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Posts from Favorites, into battle! - 11.

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#92
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I suggest numbering the templates as in the "Charity 2" tournament and determining the choice using a coin toss.
:smile19:698286888
#93
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Could you be more specific? Could you list the heroes for each town that cannot be chosen as starting heroes, and whose appearance in the tavern on days 111-112 (with or without an army – it doesn't matter, whether they were bought or not – it doesn't matter) would be considered a technical issue? Something like:
Necropolis: Galtran, Tant, …
Dungeon: Shakti, Gunnar, …
Conflux: Grindan, Labeta, Moner, Luna, …
Castle: Valeska, Mullich …
Rampart: Kirr, Ivor, …
Did I forget anyone?
There are no restrictions for the other towns…
We could also reduce the number of subjective restarts to 112.

It seems to me that Necropolis will still be very strong, but in any case, the conversation is about this when random elements are mentioned.
And if there is a random start, and Tant appears in the tavern with a happy face, then we have the same problems, so we need to specify the tavern on days 111-112.

And what about if, in a Castle vs. Elves game, one player gets Tant and wins the game? Do you think about this when you write about adding randomness? :)
What is your goal?
https://www.twitch.tv/grando__
In reply to Xocenk
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#94
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+ to a random starting hero; + to freely rebuilding a guild with a library only when playing as a Tower – in all other cases, either build a library or rebuild the guild (that is, if you build a library yourself in the second week, rebuilding the guild master is prohibited; the exception is similar to the Necromancy amplifier – if the computer builds the library, then the guild master can be rebuilt).

Added 7 minutes ago
Al Feyn
Could you list the heroes for each city, and their appearance in the tavern on days 111-112 (with or without an army – it doesn't matter, whether they were bought or not – it doesn't matter) = is this considered tech-related?
This could lead to spending too much time on rests and possible conflicting situations.

Here is what I would also like to suggest to the organizers. And this is not only for this tournament, but globally. It is clear that you need to be able to play any hero and any city well. But I think that Luna needs to be fixed in principle, regardless of the starting cities. It is fixed simply: a ban is introduced on Luna using the wall of fire in battles with neutrals.

Added 16 minutes ago
Al Feyn
What about if, in a Castle vs. Elves game, one player gets Tant and wins the game? Do you think about this when you write + to random? :)
What is your goal?
How many such games have there been, just to make Tant happy in the tavern... And how many times have such games been punished by a rush in the beginning of the second week, while Tant has not yet had time to develop and is being bombarded with crossbowmen/grenadiers...

And you can also open the dungeon on the rest, and there is a happy Tant... In short, IMHO, it is a crazy idea to have rests based on the presence of someone in the tavern, except for Gosh and Luna. Gosh with three stacks in the tavern on day 111 is an overpowered hero for any city, regardless of the choice of starting hero. And Luna is also overpowered, although it requires more skill.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#95
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The idea of random starting heroes might (though it's not certain) be good for a PRO+ series Tournament, but for the Favorites... The enjoyment of the game process starting with random, unloved heroes is highly questionable.
I maintain the opinion that by default, for choosing heroes and for rebuilding the Mage Guild, the standard HeroesWorld rules should apply.
And those who want to play with random heroes can agree otherwise among themselves...
As an option — make a list of such players in advance, and if they meet in the Tournament, they play random against each other.

....

Or here's a compromise option: the random starting heroes begin at the quarterfinal stage.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#96
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It seems a bit early to sign up for the tournament..., who knows what crazy ideas might come to fruition.
How do I add my rating to my signature? Please advise.
In reply to bubuch
#98
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bubuch
It seems it’s too early to sign up for the Tournaments... who knows what fantasies might come true?
How do I add a rating to my signature? Please advise.
It looks like you should also write down your own opinion about these fantasies: rolleyes:
so that no miracles materialize.

I'll repeat once more: chances of fantasies materializing
(you should especially carefully study the last two sentences)
https://www.twitch.tv/grando__
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#99
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So, maybe it would be simpler if both players banned 2 heroes from each other's selection?
In reply to Grando
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#100
To me, it seems the random starting heroes would not solve anything in the balance issue.
Sure, inferno / fortress / stronghold would become a bit stronger in comparison, but flux would remain top, and necro would not be affected so much as dungeon and rampart. The latter 2 would suffer greatly from this change, quite unnecessarily since neither of them are considered OP in my book. So the question remains, how do we balance flux and necro to match the other towns.
I think, there is a solution to this that could fix the imbanekr in general, not just in pets.
It is a general problem in sod, that necro heroes are too favorable in comparison to others, with any town. Just for example, from the 5 games we played with Bishop in previous pets, 2 games were necro vs necro, 2 games were necro vs dungeon hero (both times necro won), and only 1 game was barb vs dungeon hero, on mt_diamond. From 23 games, I mained necro 8 times, that's pretty high, considering I had gunnar with me most of the time.
We consider thant and galthran imba, I can agree with that.
If we were to copy the mechanism from Isra / Vidomina to all necro heroes, it could weaken them enough not to make almost every game a roll for necro or restart. Halting necromancy at advanced level until all other skills are maxed out. We could even lift the ban on galthran, and necropolis would remain a strong town, but with other castles, maining a non-necro hero would be more favorable.
Everyone can still pick their favorite heroes in pair with their favorite town, and we get to enjoy a wider variety of hero types. If we just go with random heroes as it is, the tourney becomes a big necro fest.

