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Open alpha testing of the 5.0 HD mod (online lobby).
Hello, there's a very annoying bug when playing online through the lobby: sometimes, the turn isn't passed when I click "End Turn," and the timer continues to tick. Sometimes it passes after a while; today, it took 4 minutes – that was the remaining time on my timer – and after the countdown (3, 2, 1...), nothing happened... only after a couple more minutes did the game pass the turn. I understand this is somehow related to server availability or something like that. Is there any way to make it so that when I click "Pass Turn," the game freezes the timer and doesn't waste it in case of a poor connection?
I recorded a video of what's happening: https://drive.google.com/file/d/1dYjJDfnFokS7xMmxGmdPlg2_Ua1HQqvO/view?usp=sharing