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Reima’s Shards

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#1171
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But what’s interesting, what’s worth dying for in a random foothill, where the crazy Fuzrodah dropped us? To write “north-west-east-south,” roll a die for a collapse and injury, shuffle, repeat? Well, I don’t know.
Well, for me, it’s more about the role-playing, although leaving isn’t that difficult to justify. After all, as you yourself wrote, there are monsters everywhere with collapses.

In general, if one player doesn’t want to risk their character without a good reason (and we don’t have one), then, in this case, I think it’s logical to listen and not explore, despite the majority vote. But that’s just my two cents.