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Posts from Player rating for tournaments across all installments of Heroes.

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Which rating system should I choose? (see the text for details)
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In reply to Sage
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18 years ago
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Sage;112813
Here, they keep bringing up different sports, but for some reason, no one mentioned the sports where the IronAxe system is implemented almost identically – that sport is the decathlon (if I'm not mistaken about the number of events it includes). For those who don't know, in these competitions, athletes jump in the long jump, jump in the high jump, throw the javelin, run different distances with and without hurdles, etc. For each event, points are awarded not for the place taken, but for a certain number of points, the specific value of which depends only on the result shown and does not depend on the place taken. A similar system is also used in speed skating. This also includes multi-day cycling races, in which, however, the time of individual stages is simply summed up, and the overall winner is determined based on this sum, and how many stages you won, or whether you won any at all, doesn't matter to anyone. If you outperform everyone in a particular event, then others must also put in a lot of effort in other events to catch up with you, and that's right!!!
In my opinion, this system is best suited for Heroes.

P.S. At one time, I also believed that the place taken in our tournaments should be taken into account, but after looking at the proposed systems (whether it's an oscillator or 50/50), it became clear to me that they bring a certain number of participants who took places 2nd and lower closer to the leader, while significantly increasing the gap between the leader and the players whose results were among the last (and the difference in results between the leader and these players may be quite small). Then I started to remember the calculation systems used in various sports, and it turned out that a "wheel" for competitions similar to ours has long been invented and is an analogue of the system proposed by IronAxe.

The decathlon and speed skating are ruled out. There, a fixed number of rating points are assigned for each second and meter of result, i.e., the gap between the leaders is taken into account automatically, and not as in your case, and I am interested in how you will determine this number for each map separately...
With the "wheel" you mentioned, which you are trying to "redesign," it's even simpler. There is such a universal unit of measurement as hours, minutes, and seconds. In Heroes, however, there are days, experience, and skeletons. It's simpler there – all this data is summed up. In our case, you are essentially proposing to sum up days, experience, and skeletons (exaggerating). Not to mention the much greater specificity of Heroes maps compared to cycling tracks. This is what I've been trying to say in about a dozen posts and suggest taking only the place taken into account. And it is unlikely that anything similar (a universal unit) can be found for this system in Heroes, just as it will be very difficult, if not impossible, to find a similar system from any sport. Heroes are good and unique in themselves. The experience of others is good because it helps to avoid the "pitfalls" that, unfortunately, we have not been able to avoid.

Added 5 minutes ago
Alexander G.K.;112807
Better "medals" and titles than this...

Of course, this is a way out. But if we have a more or less tangible system for running competitions, then we can already connect some kind of accounting to identify the absolute champion.

to IronAxe.
I am grateful to you for not using a single "sharp" word in the last two posts, which are abundant in your arsenal. Believe me, this only makes you look better, and not just in my eyes. In addition, the discussion is going in a productive direction. And I also love jokes and humor, and no one has ever been harmed by them.;)
In reply to IronAxe
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18 years ago
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IronAxe;112801
Let me give you another example using your running sport, like the 100-meter dash. The leader finished in 9 seconds, and the second-place runner showed up an hour later but still took second place. And you're suggesting giving this athlete a rating as if he actually earned second place, regardless of his result? Why would we need that when we want to actually compare the strength of players?
Theoretically, this is possible if the runner broke his leg or tore a muscle and crawled the 100 meters in an hour, but more often, he simply drops out of the race. ;)
So, there can be no talk of a REAL comparison of player strength, because offline play simply cannot be called a real competition... Here's an example: athletes record their run (or someone else's) on video and send it to the sports commission, where the results are summarized, and places are awarded. Is that nonsense? - That's exactly what I'm saying!!! :).
I'm not against awarding ratings for offline games, but talking about comparing participants based on strength is pointless until a suitable system is in place... In this case, I consider the KAmikaze system to be the "lesser evil."
IronAxe;112801
I've shown and proven many times that a place in an offline game in Heroes means nothing, UNLESS IT'S FIRST PLACE!! ;) The result is what matters here. But in online play, it's exactly the opposite. It doesn't matter who beat whom in how many days; personal victories of each player over every other player are important, and as a result, the place in the tournament plays the MAIN role. And the results in days are irrelevant.
This competition is definitely real, and any system can be used to represent the approximate strength of a player!
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112838
Decathlon and speed skating are out. They have a fixed number of rating points for every 1 second and 1 meter of result, meaning the gap between leaders is accounted for automatically, not as you've done, and I'm interested in how you will determine this figure for each map individually...
And in some of the n-athlons, they even jump over bumps on horseback (if that's not like Heroes :) They probably account for not only meters and seconds but also knocked-over obstacles. In my system, the leader's result (whether it's days, experience points, or skeletons) is equal to 100 rating points. For others, it's calculated based on their personal result relative to the leader (the result doesn't compare days and skeletons with each other—at each tournament, everything is compared separately and a certain equivalent to the main victory criterion is found, whether it's experience points, days, or skeletons), which, by the way, is almost what Perpolken suggested. I also know that VDV and Prophet spoke positively about this system in their time. Later Ataman and then Sage. Although the latter, as he said in his previous post, was also favorable to accounting for the place taken, but he has now changed his mind. And here is AmberSoler's farewell speech when he got tired of arguing (maybe he was joking? :)
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I think it's not worth overcomplicating.
All possible calculation options that account for placement (or similar parameters) turn out to be quite cumbersome, difficult to understand intuitively, and inconvenient to work with. Essentially, Iron's version is the optimum in terms of simplicity, clarity, and relative accuracy. If we assume that the average tournament doesn't have huge gaps by the leader, then provided we abandon placement, this method can be left as a working one...
No "simple" modifications can be tacked onto this calculation method, because we immediately drift toward the same problems we want to get rid of.
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Dmitry_A_S;112838

