of specific aspects in the rules, create a poll... And everything will become clear and transparent. But in the end, it turns out that the circus show is moving to the Favorites Tournament :(
And we can get to know each other at the same time. It seems that lately there has been some tension between us. I can communicate via Skype with voice, just in case it's too much trouble to read/write.
1. Make the converter work as follows: suppose we receive 36 Troglodytes. Usually, a Necro player takes them and immediately brings them to the converter, getting 36 Skeletons. Instead, make it so that the hit points of the converted creature are taken into account. In this case, we convert 180 HP / 6 HP = 30 (!) Skeletons. The greatest effect is achieved on Fae (the number of Skeletons is halved) and Peasants (from 25 Peasants we get only 4 Skeletons). Thus, instead of a Necro who has reached an adjacent neutral zone and has +150 Skeletons on days 121-122, we get a Necro who gains +24 Skeletons.
2. Make Animate Dead permanently resurrect Skeletons only with Advanced Earth Magic. This makes Thant as risky a starting hero as Alamar or Jeddite. That is, you start, but whether you can break a conservatory, you won't find out immediately, and you suffer from the same issues as other towns that rely on Alamar or Jeddite.
In my opinion, these ideas are quite simple to implement (for example, as a plugin for the HD mod). It is clear that in this tournament they most likely will not be accepted, as they require technical implementation.
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Make it so that the monster's hit points are taken into account during the conversion. In this case, we convert 180 HP / 6 HP = 30 (!) skeletons.
So from one angel you can get 33 skeletons?
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Why complicate things? Whoever wants to convert an angel into bones - that's their right.
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Also note that this doesn't affect necromancy from other towns at all. Other towns could necromance as they always did, and they still can.
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Want to be a judge in the tournament? We really need at least one more competent person. (Or better, two).
And we can get to know each other at the same time. It seems like there's been some tension between us lately. I can communicate via Skype with voice chat, just in case it's too much to read/write.
3. Regarding the 8mm/6lm mix template, no one knows anything yet. :smile43:
Although there are currently no objections to the fact that 8mm6a is not very good. I know that people have played with this mix and someone has an idea about it.
We're talking specifically about replacing 8mm6a with, let's say, a more strategic template based on its ideas (ideologically close to 6lm10a), but the task is to structure the information in such a way that it is easy to understand.
As a result
I achieved what I wanted; moreover: I obtained equal initial generations in terms of roads for red and blue! Which became a plus for me, even more pleasant than the absence of one-way roads.
I am writing these observations after reviewing approximately 120 generations: 50 test runs on the first version of the template, 40 test runs on the second version of the template, 10 ranked online games on the first version, and 20 online games on the second (latest) version of the template.
The template has been played with the following people: Zoog, Gee, Jaris, Medium_HP, Ihromant (not yet finished), Gunar, Benis, Chemist_HP.
Minus: sometimes there may be generations with long roads in zones, but this applied to the first version of the template. I will add that due to the fairly good (fast) pace of the template and not particularly close roads to the opponent, you can play quite comfortably even with fast roads.
Perhaps someone will be able to supplement or express their opinion about this template. Or maybe no one is interested in it, and you can just play with one-way road exits with 2.5k trading for color :)
BC = 3*P3 + 1*P1, where
BC - Berger coefficient for a specific participant
3 - the number 3 - the number of points awarded for winning this tournament
P3 - Points3 - the sum of points scored by those against whom this participant received 3 points
1 - the number 1 - the number of points awarded for a draw in this tournament
P1 - Points1 - the sum of points scored by those against whom this participant received 1 point
Whether it is a technical result or not will not matter.


