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By the way, here's an argument in favor of leaving: Neyre and Alex (haha) won't have to wait for us to finish killing each other.
/This only applies to Neyre; Alex, on the contrary, was glad that we were giving him some time. /
Let me explain. It's not about dying. Let's say, if I go to some palace (assuming I have a decent party), I have the prospect of exploring this location: a) An active quest b) The possibility of finding hidden treasure chests, stands with magical artifacts, libraries with books about the history of the world and various events, and the opportunity to influence the plot a little (or a lot). For this, it's worth suffering and dying a bit. But what's interesting, what's worth dying for in a random foothill area where a crazy Fuzrodah dropped us? To write "north-west-east-south," roll a die for a landslide and injury, shuffle, repeat? I don't know.
/ There might be one or two more living NPCs here. And if so, they might be useful. For example, in the Onir quests, my decisions determined whether I could have enhancers, etc. It might be similar here. But yes, after the last encounters, I'm not very optimistic anymore. Unfortunately. /