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Posts from Legacy of Shantiri

5.0 (2 ratings)
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I decided to play the map again (as a hero). Weakening the Orcs is unnecessary. Now they run away from me, which disrupts the entire concept. The game loses much of its appeal. The second option was just right. For players who are having difficulties (no offense to them), there are other levels available.
In reply to ass1952
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ass1952
Decided to play the map again (as a hero). Weakening the Orcs is unnecessary. Now they run away from me, which disrupts the entire concept. The game loses much of its appeal. Version 2 was just right. For players who are having difficulties (no offense), there are other levels available.

That's what I thought. Well, I'll revert it to version 1.0.

Added 3 minutes later
Updated. The version is still the same: 1.1.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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I played the second version on a hero and completed it in 120 days (received the Devil artifact). Overall, I liked the map, and I might replay it soon. The enemy is quite aggressive (orcs and warlocks), which adds a special interest to the game. The idea with three final heroes (Harold, Glen, and Carfeld) is good – the battles increase in difficulty, so you can't relax. A negative aspect is the lack of a mentor near the castles (by the time you reach them, they are already useless). For example, it took me a long time to get the "Spell Lore" skill, so I had to replay, and that's not good. But overall, thank you to the author for their work.
In reply to Antik
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Antik
I played the second version on a hero, and completed it in 120 days (received the Devil as a reward). Overall, I liked the map, and I might replay it faster. The enemy is very aggressive (orcs and warlocks), which adds a special interest to the game. The idea with three final heroes (Harold, Glen, and Carfeld) is good - the battles increase in difficulty, so you can't get too comfortable. A negative aspect is the lack of a mentor near the castles (by the time you get there, they are already useless). For example, it took me a long time to get the spell "Magic Lore," so I had to replay, and that's not good. But overall, thank you to the author for their work.

Thank you for the feedback. I will consider the mentor's location.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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I won the map of version 1.0 in 90 days ("hero" difficulty). I don't really enjoy playing as the Academy, which is why it took so long. It's a good map, it's challenging, and it has a good pace. In my opinion, it's the best map in at least the last six months. I wholeheartedly congratulate the author on a worthy piece of work. Nevertheless, there are some things I didn't like. I don't understand why "vampirism" and especially "dodge" were banned. In my opinion, the best battles took place in the "group" stage, and there's not much benefit to "vampirism" there. The mentor located at 92.108 is useless; he would be much better placed near the starting castle (this has already been mentioned). The opponents change drastically, while the main character runs around with some mediocre upgrades. The Academy is already a mess, and with poor upgrades, it's a complete disaster. Also, they heavily rely on spells in the tower, and by the time you reach levels 4-5, you might need to correct the skills. I don't understand the point of exchanging the staff/ring with the elf for a skull – there's no benefit to acquiring it. For some reason, on the starting screen, the prophet is shown with Grover and troops of the Order faction, but in reality, they are not on the map. As a suggestion, I would like to see an artifact forge placed somewhere under the protection of the Slicer. Before the final battle, I would like to see the mini-artifacts changed/improved, but it's still a hassle to go back to the city just for that.
In reply to 13га
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13ga
I won the map of version 1.0 in 90 days ("hero"). I don't really like playing as the Academy, so it took so long. It's a good map, it's intense, and it has a good flow. In my opinion, this is the best map in at least half a year. I sincerely congratulate the Author on a worthy piece of work. Nevertheless, there are some things I didn't like. I don't understand why "vampirism" and especially "dodge" were banned. In my opinion, the best battles took place in the "group" stage, and there is little benefit from "vampirism" there. The mentor located at 92.108 is useless; he would be much better placed near the starting castle (this has already been mentioned). The opponents change drastically, and the main character runs around with some mediocre upgrades. The Academy is already a mess, and with poor upgrades, it's a complete disaster. They also heavily rely on spells in the tower, and by the time you reach levels 4-5, you may need to correct the skills. I don't understand the point of exchanging the staff/ring with the elf for a skull – there is no benefit from acquiring it. For some reason, on the starting screen, the prophet is shown with Grover and troops from Haven, but in reality, they are not on the map. As a suggestion, I would like to add an artifact forge, somewhere under the protection of the Reaper. Before the final battle, I would like to change/improve the mini-artifacts, but it's still a hassle to go back to the city just for that.

