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Posts from The Hero's Path

4.6 (8 ratings)
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Thank you for the clarification. I understand everything now. It's a great game. And it's more than just a mod; it's a full-fledged game. Thank you for your hard work.
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Hello! This is a really great map; none have kept me engaged for so long. However, I encountered a bug in the pyramid. When I approach the genie and click the only option in the dialogue box, nothing happens. I've already spoken to Keelia, and she sent me back to the pyramid. This bug has happened more than once; I encountered it in a previous playthrough as well. Is there a solution to this problem, or is it supposed to be this way, and am I simply missing something? Thank you in advance for your response. Also, is there a walkthrough for the quests anywhere? I don't know how to complete the "Incident on the River" quest, but I'm curious about what happens next. Unfortunately, Heroes games aren't very popular right now, so I haven't been able to find any walkthroughs.
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The Khajiit hit sound, the genie is used to say a hint, it doesn't do anything else. Only creatures of level 7 are working.
In the "river incident" scenario, you first need to see the elementals appear, the quest will update, after that, you need to catch their appearance again and get to the spawn point before they appear. I streamed the walkthrough of this map on YouTube, Remix (https://www.youtube.com/watch?v=zlXurZFZ584), this quest seems to be completed there, although I wouldn't call it a perfect walkthrough.
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In reply to Jack_of_shadows
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I played through this wonderful map again after so long, this time with a Warlock. At first, it was difficult due to the lack of spells (a magic wand saved me), especially since I was leveling up the hero specifically for Chaos magic from the beginning. For most of the map, I still had to rely on Elven Archers, as in the previous playthrough, because the mage's attack power is not sufficient for most battles at that level, although some battles involving archers/sorceresses with high initiative but a small amount of HP were won with the help of invisible Griffins and Chaos magic. Overall, the impression from replaying the map is still very positive; thank you to the author for creating it. I've attached screenshots of the statistics, in case you're still interested:
https://imgur.com/a/yzA7kqH
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nekromant_alex, thanks for the screenshots, I love collecting stats about stats!
It was a mistake not to use Dragon's Breath and Fireball in the Chaos build. In the second half of the game, it should have already dealt around 2,000 damage to a single target and around 1,000 damage to all surrounding targets.
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In reply to Jack_of_shadows
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Well, to be honest, I felt that killing creatures before the battle starts is somehow unsportsmanlike. :D
Besides, the hero doesn't get experience for them, if I understand correctly. While playing, I thought it would be great if there was a spell in Rune Magic that temporarily increased spell power, similar to a potion.
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Yes, it would be a good idea to award experience for art preparation; I've already considered that.
And there are already many overlaps between chemistry and runic magic; I didn't want to create even more.
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Hello, I decided to replay this map at a leisurely pace, completing all the quests, etc. So, can you tell me how many quests and achievements there are in total? And one more small question – is the sword in the stone a quest item, or just another useless Easter egg?
don't look now, the best is yet to come
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How disappointing, 30 quests, 19 achievements (if you don't count the achievement for a fast completion, which is impossible in this version). As a last resort, there's the option to cheat and look at the source code within the map – the comments in the code describe all the achievements and the exact reward for each. And the sword is just an Easter egg.
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Could you please provide some guidance? I accepted a quest from a mage related to a guild, but after visiting the summoner mage in the elven city, no new dialogue options appeared. :confused: P.S. I'm playing as a Warlock; I completed this quest before with a Knight.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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AlekseyS, for the Elves, the Mage is a generalist (knows everything, but is weak), and the main summoner is a demon on the island. Only after talking to the demon does the Elf get a dialogue option inviting her to join the guild, as an alternative.
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In reply to Jack_of_shadows
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It seems like a small map, but it gives you the feeling that you’ve completed a full-fledged RPG. After playing, I was left with only pleasant impressions, which were slightly marred by only two details:
1) There is a sequence of four days (a week) of equilibrium, which can catch you off guard and make you nervous. This happened to me when I was saving the demons from the wyverns. As a result, without luck and morale, it was extremely unpleasant to fight them. This sequence repeated 4-5 times in my, as I recall, 1000 turns.
2) Constant crashes when loading saves. Or, to be more precise, a crash occurs about once every 5 loads. A kind of protection against replaying)
Now I would like to ask if there is a list of all achievements and quests that can be viewed somewhere? I think I missed 2 of them.
And I’m also curious, is anyone still active in this thread after 3 years?)
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ProstoYa, the author is very much alive.
The "Weeks of Balance" is not my doing.
You have 30 quests, that's all.
There are many achievements left. If you really want to know everything, you can open the map with an archiver and look into the file
Maps\SingleMissions\Sword and Sorcery 3\scripts\global\achievement_settings.lua
There, in the comments, it is described what each achievement is for and what it gives.
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Big thanks to the author for creating such an interesting, balanced, and well-developed map. In fact, "well-developed" is an understatement! I was very impressed by the mathematical quest; I spent about 4 hours trying to solve it. I filled half of a 12-page notebook. And all because the author eliminated the easiest solutions; just look at the stone at 46:30. As a result, I couldn't solve the puzzle properly, getting 29 out of 50. I spent a long time looking for the 5th plant, the transparent one with levitating leaves. Chemistry is overpowered! For me, the Walkthrough can be divided into two parts: before and after vampirism. Dark Magic solves everything, plus runes, light, and summoning reinforcements. I'm curious, is it possible to complete this map in another way? That is, without using Dark Magic. Chaos doesn't have enough damage, and runes don't help much either. Summoning is a very good thing, but due to the variety of units, it's not possible to create an overpowered army. So, it's also debatable. A pure warrior is basically suicide. Therefore, I don't know how to complete this map in another way. Maybe the author can suggest an idea, i.e., how else can the map be completed without Dark Magic? During the Walkthrough, I would like to see: 1) A detailed description of the achievements and methods for obtaining them, in the guides section, or somewhere else. 2) Higher stakes in the races, because 1000 is not serious. 3) During the mock battle with the black dragon, there is a bug: it starts attacking while the dialogue is still in progress, although it should start fighting after the conversation ends. Because of this, I didn't have time to move away, and it killed 3 units in my army, including Agron (the monk). 4) I think it's pointless to write a 4th point, but I'll still do it: I would really like to see more maps like this, or a modification of this map, with a larger territory, more quests, etc. Once again, I express my great gratitude to the author - Jack_of_shadows. The map is 10/10; I haven't played anything better yet! Regarding the screenshots: I couldn't take them (it minimizes to the desktop, and I can't take a screenshot in the game; I don't know how to take a screenshot of the screen, so I took pictures of the results with my phone and tried to upload them, but it says "file too large." In short: hero + extreme difficulty, 116 days (807 turns). Hero level 33, attack 28, defense 29, cold 19, knowledge 15. Skills: attack, defense, magic, light, dark, counterattack. Battles: 255 (242 - 95% without losses). Army: I played with Arabs + griffins + knight Isabelle + Dance of Death (took them at the end). Mostly, I used Dark Magic on the griffins. Bounty hunts: 1. Races: 13/37, 35% +2000. Achievements: 5. Quests: 30 (1 failed, with the monk). Finances: main income from the bank (saving).
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galeys, thank you for the feedback and kind words. I haven't played through the game myself, so I can only say that with the Warrior, you can comfortably play with any build. For the Chaos Knight, you can level up spellcasting with potions and then deal several thousand damage with Dragon's Breath. For the Dark Mage, I gathered skeletons and vampires with the help of a Necromancer for an hour and felt very good, in the second half of the game, the other units were almost not needed. But maybe that's what makes it an extreme difficulty, that it requires very specific character progression.
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