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Posts from Favorites, into battle! - 11. Auto-translated

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#137
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What kind of castle nerfs are we even talking about in the Favorites Tournament?) Especially since players win games, not castles/heroes, and the win rate statistics in this tournament clearly highlight that.
I am definitely against nerfing Necropolis and Dungeon.

Increasing the timer – a maximum of 30 seconds per day, okay.

If we are looking for a way to balance the castles within this tournament, Georg's idea looks quite interesting – a fixed cooldown for certain castle pairings, for example:
Necropolis - Inferno, Stronghold, Swamp -/+3k
Dungeon - Inferno, Stronghold, Swamp -/+2k
and consider a few more cooldowns...
discord matador99

#138
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I like the idea of refunds for castles, but I can’t imagine what the amounts would be, and it also depends on the template.
In reply to Dima Surmay
#139
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Al Feyn

5. Library Reconstruction.
Section I, paragraph 11: For games where one of the players plays as Tower, Library Reconstruction is activated.
matador99
I am definitely against nerfing Necropolis and Library.
Library is already almost banned in most games, by the way.

It would be better to make Overtime mandatory at all stages of the tournament, as there will be far more people in favor of it than for everything else. Overtime 115 does not interfere with the game in any way; it only significantly reduces the time for restarts. (Overtime limits for various templates are specified in the HotA rules, if necessary.) Further increasing Overtime and the subsequent controversial situations will negatively affect the players.
There was a vote, from which it is clear that the majority are in favor of its introduction. And statements like, those who were against Overtime were afraid to click the "against Overtime" button on the internet (which is why there are more of them) sound absurd. The same can be said about those who wanted to vote for Overtime but did not do so.
ICQ - 703804372
Discord - Xocenk#2473
#140
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Stop. One more time. "Please speak slower, I'm recording." Besides Merlin, will anyone actually main Tanta/Goshan if they enter the tavern at level 111? Approximately what percentage of games would this be possible in?
https://www.twitch.tv/grando__
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#141
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Besides Merlin, is there anyone else present who would actually main Tanta/Goshan if they enter the tavern at level 111?
Approximately what percentage of games would this be possible in?

Approximately 0% :-) But seriously, another hero could be the main hero if their leveling went well, while Tanta/Goshan are doing poorly. But in general, the concept of a "main" is relative; one of the main heroes, this pair will always be, in my opinion. At least, from the perspective of a player with a rating of <1500, that's how I see it.
ICQ 289320583
In reply to MicroElf
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#142
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The idea of a rollback table is proposed every tournament. But all balancing measures contradict the very idea of the tournament. The idea was (and is) to play your favorite town. For some, it's a challenge: playing a weak town against strong ones, for others, it's the opposite: taking a strong town and trying to beat the old man. The goal should not be to balance the towns, but to play them under the current rules.

Here, you either need to think about changing the rules globally, for example, banning a Tanta start, or even starting with a random hero, like in Conflux — this can be discussed, especially since the majority is in favor.
#143
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And what is the contradiction? How does a rollback prevent you from playing with your favorite faction? It actually gives players who enjoy weaker factions the opportunity to play on a level playing field, and with any template, rather than hoping to create some template and get some lucky setup. But, on the other hand, some restrictions, including those on heroes, will prevent you from playing properly with your favorite faction (hero).

In reply to Georg_
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#144
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Georg_
What's the contradiction here?
The point is that winning with Inferno or Tower won't be something significant. Oh, you won against Necropolis with a rollback, okay...

I feel the same way; I'm not sure there will be a unanimous understanding and agreement on all rollbacks for all map templates.
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#145
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I agree with Dirty. Some people are selling Necropolis for 1500 without any issues, while others won't stop at 4k for HL+U.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#146
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Could we create a poll to decide whether to start with a random hero, and separately, a poll to decide whether to ban Tanta, if such a suggestion exists?
艰难获胜 herolwy
In reply to kamukag3e
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#147
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kamukag3e
Could we create a poll to decide whether to start with a random hero, and separately, whether to ban Tanta, if such a suggestion exists?
I think this is an option for a global review of the rules, not just for the tournament.
In reply to kamukag3e
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#148
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kamukag3e
Maybe we could create a poll to start with a random hero, and separately, a poll to ban Tant, if there's such a suggestion?

Can we stop asking for votes on every ridiculous idea to change the rules? Today it's Tant, tomorrow it'll be Shakhter with Gunnar... and Heroes will turn into something... I won't say what. Otherwise, they might ban me.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
#149
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Why is it considered absurd? Many in this thread have expressed support for starting with a random hero, and Dirty suggested considering this change from the perspective of not just tournaments, but the rules in general. Although, in my opinion, it's more suitable for tournaments where certain heroes are favored.

Added 1 minute ago
And the poll is there because any changes to the rules first go through a voting process.
艰难获胜 herolwy
In reply to kamukag3e
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#150
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kamukag3e
Why is it absurd? Many in this thread have expressed support for starting with a random hero. Dirty suggested considering this change not from a tournament perspective, but as a general rule. Although, in my opinion, it's more suitable for tournaments where certain heroes are favored.



You know where WCL went... and similar restrictions played a significant role in that. I can understand when such a thing is advocated by fans of a well-known mod. They will only be pleased by the decline of classic Heroes. But to hear this from you is, frankly, strange.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#151
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rebuilding the GM is a more significant change than starting with a random hero; the possibility of starting with a random hero is already provided by the gameplay itself, so what's the problem? In WCL, there were real restrictions that were practiced at the time on many Heroes portals. And WCL disappeared not because of the restrictions, but because it wasn't developed or supported. Maretti also played on WCL for a long time and successfully, just as he did later on HW, and it's not about the restrictions at all.
艰难获胜 herolwy