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Are there any updates on Roman RRR's models, or is it still at version 0.85?
The plan is to include them in the next version! All of his high-poly models will be available as an add-on! And the regular ones will be used by default!
Regarding the loading screen:
How do you like this option?
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Might & Magic X: Legacy The game takes place in Ashen, on the Egin peninsula, chronologically between the events of HoMM6 and HoMM7. The plot is related to the consequences (legacy) of the exposed and publicized betrayal of Uriel (events of HoMM6) and, as a result, the tense situation both within the empire and between individual states, as well as strange events in Kertal (the coup and the city's closure).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Might & Magic X: Legacy The game takes place in Ashan, on the Egin peninsula, chronologically between the events of HoMM6 and HoMM7. The plot is related to the consequences (legacy) of Uriel's betrayal, which was revealed and exposed (events of HoMM6), and as a result, the tense situation both within the empire and between individual states, as well as strange events in Kertal (the coup and the city's closure).
As far as I remember, there was something about an eclipse and something about a change of emperor (in the introductory video).
Might & Magic X: Legacy The game takes place in Ashen, on the Egin peninsula, chronologically between the events of HoMM6 and HoMM7. The plot is related to the consequences (legacy) of Uriel's betrayal, which was revealed and made public (events of HoMM6), and as a result, the tense situation both within the empire and between individual states, as well as strange events in Kertal (the coup and the city's closure).
I understand! So, I should try to use this image as a background when I have some free time!
Dear developers of this mod, do you have access to the script names/titles of the heroes? Is there a way to find them out, perhaps in some list? I'm talking about the fact that Findan is listed as Heam. Are their unique names also available here?
Dear developers of this mod, do you have access to the script names/titles of the heroes? Is there a way to find them out, perhaps by looking them up somewhere? I'm referring to the fact that Findan (also known as Faydaen) is listed as Heam. Are their unique names also available here?
Hello!
You can open the mod file using an archiver, and you can see it there:
An intermediate version 0.88.1 is available for testing (to install, you need to replace the corresponding file of version 0.88; all games will need to be started from the beginning).
List of changes: 1) All custom templates for RMG have been removed; 2) Baltazar now provides a Magic bonus, as described, and not a Knowledge bonus (thank you to Alexey Yagudenko for finding the bug); 3) Galtran now provides creatures according to the description, and not a static 6% (thank you to Alexey Yagudenko for finding the bug); 4) The creature increase for Vidomina has been corrected; in single-player mode, creatures could be summoned from previous battles (thank you to Alexey Yagudenko for finding the bug); 5) Mirabelle's special ability has been fixed; pirates were not summoned if the level did not increase from the previous increase (thank you to Andrey Bulatov for finding the bug); 6) Delays have been added after functions that provide something, and the delay of the while loop has been increased.