Added 4 minutes later
By the way, did I understand correctly that you decided to make all units Sylvan to ensure balance?
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Thank you for the response, I've already downloaded it. I LIKED IT!!!
Added 4 minutes later
By the way, did I understand correctly that you decided to make all Sylvan creatures so that everyone would be equal?
Sorry, it's just hard to type with a weak internet connection when everything freezes.
Okay, I think the Conflux's growth rate needs to be reduced; otherwise, the Water and Air creatures become too powerful.
Added 15 hours and 20 minutes ago
And how do I add music (I found it in the archive, but I don't know where to put it)?
Added 55 seconds ago
"I know"
I agree, it would be better to give the "all-knowing" spellcasting ability to the Elementals, and return the "absolute defense" to the Dwarves - especially since there is no "mechanical" connection between these perks and racial skills (I'm talking about a connection like the one between the "arrow shower" perk and the "avenger" skill - one doesn't work without the other).
Here's another thing: why do the Lizardmen's Rage of Blood characteristics decrease instead of increase during defense and waiting (you mentioned that they now increase during waiting and defense)?
Added 1 minute ago
And the War Griffons' Devastating Beaks ability triggers instantly.
The idea is not bad, but then the Elementals will lose their old, good Urgash's Call. In principle, it is possible to make it so that both skills can be upgraded, but one skill excludes the possibility of upgrading the other.
level four - still under consideration, most likely it will be a ballista with 0 speed, low initiative, and growth, but with decent health and damage (+ the fact that the faction will have 3 large creatures)
level five the Heavy Nomad will be replaced by a Black Samurai with a Hashima
the rest of the levels remain unchanged
(there were also ideas about level four - to put a mage there and add Landsknechts, but Landsknechts don't look good on anyone except the Warlord, and the Warlord is twice as strong as the Armored Spearman, it's no longer a Landsknecht, but a Dwarf Tank)
there is also a problem with dragons - the new canon says that a dragon has only one path of development
Which race will have runes? – Runes would suit the Lizardfolk well – like the Lizardmen and their tablets from Total War: Warhammer 2.
There is also a vampire model – you could make a Landsknecht on a vampire – a vampire is essentially a human, and the plate armor is too low and stocky compared to the others – in my opinion, if you want to perfect everything, it’s better not to make humans shorter, but rather larger – but this is not certain – you still need to compare. You can make Einherjar based on the Warlords. If not Landsknechts, then Justiciars (elite melee unit for humans – in other parts of Heroes, the analogues were Crusaders) can be made based on vampires.
Do you like changing things 3-4 times? Just don't let already finished ideas disappear into nowhere.