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Benis_xDD
Well, finally a topic for custom templates has appeared)

Regarding the "duel." It's kind of like a Jebus Cross with a respawn divided into two parts, where the Griffin Conservatories are on the surface and the factories are underground. Both players get generous amounts of objects, it's quite decent overall.
What I think could be improved:
- Swap or equalize the 36k and 45k guards: from the underground you have to hit two GO in a row, while from the respawn via wasteland it's only one, and even then it's not certain that the first route to the center takes less time.
- Consider how to rule out cheesy object captures, i.e., either programmatically remove Luna, Lorelei (hello factories in the Dungeon), or for example place fixed lava in the underground so that harpies in the factory don't get +1 speed.
- Perhaps it makes sense to set the first guard strength on the respawn; the second one significantly complicates taking the first hive/outpost, making the game less dynamic.
you can't fix factory captures in any way, believe me
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=

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