p.s. As for why balance isn't quick, I'll explain: the game is structured such that even with equal skill, the draws are not always like in this match. Here everyone just got pushed land and everything worked out well. In most matches, one player has the same, while the other has 3 heroes running around with water and wondering how to take an object. The more the layouts are tailored for Week 1 exits under favorable circumstances, the more dispersion there is. The smallest mistake, or something like morale or dismorale, can kill such a game outright, and they will be common because you have to push tempo and take risks, as seen on the stream. If you don't, you won't be able to compete... The conclusion I already mentioned: tempo is cool and spectacular, but not balanced. The optimal situation is when you can exit first with different towns in 10-15% of games; anything less becomes a race — one on the throne, the other in the grave.
p.s. As for why balance isn't quick, I'll explain: the game is structured such that even with equal skill, the draws are not always like in this match. Here everyone just got pushed land and everything worked out well. In most matches, one player has the same, while the other has 3 heroes running around with water and wondering how to take an object. The more the layouts are tailored for Week 1 exits under favorable circumstances, the more dispersion there is. The smallest mistake, or something like morale or dismorale, can kill such a game outright, and they will be common because you have to push tempo and take risks, as seen on the stream. If you don't, you won't be able to compete... The conclusion I already mentioned: tempo is cool and spectacular, but not balanced. The optimal situation is when you can exit first with different towns in 10-15% of games; anything less becomes a race — one on the throne, the other in the grave.