You can find the latest versions of my templates here: https://www.h3templates.com/
You can find the latest versions of my templates here: https://www.h3templates.com/
New here? I'm Roha — want a quick tour?
Well, finally a topic for custom templates has appeared)
Regarding the "duel." It's kind of like a Jebus Cross with a respawn divided into two parts, where the Griffin Conservatories are on the surface and the factories are underground. Both players get generous amounts of objects, it's quite decent overall.
What I think could be improved:
- Swap or equalize the 36k and 45k guards: from the underground you have to hit two GO in a row, while from the respawn via wasteland it's only one, and even then it's not certain that the first route to the center takes less time.
- Consider how to rule out cheesy object captures, i.e., either programmatically remove Luna, Lorelei (hello factories in the Dungeon), or for example place fixed lava in the underground so that harpies in the factory don't get +1 speed.
- Perhaps it makes sense to set the first guard strength on the respawn; the second one significantly complicates taking the first hive/outpost, making the game less dynamic.


Decided to create a Jebus Cross version at the same time. Since this is the most fun/spectacular template, I tried to make it even more fun and fairer in terms of rewards. Whether I succeeded or not is not for me to judge. But at least it distributes rewards as intended.
There will be fewer trash objects in the center.
There should be 10 dungeons, 8 Warrior's Tombs.
Hmm, yes, in theory, they are also quite useless, even though they can drop relics.
Refugees - refugee camp? On the L version they were removed everywhere, but on XL only in the center they are absent. And graves were banned everywhere initially, but then for some reason they were brought back.. the archdevil must have messed with their head.
In general, these two templates need to be refined in the coming days.
So you're working in the right direction, handsome. I'd like a tournament on a solid Jebus Cross, without handouts in a single gate.