Skip to content

Legacy of Shantiri

#65
Auto-translated
I won the map of version 1.0 in 90 days ("hero" difficulty). I don't really enjoy playing as the Academy, which is why it took so long. It's a good map, it's challenging, and it has a good pace. In my opinion, it's the best map in at least the last six months. I wholeheartedly congratulate the author on a worthy piece of work. Nevertheless, there are some things I didn't like. I don't understand why "vampirism" and especially "dodge" were banned. In my opinion, the best battles took place in the "group" stage, and there's not much benefit to "vampirism" there. The mentor located at 92.108 is useless; he would be much better placed near the starting castle (this has already been mentioned). The opponents change drastically, while the main character runs around with some mediocre upgrades. The Academy is already a mess, and with poor upgrades, it's a complete disaster. Also, they heavily rely on spells in the tower, and by the time you reach levels 4-5, you might need to correct the skills. I don't understand the point of exchanging the staff/ring with the elf for a skull – there's no benefit to acquiring it. For some reason, on the starting screen, the prophet is shown with Grover and troops of the Order faction, but in reality, they are not on the map. As a suggestion, I would like to see an artifact forge placed somewhere under the protection of the Slicer. Before the final battle, I would like to see the mini-artifacts changed/improved, but it's still a hassle to go back to the city just for that.

Statistics

Welcome our newest member: artem

Users Online 2 users 1569 guests