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In reply to Toganash
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#154
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It probably wasn't intended that way, so: Spider template. From green to the center and from blue to purple – these are mandatory paths. It turns out to be asymmetrical.
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discord: Nodl#5086
#155
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Yes, there are a few extra mandatory roads that were mistakenly left on the spider and 6lm10a maps. I don't think it significantly affects the gameplay, but it slightly reduces the randomness of the road network. I'll remove them in the next version, and I don't think there's much point in posting the corrected version on the forum for now (but if anyone thinks it's necessary, I can do so).
In reply to Sav
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#156
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Bug in the tournament game.
https://www.twitch.tv/videos/307053354
from 00:50:30

Luna was able to visit the hut for experience twice. Not sure if it can be reproduced with the save, but I'll attach it just in case.
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discord: Nodl#5086
#157
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It would be nice to create a clip of this moment (if possible) or at least indicate the time in the video.
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#159
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I made a video about the issue where dividing stacks with Shift creates equal stacks. This didn't happen before, and I haven't changed any settings.

https://youtu.be/_ZFu4ieDZzw

I was simply using Shift + click on a stack of potions.
In reply to Steblow
#160
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Steblow
I made a video about dividing stacks into equal parts using the shift key. This didn't happen before, and I haven't changed any settings.

https://youtu.be/_ZFu4ieDZzw

I was just using shift + click on a stack of potions.

You have < UI.QuickArmyManagementMode > = 1 set in the launcher's tweaks.
This is the "TE-style" of keyboard shortcut operation for stack management.
And with that setting, shift works exactly like this: it divides the stack strictly in half.
Set < UI.QuickArmyManagementMode > = 0 to switch to the
"HD-style" of stack management.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#161
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Oh, thank you. You're right. I usually changed that parameter in the launcher...
In reply to Steblow
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#162
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The bug is either in the game itself or in the RMG template editor. The dwellings of the Conflux Elementals, as well as the Nix and Maelstorm of the Cove, have two sprites: one small and one large. Due to this bug, twice as many of these dwellings spawn on the map. This can be checked using the settings as shown in the screenshot. And it's also clear from the code that it adds both sprites as separate buildings. If I understand the underlined text correctly.
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#164
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Isn't that a bug? It's a Flaxx feature! :D
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#165
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In the original game, there were no restrictions on the number of dwellings in a zone. The ability to configure this was only added in HotA, so this is a bug in HotA. Regarding the doubled frequency, it was fixed in HotA a long time ago. However, when setting a frequency other than the default, it's unlikely to work correctly, and this also needs to be fixed.
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#166
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In a game against Gomunguls on a 6LM10A map, the AI crashed at turn 117 (presumably due to a possible encounter, but this is not certain). I had to restart my turn 117 – playing as blue. As a result, one of my heroes disappeared from the location where he was! And when you click on him in the icon panel on the right, he appears in the same location as another one of my heroes. Two blue flags are now only one pixel apart! I haven't seen anything this funny even in Warcraft III. I have a save file and a screenshot. I would really like to finish this game.
http://ru.twitch.tv/lizard_wt
#167
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Fixing the save file (if it’s even possible) can only be done by removing the passwords (and of course, I need to know them for that). Perhaps it would be easier to continue the game by loading a save from one day earlier.

Sending or uploading the save files (preferably all of them, starting from the beginning of the game) would still be useful in order to try to determine the cause of the bug.
In reply to Sav
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#168
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Sav
The save file can be fixed (if it’s even possible) only by removing the passwords (though, of course, I need to know them for that). Perhaps, to continue the game, it would be easier to load a save from one day earlier.

Sending or uploading the save files (preferably all of them, starting from the beginning of the game) would still be useful in order to try to determine the cause of the bug.

My save files and password (a randomly chosen one – this directly describes the situation).
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http://ru.twitch.tv/lizard_wt

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