Skip to content

Posts from Reima’s Shards Auto-translated

No ratings yet — be the first to rate!
User Avatar
#1160
Auto-translated
Overall, I see two options:
1) We take a risk and try to find the remaining soldiers. The risk involves monsters and cave-ins.
2) We leave notes and head towards the exit. There, we set up camp and wait for a while, in case someone comes out to meet us.
User Avatar
#1161
Auto-translated
Ready to die (explore)
Where do we go?
Where do we end up when we save the world?
User Avatar
#1162
Auto-translated
- Want me to sing you a song? I heard it recently in a tavern.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#1163
Auto-translated
/ Well, me too. And if we're going to die anyway, Illurin might as well tell us about that strange gold-blue thing. /
 

К А
Стикеры GBF в Telegram
User Avatar
#1164
Auto-translated
I'm all for leaving; the starting locations are always large and boring, with no interesting content. But since everyone else wants to explore, fine.

Whatever
In reply to Heroist
User Avatar
#1165
Auto-translated
Heroist
I'm all for leaving; the starting locations are always large and boring, with no interesting content. But since everyone else wants to take a walk, fine.
Why die later when you can die now?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#1166
Auto-translated
You just need to enable the trap detection mode.
Where do we go?
Where do we end up when we save the world?
User Avatar
#1167
Auto-translated
starting locations are always large and dull, lacking interesting content.
I suspect there's an Orc settlement nearby.

Added 1 minute ago
By the way, here's an argument in favor of leaving: Naire and Alex (haha) won't have to wait while we kill each other here.
User Avatar
#1168
Auto-translated
Why die later when you can die now?
Let me explain. It's not about death itself. Let's say I'm heading to some palace (assuming I have a decent party), then I have the prospect of exploring this location:
a) An active quest
b) The possibility of finding hidden treasure rooms, racks with magical artifacts, libraries with books about the history of the world and various events, the opportunity to influence the plot a little (or a lot).
For this, it's worth enduring and dying a few times.
But what's interesting, what's worth dying for in a random foothill, where a crazy Fuzrodah dropped us? To write "north-west-east-south," roll a die for a collapse and injury, shuffle, repeat? I don't know.

Whatever
User Avatar
#1169
Auto-translated
By the way, here's an argument in favor of leaving: Neyre and Alex (haha) won't have to wait for us to finish killing each other.
/This only applies to Neyre; Alex, on the contrary, was glad that we were giving him some time. /
Let me explain. It's not about dying. Let's say, if I go to some palace (assuming I have a decent party), I have the prospect of exploring this location:
a) An active quest
b) The possibility of finding hidden treasure chests, stands with magical artifacts, libraries with books about the history of the world and various events, and the opportunity to influence the plot a little (or a lot).
For this, it's worth suffering and dying a bit.
But what's interesting, what's worth dying for in a random foothill area where a crazy Fuzrodah dropped us? To write "north-west-east-south," roll a die for a landslide and injury, shuffle, repeat? I don't know.
/ There might be one or two more living NPCs here. And if so, they might be useful. For example, in the Onir quests, my decisions determined whether I could have enhancers, etc. It might be similar here. But yes, after the last encounters, I'm not very optimistic anymore. Unfortunately. /
 

К А
Стикеры GBF в Telegram
User Avatar
#1170
Auto-translated
Without waiting for an answer, Knichad began to hum a song. - Lying near the hearth between legs, I could do it all my life. Yanagi-tyan, it seems to me, Doesn't hear me from above. And Kirishimu-tyan, I myself Have met her many times, here and there... Hmm, I don't remember the rest.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#1171
Auto-translated
But what’s interesting, what’s worth dying for in a random foothill, where the crazy Fuzrodah dropped us? To write “north-west-east-south,” roll a die for a collapse and injury, shuffle, repeat? Well, I don’t know.
Well, for me, it’s more about the role-playing, although leaving isn’t that difficult to justify. After all, as you yourself wrote, there are monsters everywhere with collapses.

In general, if one player doesn’t want to risk their character without a good reason (and we don’t have one), then, in this case, I think it’s logical to listen and not explore, despite the majority vote. But that’s just my two cents.
User Avatar
#1173
Auto-translated
Generally, if one player isn't keen on risking their character without a good reason (and we don't have one), then in this case, I think it's logical to listen and not explore, despite the majority vote. But that's just my opinion.
I don't really care, we can skip the exploration.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#1174
Auto-translated
Well, since we're voting democratically, let's stick to that. I just felt it was necessary to express my opinion on the matter.

Whatever