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#3261
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By the way, regarding bugs, balance, and non-commercial aspects. I have been using your mods for a long time, as well as Sanctuary. I mainly play Multiplayer, but the unfinished balance was really bothering me.

Over a long period, I rebalanced almost all creatures using the following scheme: play - balance - play - balance -> check the changes in the new version -> adapt to the new version of one of your wonderful mods -> repeat. As an example - a screenshot of the chain shot for the electric elementals (it would be a sin not to use it, since for the game's executable, the chain ignores creatures bound to Inferno) and several windows with stats and abilities. In general, the mechanics of many creatures have changed, for example, the same simurghs - one is excellent at protecting against damage-dealing spells, the other is focused on buffs/debuffs.

The main goal is to create a playable diversity between the new Factions in Multiplayer (Sanctuary, Stronghold, Conflux, and Castle) and to maximize the use of the abilities of the replaced factions (all animations and skills work correctly, everything that didn't work completely has been removed). Essentially, this is a complete rebalancing of all the listed mods.

If you are interested, and you, as the authors, don't mind, I can post it as a separate post, something like "total rebalance mod for existing mods yeah," with links to the original sources, because I don't claim any authorship of the models and even plan to continue tweaking the balance. For example, if you replace basilisks with triceratops =) or something else, you might even want to integrate it in the future. If you really get down to it, you could write a manual on the changes in the style of "why and how."
https://yadi.sk/i/G5EAve-liUCtmg
https://yadi.sk/i/ylIGE5EcRRQyxg
https://yadi.sk/i/WLeuxXNgocjeMQ
https://yadi.sk/i/UlyI-kMEWfectQ
https://yadi.sk/i/LM61QPMlEragCA
https://yadi.sk/i/XH_h2UtWoneZDg

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