With the mentioned "bicycle" that you are trying to "remake" even simpler. There is such a universal unit of measurement as hours, minutes, seconds. In Heroes, however, it's days, experience, skeletons. It's simpler there—all these data are summed up. In our case, you are essentially proposing to sum up days, experience, and skeletons (to put it bluntly). Not to mention the
That's exactly where everything is fine. In this decathlon or pentathlon, they run, swim, ride horses, throw spears, and shoot bows :) How are those not Heroes ???
Dmitry_A_S;112838

much greater specificity of hero maps compared to bicycle tracks. This is what I've been trying to say for a good dozen
posts, and I suggest taking into account only the place taken.
I haven't been able to get an answer from you for a good dozen posts. If a second-place result lags behind the leader by dozens of times, do you think it's right to give this player a HEAP of free rating—just so? Just for the place, so to speak? I am not belittling second place. Please—count some points for it and determine the champion of multi-stage tournaments based on them. But let the rating depend on the results. Although, as Sage showed, one can also pick a champion based on such a rating. But in this case, it might turn out that the champion took first place in only one of the stages. I'm not insisting on this system for determining the champion, nor am I against it. I simply proposed calculating the FULL Player Rating using such a system. And I stand by my opinion. Carthage must be destroyed! ;)
Dmitry_A_S;112838

to IronAxe.
I am grateful to you for not uttering a single "sharp" word in the last two posts, which are present in abundance in your arsenal. Believe me, it only makes you look better, and not only in my eyes. Furthermore, the discussion is moving in a productive direction. And I like jokes and humor too, and no one has ever come to harm from them.;)
I'm simply out of words. You joined this discussion recently, while I've been debating this topic for a year. So now I have to go through it all over again. And it all started now because Perpolken proposed a system almost identical to mine, which effectively means he shares my views on managing the rating system. My positions are clear—I am generally opposed to accounting for placement in the system. But after a year of discussions, I finally agreed to let it be calculated by both components—both result and place together (but not by the oscillator, because PLACE has a very large weight there). And I think that no one here will back down from that now, and they are unlikely to switch to a rating system that considers only PLACE, so it's useless for us to argue here. It's a different matter if they decide to determine the Kanigem tournament leaders ONLY by the places taken in the stages—that's up to the organizers. But what does this have to do with the current Player Rating, which was calculated not only for Kanigem stage tournaments but also for other official tournaments on this resource? You say yourselves that such a system doesn't exist on any resource. And I think it's not a bad idea to stand out from others in some way, especially since I believe this distinction is not for the worse! And you are trying to prove the opposite :)
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112838
Decathlon and skating are out of the question. There, a fixed number of rating points are assigned for each second and meter of result achieved, meaning the gap between the leaders is calculated automatically, not like in your case, and I'm curious how you would determine this number for each map individually...
This is precisely why the leader's result exists:
The leader's result determines the value (let's call it X) of one game day (or 1 accumulated skeleton, 1 accumulated unit of experience). X = 1/leader's result.
Then, the number of days spent by the player (accumulated skeletons, accumulated experience) is multiplied by this value: Y = X * player's result. It's easy to see that second place receives more than first, third place receives more than second, and so on. To prevent this, we simply take the ratio R = 1/Y. Or, if we substitute variables, R = leader's result / player's result.
If you don't like using the leader's result to determine X, the idea is to use a fixed number for all maps (but how can you correlate days, accumulated skeletons, accumulated experience, etc., with such a fixed number? Although, in decathlon, they have found such numbers to relate seconds and meters, but as you mentioned below, the competitions take place on the same equipment, while in our case, they are always different).
In reply to Alex_R
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18 years ago
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Alex_R;112868

