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Posts from Open alpha testing of the 5.0 HD mod (online lobby).

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In reply to CraggyHaggy
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Player nicknames are duplicated in the online lobby (5.0 RC25):
ICQ: 646652262

In reply to caliban
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Dirty_Player
Ideally, for 1 ruble per month :D
caliban
What do you mean, 1 ruble per month? For a gamer, it should be free :smile52:
I'm curious to know how much the esteemed gentlemen donated to Baratorch before the online lobby appeared.

Thank you.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Grando
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Al Feyn
Looks like a firewall on the computer where the lobby server is offline.
Disable all antivirus programs, firewalls, and security walls on the second computer and try to connect.
I tried disabling everything. The situation hasn't changed. =(
freesha
What operating system is on the computer with the non-working version?
Windows 7 on both.
In reply to Milan_ofc
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Milan_ofc
Tried disabling everything. The situation hasn't changed. =(

Everyone is using Windows 7.
Start - Run, type control panel there.
Programs and Features - Turn Windows features on or off - Components of previous versions - check the box next to DirectPlay, then click OK, Windows will load and install the component, after that it should work.
icq: 222291470
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Yesterday, the almost completely rewritten server was finalized and put into operation.

The launch didn't go smoothly, and bugs were fixed until the middle of yesterday.
Of course, there are still some rough edges and imperfections, especially on the client side, but overall, it seems to have turned out very well.

What's new and what problems have been solved:

  • The server itself now works more smoothly and without glitches (many internal problems and memory leaks have been fixed).
    [-] There should no longer be duplicate players and games in the lists, players with "?" instead of a name, or anonymous messages in the chat.

  • New, improved reconnection mechanism in case of disconnection:
    [-] Previously, restoring the game after reconnection was only possible for a started game for two players. Now it's possible for any number of players (people), and for games that haven't started yet.
    [-] Previously, there could be a situation where the server hadn't yet "realized" that the user had disconnected, but was already receiving a message from that user about wanting to reconnect. The server processed such an event incorrectly, and reconnection did not occur. If the user was in the game at that time, a message would pop up saying that he had left the game himself, and the status in SoD would change until the game was restarted.
    Now this situation is impossible.
    [+] Now, when reconnecting, the player can see its stages in detail:
    Restoring connection to the server...
    Connection restored. Waiting for data from the server...
    Data from the server received. Waiting for data from players...
    Data from "player such-and-such" received

    [+] Now, reconnection and resuming the game works even after a server restart or a minor update.

  • The player now receives notifications in the chat about the reason why the opponent left the game: crash, disconnection, or leaving.
    Of course, it's easy to disconnect by simply turning off the internet, and there are many other ways to do it. Plus, the server may occasionally process a game exit as a disconnection.
    But you can trust the message about a crash or intentional exit.

  • You can now view the rating and reputation of a player who is offline.

  • In the chats, messages are separated by date marks.

  • This is already a client-side improvement: now, when closing the game in the usual way or in case of a crash, the history of unclosed private chats is saved. It is saved locally on your computer, not on the server.
    (saving on the server is planned for SoD)

    If you have any comments or suggestions, please write.
    HoMM 3 HD:

    последняя версия - 5.0 RC96 (19.09.2020)

    последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

    полное подробное описание
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    The rating in the lobby incorrectly reflects a player's skill level; I don't think anyone would argue with that. Everything will remain the same as long as players choose their opponents themselves. So, in addition to the main rating, I suggest introducing an alternative: cups/medals. Once a month, a series of tournaments with 16 players will be launched. That is, any player who has played N number of battles and has a positive reputation can agree to participate in the tournament at the beginning of the month and will be matched with 15 other random players. A week will be given to play against an opponent (since you need to play 4 times to win, the tournament will last 4 weeks). If you don't play, you're out of the tournament. If a complaint is received about a leaver, then only 1 player will be eliminated. For winning and prize-winning places, a medal and a lot of rating points will be awarded.
    Baratorch, what do you think about the tournament system (not necessarily this one, but in principle)?
    In reply to Gibbering Mouther
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    Gibbering Mouther
    Everything will remain the same as long as players choose their opponents themselves.
    I don't know what formulas are used to calculate the rating in the online lobby, but with an adequate system, even choosing an opponent shouldn't help. In the Elo system (which is used in Heroes), winning against a very weak opponent gives you +1 point, and losing gives you -32. These aren't the risks you want to take when playing Heroes.
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    Would it be possible to allow players on S and M size maps to have the option to enable or disable guild rebuilding? It would be very useful. Currently, this is not possible because all checkboxes are automatically set and unset on small maps.

    Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
    Огромная пополняемая сборка игр разных игроков
    Твитч канал
    Гудгейм канал
    Группа Вконтакте

    Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
    https://icq.com/chat/AoLCp9xL2UAnLZKubgc

    По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
    Финансовая поддержка

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    After the update, the checkbox for "1-sided to 2-sided" disappeared. Is this intended, or am I doing something wrong? I tried hw-rules 1.40 and older versions 1.38, 1.38.2, and 1.38.4, but the checkbox still doesn't appear.
    In reply to Milan_ofc
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    Milan_ofc
    After the update, the "1-sided to 2-sided" checkbox disappeared. Is this intentional, or am I doing something wrong?
    I tried hw-rules 1.40 and older versions 1.38, 1.38.2, and 1.38.4, but the checkbox still doesn't appear.
    It was removed because it was no longer needed.
    In reply to Dirty_Player
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    Dirty_Player
    Removed as unnecessary.
    Got it, thanks! :smile54:
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    Sometimes (but not always), if you start a game with a PvP mode and controllable neutral creatures, after saving and loading, the game continues without the PvP mode (the neutral creatures are controlled by the computer). This has happened twice during the tournament.

    Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
    Огромная пополняемая сборка игр разных игроков
    Твитч канал
    Гудгейм канал
    Группа Вконтакте

    Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
    https://icq.com/chat/AoLCp9xL2UAnLZKubgc

    По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
    Финансовая поддержка

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    When playing with Overlord Heroes on day 4 in a mini-tournament, after the turn ended (when both I and my opponent finished our turns), the game crashed without displaying any errors. The sequence was as follows: my opponent finished their turn (their timer stopped). After some time, I finished my turn and pressed "Pass." Nothing happened for about 20-30 seconds (the "Pass" button became inactive, the timer stopped, but the AI didn't start moving), after which the game simply closed. At the same time, the save from the fourth turn, although it had been completed, wasn't saved – the save was from the beginning of the day. That is, we both had to replay the last turn. The Overlord Hero stood at 115. By the way, there was a similar bug recently in a mini-tournament – then, too, on the 4th day, the Overlord Hero was interrupted, even though there was no meeting in sight. It might be a coincidence, but here’s that post: /topic/at/1123390/ I am attaching saves from all of week one. Red password: 3536 Blue password: fold
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    1 file attached • Total size: 1.4 MB
    ICQ 289320583
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    It would be really cool to add a "bar" – for notes – like, you're playing with someone, they ask what your name is, you write it down, then you play with someone else, and do the same – it would be really useful. For example, I was playing a tough game with Bayazet today, and I was looking for "Lyosha" in the CIS topics, then I asked and added him to my contacts.
    324183776, browser32 (skype)
    Играю почти всегда - пишите =)
    Мой twitch канал https://www.twitch.tv/browser32

    Весна-осень 2011.

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    I was playing through the online lobby and encountered this crash :( . It might be helpful.
    Attachments 1
    1 file attached • Total size: 7.2 KB
    ICQ = 726942657.

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