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Regarding the "duel": it's a kind of Jebus Cross with a respawn divided into two parts, where Griffin Conservatories are on the surface and factories are underground. Both sides always get plenty of objects, it's pretty decent overall.
Here's what I think could be improved:
- Swap or equalize the 36k and 45k guards: from the Dungeon, you have to fight two ГО in a row, while from the respawn along the roadless area only one, and it's not even certain that the first way to reach the center takes less time.
- Consider how to eliminate cheating captures of objects, i.e., either programmatically remove Luna and Lorelei (greetings to the factories in the Dungeon), or, for example, place fixed lava in the Dungeon so that harpies in the factory don't get +1 speed.
- Perhaps it would make sense to set the first strength of guards at the respawn; the second one significantly hinders capturing the first hive/outpost, making the game less dynamic.
Regarding the "duel": it's a kind of Jebus Cross with a respawn divided into two parts, where Griffin Conservatories are on the surface and factories are underground. Both sides always get plenty of objects, it's pretty decent overall.
Here's what I think could be improved:
- Swap or equalize the 36k and 45k guards: from the Dungeon, you have to fight two ГО in a row, while from the respawn along the roadless area only one, and it's not even certain that the first way to reach the center takes less time.
- Consider how to eliminate cheating captures of objects, i.e., either programmatically remove Luna and Lorelei (greetings to the factories in the Dungeon), or, for example, place fixed lava in the Dungeon so that harpies in the factory don't get +1 speed.
- Perhaps it would make sense to set the first strength of guards at the respawn; the second one significantly hinders capturing the first hive/outpost, making the game less dynamic.
discord: benis_xdd#3487
icq: 619610068
wygrał? wygrał. -Szopa666
icq: 619610068
wygrał? wygrał. -Szopa666