Thank you for your feedback.
I blocked dodge because I wanted to see how the AI would behave without it; otherwise, having a single dodge throughout the entire battle is not good. I forgot to unblock it.
On the starting screen, the original idea was to play as Haven, so I immediately blocked vampirism. And Grover is also participating in the Empire's expedition, that is, with humans.
I will think about the exchange; I will probably just remove it.
Unfortunately, I cannot add an artifact forge to the map.
Special thanks for the replays.

Added 1 hour 8 minutes ago
Update:
v1.2 (11/19/2018)
-The mentor's position has been changed. Now he is not far from the first city.
-The spells "Vampirism" and "Dodge" have been unblocked.
-The seer's hut has been removed.
-Marchel's Skull has been added to the old mentor's position.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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Found a small bug. It’s related to the mentor who gives a riddle. When you approach him, a dialogue screen appears with the options: money/riddle. You choose the riddle, give the correct answer, and he confirms that you can exchange something for free – but nothing else happens. You click on the mentor again, and now he immediately asks for money, presumably because another cycle has started.
In reply to 13га
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13ga
Found a small bug. It's related to the mentor who gives a riddle. When you approach him, a dialogue screen appears with the options "money" or "riddle." You choose the riddle, give the correct answer, and he confirms that you can exchange something for free, but nothing else happens. You click on the mentor again, and now he immediately asks for money, presumably because another cycle has started.

Thank you for reporting the bug. I've fixed it.
I assume you're playing the new version? If so, could you tell me how the latest battles are? I'm just curious to know how I've improved them.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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AlekseyS
I understand you're playing the new version, right?
No, I'm still checking out the old version 1.0.

Could you write about the latest battles? I just want to know how I've improved.
I'll write about it, but probably in about 5-7 days.
In reply to 13га
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13ga
No, I'm still watching the old version 1.0. I'll write about it, but probably in 5-7 days.

That's strange. I checked version 1.0 (I have the archive with it) and there is no such bug there. But in the new version, it was present.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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I completed the latest version with a hero in 90 days (and received a Thunderlord as a reward). What can I say? The map is challenging, the enemy is still aggressive, and that’s a good thing. However, having a mentor at a new location doesn’t help much due to the excessive strength of the defenses. Also, it would be good to weaken Carfel, as he is too strong. I won against him with difficulty, having to replay several times, and that was very tedious. Yes, as noted, the mentor at the end doesn’t work, either after the correct answer or for money. But overall, thank you to the author for creating a challenging and interesting map.
In reply to Antik
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Antik
I completed the latest version with a hero in 90 days (received a Thunderlord). Well, what can I say, the map is challenging, the enemy is still aggressive, and that's good. However, the presence of a mentor in a new location doesn't help much due to excessively strong defenses. Also, it would be good to weaken Carfelth, as he is too strong. I won against him with difficulty, replaying several times, and it was very tedious. Yes, as noted, the mentor at the end doesn't work, neither after the correct answer nor for money. But overall, thank you to the author for a challenging and interesting map.

Thank you for another review. The complaints about the mentor were due to the timing, as it was difficult to change the upgrade path by the time they arrived. That's why I set up such strong defenses. I will likely reduce Carfelth's army size. The last mentor issue has been fixed.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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I looked at the map for version 1.2. I didn't want to write anything about it for a long time, but I guess I promised…
-The Seer's Hut has been removed. I didn't understand this; the hut is still there. Grover still appears with human troops in the dialogue scenes: with the Mage, when talking to Harold. The entire scene with Harold looks strange – Grover defeats him in battle, and then there's a dialogue where Harold is with his army, and Grover is without his, yet the former dictates terms to the latter.
The new mentor location is slightly better than before, but it's still not close to the castle. With this arrangement, it's as if a sign has been hung above the entrance to the Dungeon: "Enter here." The second exit, which was much more useful, is now located in the center and is only suitable for quick sorties by the Town Guard.
The battle with Harold has become slightly better. The last two battles were completely unappealing. The battle with Glen already made a very unpleasant impression on me, but I still decided to try to win it, hoping for a better ending. However, the last battle turned out to be so absurd and a blatant cheat that there was no point in playing it. The map is dead for me.
In reply to 13га
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13ga
I looked at the map version 1.2. I didn't want to write anything about it for a long time, but I guess I promised...
-The Seer's Hut has been removed. I didn't understand this, the hut is still there. Grover still appears with human troops in dialogue scenes: with the mage, when talking to Harold. The whole scene with Harold looks strange - Grover defeats him in battle, and then there is a dialogue where Harold is with his army, and Grover is without an army, and yet the first dictates terms to the second.
The new mentor location is slightly better than before, but not close to the castle. With this arrangement, it's as if a sign was hung above the entrance to the Dungeon: "enter here." The second exit, which was much more useful, located in the center, now only works for scouting missions.
The battle with Harold has become a little better. The last two battles were not enjoyable at all. The battle with Glen already made a very unpleasant impression on me, but I still decided to win it in the hope of a better ending. However, the last battle turned out to be so absurd and a blatant cheat that there was no point in playing it. The map is dead for me.


