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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to AstralLein
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#3294
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AstralLein
Good idea, by the way :) but how would an adept use the casting animation?
We'll have to use a standard mage from the Academy instead of an adept; the effect isn't tied to bones, so there shouldn't be any problems.

Added after 9 hours and 13 minutes

The first volley fire setup in the world has a large area of effect, but it fires arrows, and it works by attaching rockets to the arrows. We could create something similar; if that doesn't work, we can go back to a ballista with explosive projectiles.
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#3295
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Well, the animation for the volley fire could be taken from archers, which involves shooting in an arc. Or, could arrows be made like spells? They would be summoned as abilities from a spellbook, such as a poisonous arrow, a freezing arrow (shot + slowing effect + freezing effect), a fire arrow (applies a fire mark and maybe something like pyrokinesis), an explosive arrow (like a bomb), and some kind of siege arrow that would hit walls (like how a cyclops attacks, but from a distance). Of course, not all of these arrows need to be included; perhaps one could be the main attack, and the other could be an alternative, but I think it would be good if the refugee elves in the free cities enchanted the ballista arrows. It could deal high burst damage, but reduce initiative, or have medium initiative but reduce damage.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3296
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by the way, I initially had the idea to create a knight-crusader for the fourth or fifth level – this idea loses out to the ballista, but I now have a new thought – an orc warrior from the free cities.
The ballista doesn't actually look that great; questions arise regarding the machine handling skill, as well as regeneration and repair...
The orc can be based on the chieftain, on a 4-cell unit, with upgrades dressed in armor like Maximus, and given good weaponry.
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#3297
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you could give the orc some armor pieces from the demon lord, saying that he is so strong that he can fight in the demon lord's breastplate, but not strong enough to wear the entire armor.
Accordingly, you could give the grade more armor (for the defensive grade) and give the alt-grade an axe (for the offensive grade).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#3298
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Uriel Septim X
You could give an Orc part of the armor from a demon lord, implying that he is so strong that he can fight in the breastplate of a demon lord, but not strong enough to wear the entire armor.
Accordingly, you could give more armor to the defensive grade and an axe to the alt-grade (for the offensive grade).
Demon armor is too much; eclipses are rare, and there isn't much material:D
However, human armor tailored to fit an Orc's body would be a good fit. Orcs live in Listmur with dwarves and humans; this city should have a wild mix of human and dwarven technologies. Orc officers dispersing bandits and vagrants in the slums look great.
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#3299
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Oh, what about a hero – an Orc Juggernaut – who finally got his armor and is leading those Orcs? Let's keep only the breastplate, bracers, and some greaves from the demon's armor, and replace the axe.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3301
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Could upgrading give the Greyd a longer sword and Dragon's Breath? He would swing the sword and, like, cut through two squares.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#3302
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Uriel Septim X
Can the upgrade give a longer sword and dragon's breath? He would lower the sword and, as it were, cut through two cells.
I want one to have a hammer, and the other a sword. The sword will have spikes on the sides and a skull on the handle, and the hammer will have spikes (thanks to Warhammer for the huge number of models).

Hitting two cells is not bad in principle, but it would be better to implement this through a tournament strike, call it a swift attack, so that an Orc fights one from a position, and with a run, breaks through two cells.

The alternative Orc will not be in heavy armor; he will be an eastern version of the Cartalian minotaurs-executioners serving the Black Guard.
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#3303
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fktifzobr@mail.ru
I want one with a hammer and another with a sword. The sword should have spikes on the sides and a skull on the handle, and the hammer should have spikes (thanks to Warhammer for the huge number of models).

Hitting two cells at once is not a bad idea in principle, but it would be better to implement it through a special attack, call it a swift attack, so that the Orc fights one enemy and, with a running start, strikes through two cells.

An alternative Orc won't be in heavy armor; he will be an eastern version of the Cartalian minotaurs-executioners serving the Black Guard.
Is it a large creature? If so, you could also give it area-of-effect damage, like the Cyclops, but change it (this is possible), making it hit 6 cells (one is the cell the hammer hits, the second is the cell behind it, and two on each side).

Added after 35 seconds
Like a strike that hits everyone around the point of impact; you could also give it a stun effect.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#3304
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Uriel Septim X
Isn't he a large creature? If so, you could give him an area-of-effect attack, like a cyclops, but change it (this is possible, I've seen it). Make the attack hit 6 cells (one is the cell where the hammer strikes, the second is the cell behind it, and two on each side)

Added after 35 seconds
Like an attack that hits everyone around the point of impact, you could also give it a stun effect.
That's too much; it's still level four. Just leave the stun effect, and that will be enough.
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In reply to Уриэль Септим Х
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#3306
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Uriel Septim X
aaa, well, if it's the fourth one, then yes
what about the sixth and seventh?
in the sixth, there will be mages; they don't shoot, but they cast spells better than anyone else; the focus will be on buffing and debuffing spells + a magical fist in memory of the good old mages of the Academy
the seventh level is occupied by dragons: the first and second are electric (air dragon and white dragon), the third is a sapphire dragon, which controls snow, frost, blizzards, and the like; the idea is this: humans and nagas worship kirins, rain dragons, but the ice dragons living on the dragon's ridge are neglected; they envy the kirins and treat mortals with contempt, but young dragons sometimes form alliances with humans, using them as servants in exchange for protection.
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#3307
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fktifzobr@mail.ru
On the sixth level, there will be mages; they don't shoot, but they cast spells better than anyone else. The focus will be on buffing and debuffing spells, plus the "Magic Fist" as a tribute to the old, good mages of the Academy.
The seventh level is occupied by dragons: the first and second are electric (air dragon and white dragon), the third is a sapphire dragon, which controls snow, hail, blizzards, and so on. The idea is this: humans and nagas worship kirins, rain dragons, but the ice dragons living on the Dragon's Path are neglected. They envy the kirins and treat mortals with disdain, but young dragons sometimes form alliances with humans, using them as servants in exchange for protection.

Isn't the "Magic Fist" too simple for level 6?
Карты для героев 5

"Плата за любовь"
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"Рок Гримхейма"
In reply to AstralLein
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#3308
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AstralLein
Is Magic Fist not too basic for level 6?
Mages were conceived as powerful support units; Magic Fist is a mandatory spell for Academy mages, so it shouldn't be removed. You could give a mage Magic Fist at the expert level; they would also get Fireball, in memory of the Archmage.
The mage won't be shooting.
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