This competition is definitely a real one; you can represent the approximate skill level of a player using any system!
But it is also a fact that a skilled player in online mode might not perform as well in offline mode, and vice versa. This is because the nature of the games is different. In online mode, you can't replay, and it's difficult to calculate the walkthrough because you're facing another person. Therefore, online gameplay is not about speed in completing a map. That's why the POSITION a player occupies is the most important thing. And the result in offline mode is more important than the position. I'm tired of asking you this :) Second place and a result of 100 days :) And the leader has 5 days. Alex_R - to criticize the rating of a player in second place - well, he didn't break his leg, he didn't fall off the chair while playing, so the jerk didn't drop out and sent his result :))
In reply to DmitriyAS
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18 years ago
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Dmitry_A_S;112838
With the "bicycle" you mentioned, which you are trying to "redesign," it's much simpler. There is a universal unit of measurement, such as hours, minutes, and seconds. In Heroes, however, there are days, experience, and skeletons. It's simpler there – all this data is summed up. In our case, you are essentially suggesting summing days, experience, and skeletons (exaggerating).
No one is going to sum days, experience, and skeletons; where did you see that? In fact, dimensionless units are summed, which are ratios: days/days, skeletons/skeletons, experience/experience.

Added 2 minutes later
Dmitry_A_S;112838
And it is unlikely that anything similar (a universal unit) can be found for this system in Heroes (the first thing that comes to mind is the points for the map, which the game itself awards).
You know perfectly well that the map points are the same even with a different number of days, and skeletons and experience are not taken into account at all (at least in Heroes 3).
In reply to Alex_R
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18 years ago
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Alex_R;112868
Theoretically, this is possible when a runner breaks a leg or tears a muscle and crawls the 100-meter dash, but more often, they simply drop out of the race ;)
So, there can be no talk of a REAL comparison of player strength, because offline, it simply cannot be called a real competition... here's an example... athletes record their run (or not their own) on video and send it to the sports commission, where the results are summarized and places are awarded. Is that nonsense? - that's exactly what I'm saying!!! :).
And why don't you compare it to some other intellectual sports like chess by correspondence, who solves a chess puzzle in the fewest moves - is that too difficult? You could even record it on video and send the result. Listen, yeah :) And here, no one has brought up weightlifters as an example. Here, I agree - the result from a video doesn't work - some scoundrel will film himself lifting a rubber barbell. I'm laughing :)
In reply to Александр Г.К.
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18 years ago
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Alexander G.K.;112807
A rating is not a good solution in this situation... :smile38: Medals and titles are better than this...
Medals have long been awarded for victories in tournaments.
In reply to Sage
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18 years ago
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Sage;113004
No one is going to sum up days, experience, and skeletons, where did you see that? In fact, dimensionless units are summed up, which are ratios: days/days, skeletons/skeletons, experience/experience. You know perfectly well that the points for a map turn out to be the same even with a different number of days, and skeletons and experience are not taken into account at all (at least in Heroes of Might and Magic III).
I have the impression that Dmitry AS has not seen or understood the formulas used to calculate the scores. Otherwise, he wouldn't be writing what he's writing.
In reply to IronAxe
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18 years ago
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IronAxe;113010
I have the impression that Dmitry AS hasn't seen or understood the formulas used for the calculations. Otherwise, he wouldn't be writing what he's writing.

