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#398
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It’s clear that everything can be fixed in the template editor. I was just curious why it was possible to remove the underground area before, but it’s not possible now.
In reply to RaverUPS
#399
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In the templates folder, there is a Clash of Dragons template, but it's not in the game. Can this be fixed?
ICQ 636045986
#400
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Tofsla, copy from the "templates" folder to the game folder\HotA_RMGTemplates. The templates available in HotA are located specifically in HotA_RMGTemplates.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#401
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baratorch
Tofsla, copy it from the "templates" folder to the game folder\HotA_RMGTemplates
the templates available in HotA are located in HotA_RMGTemplates.
Thank you!
ICQ 636045986
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#402
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A question regarding the mt-jebus template in HotA. Should the maximum guard value at the respawn be 20K? Or not?? Recently, Helllight and I played SoD in the World Championship, and Armag sent us a corrected mt-jebus where the value ceiling at the respawn was 20K (which is what I thought it should be). But now we played HotA with Indra, and I lost because the total value of guarded objects (under one general guard) turned out to be 24K. If this is a bug, tell me where to get the correct mt-jebus for HotA?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#403
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=Lizard=
Question about the MT-Jebus Cross template in HotA. Should the maximum guard on a respawn be 20K? Or not? We recently played with Helllight in SoD in the world championship, and Armag sent us a fixed MT-Jebus Cross where the value cap on a respawn is 20K (as I thought it should be). And now I played with Indra in HotA, and I lost because the total value of guarded objects (behind one general guard) turned out to be 24K. If this is a bug, tell me where to get the correct MT-Jebus Cross for HotA?
The cap is higher than 20K, because with such a cap relics don't generate, and the total value of a cluster of objects can be higher than the cap, because the cap only applies to a single object

Added after 5 minutes
just checked, the cap is 22K for a single object
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#404
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On mt_Jebus, the zone values are exactly the same as on Jebus Cross. saneok is correct; the maximum value on a respawn point is 22,000, and this limit strictly applies only to a single object. A group of objects can have a slightly higher value than the maximum (this is a general mechanic for groups of objects in both SoD and HoTA), and 24,000 looks quite acceptable. If you want to understand this in detail, information about similar things can be found here: http://h3hota.com/ru/template-format

The SoD version of mt_jeb may have different zone values than Jebus Cross; I'm not sure about that.
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#405
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This is very bad and illogical. The guard limit should be exactly 20, regardless of the number of objects being guarded.
http://ru.twitch.tv/lizard_wt
#406
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I don't quite understand what the complaint is. The maximum values for the range of creatures specified in the templates were never presented as the maximum defense value for a group in a zone. These are internal numbers for the generator, which it processes in a specific way (the description is available in the link above), and based on which the player can obtain some information. However, the player's misunderstanding of the meaning of these numbers does not mean that they "do not work logically." They have their own internal logic, which is consistent with the spirit of the generator and is the same in both SoD and HotA.

Regarding the Jebus Cross template, it has been played as is for many years, and I am seeing this kind of complaint for the first time. If it is proposed to change the template or make mt_Jebus different from Jebus Cross, then a more detailed justification should be provided.
In reply to Grando
#408
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Please tell me, does a ban mechanism exist in the online lobby? I can't improve my rating because I honestly concede when I lose, but in case of a loss, people often just leave the game.
________________
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In reply to Sav
#409
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Sav
The maximum values of the ranges specified in the templates were never stated as the maximum value for guarding a group in an area. These are internal numbers of the generator that it processes in a certain way (the description is available at the link above), and based on which the player can get some information. However, the player's incorrect understanding of the meaning of these numbers does not mean that they "do not work logically."

In this regard, there is another question. How large is the generator's tolerance when forming the contents of respawns? There is a content defined in the template... let's say for the starting CM 500-3000 (9), 3000-6000 (6), 10000-15000 (1).
But now I generated an empty respawn surrounded by mountains, where nothing like that is even close. I can still somewhat notice 500-3000. But from what is higher than 3000, I see two obelisks on the sides, and that's all.
And in other templates, there have already been many situations diametrically opposed - either you spawn in the center, blink, and that's it, with other zones in all directions. Or sometimes the respawn is simply huge at the edge of the map, and it clearly has twice as many objects as intended in the template.
What exactly is the range of the generator's imagination here?

If it is possible to generate a map with a specified seed, then this is 2sm4d(3)
red Barbarian, blue Swamp. Seed 1230247009. I am playing as blue, and something very similar to hell was generated.
https://www.twitch.tv/grando__
In reply to zloy_geka
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#410
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zloy_geka
Could you please tell me if there is a ban mechanism in the online lobby? I can't increase my rating because I honestly concede when I'm losing, and in case of a loss, people often just leave the game.
This is the main reason why you shouldn't try to increase your rating in the lobby.
In reply to Dirty_Player
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#411
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I couldn't find any information on the forum, so I'll ask: does HotA work under Linux? If so, where can I download the distribution?
icq: 222291470
In reply to Grando
#412
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Al Feyn
for the ongoing CM 500-3000 (9), 3000-6000 (6), 10000-15000 (1).
The numbers in parentheses are not the number of groups, but their frequency relative to groups of other types. The number of groups is generated until there is enough space in the zone; there is no limit or minimum.
freesha
I couldn't find any information on the forum, so I'll ask: does HotA work under Linux? If yes, where can I download a distribution?
Officially, HotA is developed and tested only for Windows. However, many people say that it works on Linux using Wine (which is essentially an emulator for Windows procedures).