1. Make the converter work as follows: suppose we receive 36 Troglodytes. Usually, a Necro player takes them and immediately brings them to the converter, getting 36 Skeletons. Instead, make it so that the hit points of the converted creature are taken into account. In this case, we convert 180 HP / 6 HP = 30 (!) Skeletons. The greatest effect is achieved on Fae (the number of Skeletons is halved) and Peasants (from 25 Peasants we get only 4 Skeletons). Thus, instead of a Necro who has reached an adjacent neutral zone and has +150 Skeletons on days 121-122, we get a Necro who gains +24 Skeletons.
2. Make Animate Dead permanently resurrect Skeletons only with Advanced Earth Magic. This makes Thant as risky a starting hero as Alamar or Jeddite. That is, you start, but whether you can break a conservatory, you won't find out immediately, and you suffer from the same issues as other towns that rely on Alamar or Jeddite.
In my opinion, these ideas are quite simple to implement (for example, as a plugin for the HD mod). It is clear that in this tournament they most likely will not be accepted, as they require technical implementation.
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