I doubt he hasn't seen it... He's just presenting his point of view, believing it to be the most rational solution for calculating the rating. After all, you, Iron, only suggested whether it's worth fighting over this? Otherwise, we'll be at it for another year... :D
In reply to Ley
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18 years ago
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Ley;113013
I doubt he hasn't seen it... He's just presenting his point of view, considering it the most rational solution for calculating the rating. After all, you too, Iron, only suggested whether it's worth fighting over it? Or will it be another year... :D
Well, let them then answer and explain why, in a situation where the result from 2nd place will be 100 days compared to 5 days from the leader, their system gives the player a FREE RATING, isn't that right? Runners, Excel wizards :)
In reply to IronAxe
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18 years ago
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IronAxe;113006
Why aren't you comparing it to other intellectual sports like correspondence chess, where the goal is to solve a chess problem in the fewest moves? Isn't that a bit weak? You could even record it on video and send the result. Listen, dude :) And no one has brought up weightlifting as an example yet. I agree with that – a video result wouldn't work because some scoundrel could record themselves lifting a rubber barbell. I'm laughing so hard :)
Chess isn't bad... I love playing, but only in person :smile10:.
To be honest, I haven't seen various chess problems anywhere other than in newspapers and books, and the same goes for other problems... and I haven't seen any competitions like that (to solve a problem in the minimum number of moves/days).
Exhibition competitions are when it's "real-time" or, in other words, in person... everything else isn't the same!
I'm not against offline play at all, but it's practically impossible to determine a player's strength in it...
Even with the same starting save, all other conditions aren't always equal!
As for good offline and online players, it's easier to become a good offline player than an online player because an offline player only needs time and literature, which is usually given a month for, while an online player has 1-4 minutes per move :smile10: and only experience... a lot of experience :smile51:
In reply to IronAxe
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18 years ago
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IronAxe;113014
Let them then answer and explain why, in a situation where the result for 2nd place will be 100 days compared to 5 days for the leader, their system gives the player a FREE RIDE in the ranking, isn't that right? You guys are just running around, Excel this and Excel that :)

The so-called "free ride" occurs when, after, say, 3 tournaments, the player who took 1st, 1st, and 2nd places ends up lower than the player who took 4th, 4th, and 1st places. All this is thanks to your creation. And situations vary, so I consider the case you described to be normal.

Added 5 minutes ago
IronAxe;113010
I have the impression that Dmitry hasn't seen or understood the formulas used for the calculations. Otherwise, he wouldn't be writing what he's writing.

Unfortunately, I spent time studying what you came up with.;) I suggest you don't get too carried away with anyone's preferences for one or another ranking system. I think we need to look into this issue more closely - maybe we can come up with something together.

Added 9 minutes ago
Sage;113004
No one is going to sum up days, experience, and skeletons, where did you see that? In fact, dimensionless units are summed up, which are ratios: days/days, skeletons/skeletons, experience/experience.


There was also a word that was unclear to you - "exaggerated." But what was meant was that, in the end, when compared to the sport you mentioned, it turns out that they use one unit of measurement (a constant), while in Heroes, there are 3 so far. And in all these three cases, the gaps between players can be completely different solely because of these units. And you propose to take such a gap into account.

Added 10 minutes ago
IronAxe;112999
And here is AmberSoler's farewell speech when he got tired of arguing (maybe he was joking?).

Some people find it harder to communicate with you than I do. I explain a lot of your communication style by the fact that it's all virtual, and you perceive it as a game. Otherwise, you would weigh at least 100-120 kg, if you express your thoughts in this way in real life.:)
In reply to Alex_R
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18 years ago
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Alex_R;113021

As for good offline and online players, it's easier to become a good offline player than an online player because an offline player only needs time and resources, which they usually get a month for, while an online player has 1-4 minutes per turn :) and only experience:smile10: ... a lot of experience:smile51:
Offline players also have a lot of experience in the game, and they often know many clever tricks. The difference is that not all of them can be applied online. And in online games, luck plays a big role. Because with a time limit, a player can make a small mistake, and that mistake can be fatal. Don't say that experienced players never make mistakes.
In reply to IronAxe
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18 years ago
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IronAxe;113031
Offline players also have a lot of experience in the game, and they often know many clever tricks. The problem is that not all of them can be applied online. And in online games, luck plays a big role. Because with a time limit, a player might make a small mistake, and that mistake could be fatal. Don't tell me that experienced players never make mistakes.

Absolutely! Take VBN's last game – pure luck and a test of nerves. And in general, this concept often "pops up" when discussing one online game or another. This concept is not applicable to offline games. That's why I haven't joined the "online" ranks yet. But for the adrenaline rush and variety, I definitely want to play. I think I'll perform better online.

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