Thank you for your feedback. So:
13ga
The Seer's Hut has been removed. I didn't understand this, the hut is still there.

I didn't understand this either. I downloaded the archive, looked, and didn't find the Seer's Hut. And you found it somewhere? :confused:
13ga
The battle with Glen already made a very unpleasant impression on me, but I still decided to win it in the hope of a better ending.

I watched the replay and didn't see anything so terrible.

13ga
However, the last battle turned out to be so absurd and a blatant cheat that there was no point in playing it. The map is dead for me.

And what makes the last hero so strong? Is it that he can cast Dominate, Berserk, or mass spells? In my opinion, the only thing he needs is to reduce his troops, stats, and everything else.
13ga
Grover still appears with human troops in dialogue scenes: with the mage, when talking to Harold. The whole scene with Harold looks strange - Grover defeats him in battle, and then there is a dialogue where Harold is with his army, and Grover is without an army, and yet the first dictates terms to the second.
AlekseyS
Yes, and Grover participates in the Empire's expedition, that is, with humans.

But I agree about the mentor. I'll have to move him.

Added after 4 hours 32 minutes
Update:
v1.3 (30.11.2018)
-Carfelt has been weakened: his army and characteristics have been slightly reduced, and his combat script has been adjusted.
-The mentor has been moved closer to the first city.
-The initiative bonus for Glen has been removed.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
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AlekseyS

I downloaded the archive, looked through it, and didn't find the Seer's Hut.
As I understand it, we have different ideas about what the "prophet" object is (mine is 47.129, the aboveground part). But, for simplicity, let's skip this point.
And Grover also participates in the Empire expedition, that is, with humans.
If he is on an expedition with humans, then where is the human Castle? Grover clearly has a split personality. One Grover goes around with Academy troops, establishes Academy cities, and defeats Harold's army sent to capture him in battle. The other Grover considers himself a conquistador of the Order faction, goes around with knights, but, after being captured by Harold, is forced to be treated for schizophrenia.
Watched the replay and didn't see anything so terrible.
Nevertheless, the conclusions were correct (The initiative bonus for Glen has been removed.). It was primarily the emphasis on the initiative of Glen's troops that I disliked. Academy troops must have an advantage in initiative compared to human troops when the hero reaches level 30, at least due to their miniatures. Humans can have an edge in "mass" or attack/defense ratios. At the same time, Glen casting "slow" along with "prayer" in the previous version was acceptable, but with the inflated initiative of human troops in the new one, it became excessive.
And what makes the last hero strong? Is it because he can cast Dominate, Berserk, or mass spells? In my opinion, the only thing he needs is reduced troops, stats, and everything else.
I don't like the final hero not because he knows how to cast mass "light" spells and single "dark" spells, but because he casts either three spells (!) (one mass spell and two single ones), or two spells in one turn. If you wanted to make things more difficult for the player, why not immediately unleash all the magic of "darkness" on the hero in the first cast? That would definitely be challenging. The player has no way to simultaneously remove curses from his units and cast something else. Moreover, "dominate" and "berserk" are removed in different ways, i.e., not at once. I already wrote about such a concentration of spells (#33), and now it has become even greater. To win the finale, knowledge isn't important; ordinary luck and guesswork are. If both "dark" spells work, you lose; if one works, you can hold out for a while. As a result, there will be many replays. I would be interested to see the author's version of conducting this battle.
Finally, the mentor at the final Castle is working in version 1.2. This is just a small clarification, as some confusion arises from the posts above.

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