About the ban of tower library, I absolutely oppose it. It makes no sense to ban the biggest strength of a mostly average town. If enemy has view earth, he can easily identify where tower is and steal it. Also, control from guild is mostly OP when it comes on the first or second roll, so library is not really imba here, IMHO.


https://www.twitch.tv/dave_hun
#101
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Here, guys, learn from this. Everything is detailed, logically explained, and supported by examples from top-level games. After reading this, you immediately want to take it and apply it. But when Merlin writes about how he and his friends used to play Tantom in blue, you just want to close the forum, swear, and forget about it.
https://www.twitch.tv/grando__
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#102
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Here, guys, learn how NOT to run tournaments...
Al Feyn
And when Merlin writes about how he and his buddies, drunk as skunks, played through maps with Tante, it makes you want to close the forum, curse your head off, and forget it.
Hmm... strange... So, it's apparently allowed here to make personal attacks. And on top of that, to blatantly lie, twist things, and swap concepts.
Well, then. Indeed, curse your head off, close the forum, and forget it, because you are not in your right mind.
Where and when did I write that the situation with Tante concerns my own games personally?
Where and when did I write that I played with friends (of whom I basically have only three, and none of them play Heroes III)?
And as for being drunk — sober up yourself first before spewing such nonsense: all the games I played in the past, especially tournament ones, and those I occasionally play now, were not played "drunk" (except for a couple of booze-streams).

Dave is writing almost everything correctly. Random heroes won't affect the overall game balance, but they will slightly boost the obvious underdog towns and slightly weaken the rest, except Conflux (and all this is not a solution to the overall imbalance problem originally built into Heroes).
True, for most templates, it's hard for me to imagine a situation where Dave himself wouldn't level Galtran with three stacks on day 111 for any other town. And a necro-fest is exactly that.
And to avoid a necro-fest, here's a crazy idea in the style of Alfeyn (i.e., completely detached from reality) specifically for the "Lubimchiki" tournament: only a hero of the chosen faction can be the main hero.

Applying the Isra/Vidomina mechanism to other Necromancers is not good form, because that mechanism usually ruins half of the default skills. But what is actually not hard to implement technically is simply nerfing the necromancy percentage itself, for example to 7/14/20% or even to 5/10/15%.

I already wrote about Luna. Luna herself is imbalanced — she needs to have her fire wall banned in fights with neutrals.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#103
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MerlinTheMagician

To avoid a Necropolis rush, here's a crazy idea in the style of Alphean (that is, completely detached from reality) specifically for the "Favorites" tournament: only a hero of the chosen faction can be the main hero.
The idea is indeed crazy, because then the Necropolis will have no equal. Now, at least, you can somehow counter it by leveling up your own Necromancer.
MerlinTheMagician

Reduce the Necromancy percentage, for example, to 7/14/20% or even to 5/10/15%.
But this is already a sensible idea.
I'm really annoyed that when playing as Necropolis, people don't build Liches, Warhorses, or Dragons. With such a large number of skeletons as there are now, they are naturally not needed.

As for the Moon faction, I think the strength of the wall should be reduced to +40 on Expert difficulty.
Advanced Fire already gives a third Fire Wall on the battlefield.

But these issues have been discussed many times in more specialized topics, and there are still no changes.
Here, it really looks like shouting into the void.

P.S. "Our fantasies are our problems" :D
In reply to korovka1987
#104
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The idea that the main hero can only be a hero of the chosen race is difficult to implement:
there is no clear definition of what a main hero is. In the first two weeks it could be one hero, and in the following weeks there could be others, and even several at once. Not to mention heroes from prisons on Jebus Cross.

Added after 3 minutes
but if there is an option to reduce the Necromancy percentage, then I would be for it. I'm already quite tired of playing Necromancer, but I can't refuse )
Though not within the framework of this tournament, but everywhere.

Added after 12 minutes
korovka1987

And regarding Luna, I think the wall's strength effect should be reduced to +40 on Expert Fire.
that's too harsh, I think it's possible to reduce the wall's strengthening by 25-40%.

And is this a discussion of the tournament rules or generally how to change the game?
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#105
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Wouldn't it be nice to not play HotA and try to force its changes into SoD, just for the sake of it.
In reply to HellLighT
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#106
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Since we decided to brainstorm about balancing the game, specifically in this thread, I want to suggest another idea that can be implemented relatively easily at the programming level: To balance the starting conditions for the Swamp/Barbarian factions and, especially, for Inferno, you could give the heroes more units of the first/second tier (gnolls, goblins, imps/lizards, dogs, ogres).