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I'm attaching the corrected save file. Load it for the red player. The passwords have been removed, so be careful not to mix up the colors.

The bugged hero had an incorrect position coordinate on the map; I've corrected it based on the previous save. This might be the result of a bug during the Online Hotseat rollback. Or, conversely, the hero's bug might be the cause of the Online Hotseat interruption. It's hard to say for sure at this point.
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In reply to Sav
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Sav
I'm attaching the corrected save file. Load it for the red player. The passwords have been removed, so be careful not to mix up the colors.

The bugged hero had an incorrect position coordinate on the map; I've corrected it based on the previous save. This might be the result of a bug when rolling back actions during Online Hotseat (OHS). Or, conversely, the hero's bug might be the cause of the OHS interruption. It's hard to say for sure right now.

Well, in this situation, finishing the game (a bet game) isn't ideal. It's a clean draw. I just would like this to be understood and fixed at the software level in the future (in the HotA version, HD mod, or whatever else there is). If that's possible. Thank you!
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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Please clarify, if blue interrupts red's turn by attacking, does the attacking hero get moved back to its starting point (beginning of the turn), or not?

Added 20 minutes later
A situation arose where red didn't take its turn, and blue interrupted the turn with an attack... the blue hero is not moved back to the beginning of the turn, and the red hero remains unharmed, with the blue hero standing facing it (within attack range)...
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If blue attacks red, the game should revert to the beginning of the turn, and both players should redo their moves. I confirm the bug. I will report it to baratorch.
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because of this, I had an argument with the bishop.
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I entered the Griffin Conservatory and the game just crashed. I took 3 Griffin Conservatories in this game over 2 turns - everything was fine with the others. I re-entered the game, attacked with the same hero - everything was okay, the Griffin Conservatory was captured. There was no error message.

In the Hota_logs folder, for some reason all the logs are dated 2017. (generally, there were no such crashes until today - this is the first time).

The HD_crash_LOG file is also dated 30.12.2017 (last modified).
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I also sometimes need two attempts to claim a town. Something needs to be done about this; there are clearly bugs and glitches in the game.
http://ru.twitch.tv/lizard_wt
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Did this appear after the latest HD updates, or was it present before?
In reply to =Lizard=
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=Lizard=
I sometimes manage to capture a town only on the second try as well. Something needs to be done about this; there are clearly bugs and glitches in the game.

This is a joke, just in case:smile24:.
http://ru.twitch.tv/lizard_wt
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Too subtle, I didn't understand it right away. :)
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A situation happened today. On turn 117, I defeated a level 9 Fiona to buy back my homes, she had 308 movement points remaining. I forgot to buy back (she’s not my main), Fiona faded away. On turn 121, I started spreading out from the central village (on Jebus Cross) and, oh joy, I dug up Fiona. When I bought her back, it turned out she still had 308 movement points. lol.
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I had a case where an opponent used Dimension Door with aenainom, dismissed him, I dug him up, but it won't let me use Dimension Door; the opponent is red and I am blue
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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saneok
I had a case where the opponent as an Elf did a DD, he was dismissed, I dug him up and it wouldn't let me do a DD; the opponent was red and I was blue

There is logic in this, absolutely clear: during the blue player's turn, it is still the same game day that just passed for the red player, and the description of the "DD" spell explicitly says "so-and-so times per day," not per 1 turn.

But the situation with Fiona is a clear bug, and it's unclear whether it's from the HD mod, HotA, or SoD in general.
http://ru.twitch.tv/lizard_wt
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When a hero is "removed" (as opposed to being dismissed), their movement points are not restored, and at the beginning of the day, only heroes who are somewhere (in a tavern or with the player) have their movement points restored. This is likely a bug and, I think, deserves a fix (treating removal the same as dismissal).

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