Posts from General questions and discussions.
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последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Tofsla, copy it from the "templates" folder to the game folder\HotA_RMGTemplates
the templates available in HotA are located in HotA_RMGTemplates.
Question about the MT-Jebus Cross template in HotA. Should the maximum guard on a respawn be 20K? Or not? We recently played with Helllight in SoD in the world championship, and Armag sent us a fixed MT-Jebus Cross where the value cap on a respawn is 20K (as I thought it should be). And now I played with Indra in HotA, and I lost because the total value of guarded objects (behind one general guard) turned out to be 24K. If this is a bug, tell me where to get the correct MT-Jebus Cross for HotA?
Added after 5 minutes
just checked, the cap is 22K for a single object


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
The SoD version of mt_jeb may have different zone values than Jebus Cross; I'm not sure about that.
Regarding the Jebus Cross template, it has been played as is for many years, and I am seeing this kind of complaint for the first time. If it is proposed to change the template or make mt_Jebus different from Jebus Cross, then a more detailed justification should be provided.
647667863
The maximum values of the ranges specified in the templates were never stated as the maximum value for guarding a group in an area. These are internal numbers of the generator that it processes in a certain way (the description is available at the link above), and based on which the player can get some information. However, the player's incorrect understanding of the meaning of these numbers does not mean that they "do not work logically."
In this regard, there is another question. How large is the generator's tolerance when forming the contents of respawns? There is a content defined in the template... let's say for the starting CM 500-3000 (9), 3000-6000 (6), 10000-15000 (1).
But now I generated an empty respawn surrounded by mountains, where nothing like that is even close. I can still somewhat notice 500-3000. But from what is higher than 3000, I see two obelisks on the sides, and that's all.
And in other templates, there have already been many situations diametrically opposed - either you spawn in the center, blink, and that's it, with other zones in all directions. Or sometimes the respawn is simply huge at the edge of the map, and it clearly has twice as many objects as intended in the template.
What exactly is the range of the generator's imagination here?
If it is possible to generate a map with a specified seed, then this is 2sm4d(3)
red Barbarian, blue Swamp. Seed 1230247009. I am playing as blue, and something very similar to hell was generated.
Could you please tell me if there is a ban mechanism in the online lobby? I can't increase my rating because I honestly concede when I'm losing, and in case of a loss, people often just leave the game.
for the ongoing CM 500-3000 (9), 3000-6000 (6), 10000-15000 (1).
I couldn't find any information on the forum, so I'll ask: does HotA work under Linux? If yes, where can I download a distribution?