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#3255
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Nibruz
Here's another thing: why do the Lizardmen's Rage of Blood characteristics decrease instead of increase during defense and waiting (you mentioned that they now increase during waiting and defense)?

Added 1 minute ago
And the War Griffons' Devastating Beaks ability triggers instantly.
Damn, I forgot to fix it again:smile35:. I need to develop a habit of sometimes taking files from the add-on...
I also noticed the Rage of Blood; I'll leave it like this for now and rework it later.

I'm currently working on the Humans, and here are my thoughts:
1) I'm removing the Medics from the fourth level; it's too overpowered to have a low-level resurrection unit.
2) Level 1 will be occupied by Archers – a type of militia that cares more about their lives than their Imperial counterparts.
Level 3 will be occupied by Assassins – the Thieves' Guild and Black Fang soldiers will be less durable than the level 2 mercenaries, but they will surpass them in all other parameters.
Level 4 is still undecided; most likely, it will be a ballista with 0 speed, low initiative, and growth, but with decent health and damage (+ the fact that the faction will have 3 large creatures).
Level 5, the Heavy Nomad will be replaced by a Black Samurai with a Hashima.
The remaining levels will remain unchanged.
(There were also ideas about level 4 – to put a Mage there and add Landsknechts, but Landsknechts don't look good on anyone except the Warlord, and the Warlord is twice as strong as the Spearman; it's no longer a Landsknecht, but a Dwarf Tank).
Also, regarding the ambush with dragons – the new canon states that the dragon has only one path of development

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