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If the online battle is interrupted by a meeting, then upon restarting with a click, the generation process begins without the online battle mode.
New here? I'm Roha — want a quick tour?
The saves became different in different patches, simultaneous turn is glitching, heroes are duplicated as if the same hero is both receiving and giving a stack.
Heroes are duplicated as if the same hero is both receiving and giving a stack.
I don't know about others, but with rules 1.38.2, saves are still not created in separate folders, but all in one. Today, I also found out that if the colors and nicknames of the players match those that were already in the saves, it overwrites the old saves with new ones :eek:
Does HW_Rules write the save files? :confused:

Good afternoon, there is a very unpleasant bug when playing with AI through the lobby: for some reason, the turn is not passed when I click "End Turn," and the timer continues to tick. Sometimes it passes after some time; today, it took 4 minutes – that was the remaining time on my timer – and after the countdown 3.2.1..., nothing happened... only after a couple more minutes did the game pass the turn. I assume this is somehow related to server availability or something like that. Is it possible to make it so that when I click "Pass Turn," the game freezes the timer and doesn't waste it in case of a bad connection?
I recorded a video of what is happening:
https://drive.google.com/file/d/1dYjJDfnFokS7xMmxGmdPlg2_Ua1HQqvO/view?usp=sharing