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Posts from Open alpha testing of the 5.0 HD mod (online lobby).

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8 years ago
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If the online battle is interrupted by a meeting, then upon restarting with a click, the generation process begins without the online battle mode.
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7 years ago
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In the online lobby, if a player leaves the lobby while you are typing a private message to them, the chat freezes, and you have to restart the game.
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7 years ago
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With the latest patch, a bug has appeared: in the town window, the market button often becomes inactive.
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7 years ago
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saves became different in different patches, simultaneous turn gameplay glitches, heroes duplicate as if the same hero is both giving and receiving a pack.
In reply to Dark
7 years ago
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Dark
The saves became different in different patches, simultaneous turn is glitching, heroes are duplicated as if the same hero is both receiving and giving a stack.
Different in what way?
The save format hasn't changed since 5.0 beta 1 from August 19, 2017, for SoD.
And since 5.0 beta 23 from December 28, 2017, for HotA.
This is a fact.

How exactly is the simultaneous turn glitching? (It also hasn't changed much in the last few months.)
Heroes are duplicated as if the same hero is both receiving and giving a stack.
Where and how does this happen? How can this be reproduced? Is the conclusion based on one specific case, or has this happened repeatedly?

A panicked post with confusing information, zero details, and specifics won't help find and fix problems, if they exist.

After the release of RC16, the following bugs were identified and very quickly fixed (by RC20):
1. HP not regenerating after a quick restart,
2. Critical hit in the mine, garrison, and when joining creatures with all slots occupied.
3. Inability to open the market window and other buildings in the city.
4. Issues with the spacebar key in the city.
5. Crash in the external market and external artifact trader.

Does anyone have any complaints about RC20 now? What are they?
In reply to baratorch
7 years ago
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Is AoH designed for 3 or 4 players? The game often glitches during AoH: - one player fights the guards normally, while the others receive a message that the connection has been interrupted; - the turn indicators for the heroes are green, but it is not possible to make a move; - you try to make a move on the map, the green path appears and then disappears immediately. If you click quickly, you can manage to make the move. - everyone has passed their turn, but the start of the turn does not begin, and the hourglass is not clickable.
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7 years ago
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Will there be a hotkey customization option soon? I think it's a pretty useful feature, and I don't think it would be too difficult to add it to the tweaks. Sometimes you just want to disable certain hotkeys.
In reply to saneok
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7 years ago
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I don't know about you, but with ruleset 1.38.2, saves are still being created in one folder instead of separate folders. Also, I found out today that if the colors and nicknames of the players match those that were already in the saves, it overwrites the old saves with the new ones :eek:
In reply to Sanin
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7 years ago
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Sanin
I don't know about others, but with rules 1.38.2, saves are still not created in separate folders, but all in one. Today, I also found out that if the colors and nicknames of the players match those that were already in the saves, it overwrites the old saves with new ones :eek:
But are the saves actually written by HW_Rules? :confused:
In reply to Dirty_Player
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7 years ago
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Dirty_Player
Does HW_Rules write the save files? :confused:
:confused:
What is meant is that save files for versions 1.40 and 1.38.2 are written differently, and in the second case, it's done incorrectly.
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7 years ago
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The same issue has been around for a while. Saves for version 1.40 are written correctly (only to the game folder, daily). In version 1.38.2, saves are duplicated – they are written both to the game folder and to the root folder. Naturally, after playing several games on 1.38.2, the root folder becomes a complete mess that needs to be deleted manually, which is not very convenient.
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7 years ago
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Today, during my turn in the game (and therefore without the ability to save), the game crashed with the following message:

This is the first time this has happened. The launcher settings are as follows: Music Volume = 0 Sound Volume = 0 (I removed the parentheses because the forum engine truncates text within them). I couldn't find the "Sound.NewerLibraries" setting. The game's sound is turned off. What needs to be done to prevent this error from appearing again?
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7 years ago
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The simultaneous turn was prematurely interrupted on turn 114 (with a setting of up to 123 turns) without any contact, or even a theoretical possibility of contact, with the opponent. Blue had to move again, and they decided to continue the game as is.
The save file for the entire first week is in the archive.
Red's password: 3535
Blue's password: *j0ma[ut-Q7N6d6)
It is clearly visible that there was no contact and could not have been any. Why was the OH (Opponent's Health) interrupted?
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1 file attached • Total size: 1.5 MB
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7 years ago
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Hello, there's a very annoying bug when playing online through the lobby: sometimes, the turn isn't passed when I click "End Turn," and the timer continues to tick. Sometimes it passes after a while; today, it took 4 minutes – that was the remaining time on my timer – and after the countdown (3, 2, 1...), nothing happened... only after a couple more minutes did the game pass the turn. I understand this is somehow related to server availability or something like that. Is there any way to make it so that when I click "Pass Turn," the game freezes the timer and doesn't waste it in case of a poor connection?
I recorded a video of what's happening:
https://drive.google.com/file/d/1dYjJDfnFokS7xMmxGmdPlg2_Ua1HQqvO/view?usp=sharing
In reply to MadSpirit
7 years ago
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After the RC22, RC23 update, exiting a ranked game equals conceding defeat. If you don't want to concede defeat, but simply want to save the game, or you accidentally loaded the wrong save, or you're restarting with a color change, or something else, you need to click "SUGGEST TO END GAME." Your opponent must agree to end the game. Then the game will end without changing the rating.
MadSpirit
Good afternoon, there is a very unpleasant bug when playing with AI through the lobby: for some reason, the turn is not passed when I click "End Turn," and the timer continues to tick. Sometimes it passes after some time; today, it took 4 minutes – that was the remaining time on my timer – and after the countdown 3.2.1..., nothing happened... only after a couple more minutes did the game pass the turn. I assume this is somehow related to server availability or something like that. Is it possible to make it so that when I click "Pass Turn," the game freezes the timer and doesn't waste it in case of a bad connection?
I recorded a video of what is happening:
https://drive.google.com/file/d/1dYjJDfnFokS7xMmxGmdPlg2_Ua1HQqvO/view?usp=sharing
Implemented: Ending the turn immediately freezes the timer, regardless of anything (e.g., a bad connection)

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