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Posts from Favorites, into battle! - 11. Auto-translated

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#182
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Stepa's opinion is clear. He doesn't like version 1.3. I, on the other hand, agree – it's the most radical and therefore the most controversial of the remaining ideas. Initially, Dave suggested nerfing it for everyone. The idea has already been weakened, but it's still "too noticeable."
Stepa, what about Tantu and Gosha?

Davos, could you elaborate on the "wild fantasies" – which ones specifically? Even Tantu shouldn't be touched in any way?

Cow, a couple of questions. 1) What should the majority be in such a vote, and how much time do we have for it? 2) Why is a game with random heroes even needed if, for many, the heroes themselves are also favorites, just like the cities? It's not just for fun – why do you want this? Do you simply like randomness, or is there another reason?
https://www.twitch.tv/grando__
In reply to Dirty_Player
#183
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Dirty_Player
Generally, are there people who actually like any of the ideas mentioned above?
Al (11/30/2018 02:33):
hey. what if we only nerf Thant and Galtran by 20% for Necropolis players, and nerf all Necromancer heroes by 20% for all non-Necropolis players?
Dave_HUN / +- (11/30/2018 10:29):
sounds good

There are people who like these ideas, otherwise they wouldn't be discussed at all.
But, Dirty, you're wrong if you think that people want to implement them at any cost. I remain neutral and gather opinions and arguments from different people.

The problem with this topic lies elsewhere. There are people who simply find it difficult to engage in discussions. The very fact of a large discussion bothers them. A prime example is Bishop. Start a large discussion about anything, and Bishop will be annoyed by this "verbal diarrhea."
I would say that they should just not participate and read. Instead, they should only look at the final result and judge based on that. You won't understand the discussion anyway.
The topics are deliberately separated. What is directly related to the tournament is not in this topic at all.
https://www.twitch.tv/grando__
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#184
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Al Feyn

Davos, please elaborate on the "wild fantasies" – what exactly are they? And is it absolutely forbidden to touch anything related to Tanta?


Absolutely nothing should be touched. Changes can only be made to the tournament regulations (number of groups, order of playoff rounds, etc.).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Grando
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#185
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Al Feyn

1) What should the majority be in such a vote, and how much time do we have for it? 2) Why is a game with random heroes even needed if, for many, the heroes themselves are also favorites, just like the castles? It's not just that you want this – why? Do you simply like randomness, or what?
1. Until the final regulations are announced.
2. Since there is no bidding for castles, this is a way to slightly balance the start for different castles.
And frankly, games like "Shafter-Tant," "Luna-Kir," and "Crag-Tazar" are getting a bit tiresome.
#186
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korovka, well, it's not clear at all. Who exactly do you want to balance? And as for "we're tired of it," that's really sad — you and someone else are tired of it, so something needs to change? But someone else might come to the tournament specifically to finally play as the Miner, someone they've wanted to play for a long time.
Or like me in the last Favorites, I went specifically to play as Deesa. Even on Jebus Cross. That's also Favorites.
https://www.twitch.tv/grando__
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#187
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You asked for suggestions, and I voiced mine. If you don't like it, don't include it in the development. In any case, my decision to participate in this tournament or not does not depend specifically on this issue.
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#188
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In my opinion, 75-80% of games in SOD are essentially Necropolis-fests. And it's getting really tiresome. Maybe I'm just unlucky with my opponents (which I highly doubt), but with such high percentages, when one hero can add an average of 50 skeletons to their army per day, no one refuses the bonus of a large, powerful stack, which, by the end of the third day, can reach 700-1000 skeletons, especially if there's no Necropolis castle.
In my opinion, the overwhelming prevalence of Necropolis in SOD is already a problem. Therefore, I believe that players should be more versatile, and the storyline of a game could be more interesting if it involved a wider range of strategies than just relying on a convenient Earth-based Necromancer.
ICQ 99717727 message for game


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#189
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Russel_lDHl
Therefore, my opinion is that the player should be more versatile, and the storyline of the game could be more interesting by using a greater number of strategies than just relying on a convenient Earth Necromancer.

There is a solution - join the anarchists' club :smile54:

"Let's break the foundation laid on bones" :smile31:
In reply to FireToSky
#190
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FireToSky
There is a solution – join the anarchists' club :smile54:

"Let's break the foundation laid on bones" :smile31:
Let's lay a new foundation on liches?:D
艰难获胜 herolwy
#191
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Changes to Necromancer units don't completely eliminate their effectiveness when used for other factions (30% remains for the Necropolis faction). 20% is quite a significant amount. Also, items that boost Necromancer units, as well as enhancements and transformations, will still be useful. Currently, with these items, the Necromancer becomes incredibly powerful, and no other units are needed.
And do you think Tanta and Galtran are less overpowered than Isru and Vidomina?
ICQ - 703804372
Discord - Xocenk#2473
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#192
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Xocenk
And you think Tanta with Galtran are less overpowered than Isru and Vidominu?
What about Luna? What about Grindan? What about logistics? Or maybe Alamar? Should we fix them all?
In reply to Dirty_Player
#193
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Why then were the Necromancer specialists limited? 45% at level 10 is fine. As if they found a fur coat and an amulet

I don't understand why one can't try to play under such conditions. It's not like changing the standard rules in this way is being proposed. ХВ won't fall apart because of it, and SoD/Heroes won't be abandoned.
ICQ - 703804372
Discord - Xocenk#2473
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#194
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Xocenk
Why were the specialists for Necromancer limited then? 45% at level 10 is fine. As if I found a fur coat and an amulet.
Because +15% to Necromancy = +50% to the number of skeletons. Feel the difference, as they say.

In general, I'm waiting for the option to ban heroes to be added to HeroesWorld ru-lez. That would solve many issues.
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#195
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There was a tournament called "2010". In that tournament, the opponent chose your starting hero. That's what made it challenging to play with Ufretin and Strake. It would be good to weaken the two strongest castles in this tournament, where the main focus is on the starting hero and starting units: Tant, Shakti.

P.S. You don't need to put Piguedram in a Tower; she's already struggling in the north.
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#196
I merely suggested the necro nerf to give more variety of strategies to most towns, because I cannot imagine a better hero class for castle on an average xl+u map than necromancer. Similarly, with other towns, I feel like necro heroes get priority over any other class too many times. I never said necro town in itself is OP, so I don't understand the counterarguments that say necro didn't win in the last 2 tournaments.
Also, take these suggestions as what they are: suggestions. I am sure Al Feyn will not implement new rules if it loses players to the tournament. But his primary goal is to level up the quality of the tournament,which is something I can respect.
Seeing how these suggestions created some heated discussions, I think it's best not to change anything crucial in the tournament rules right now. Better to discuss it more and vote for next tournament(s).


https://www.twitch.tv/dave_hun