But what’s interesting, what’s worth dying for in a random foothill, where the crazy Fuzrodah dropped us? To write “north-west-east-south,” roll a die for a collapse and injury, shuffle, repeat? Well, I don’t know.
In general, if one player doesn’t want to risk their character without a good reason (and we don’t have one), then, in this case, I think it’s logical to listen and not explore, despite the majority vote. But that’s just my two cents.