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General questions and discussions.

#409
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Sav
The maximum values of the ranges specified in the templates were never stated as the maximum value for guarding a group in an area. These are internal numbers of the generator that it processes in a certain way (the description is available at the link above), and based on which the player can get some information. However, the player's incorrect understanding of the meaning of these numbers does not mean that they "do not work logically."

In this regard, there is another question. How large is the generator's tolerance when forming the contents of respawns? There is a content defined in the template... let's say for the starting CM 500-3000 (9), 3000-6000 (6), 10000-15000 (1).
But now I generated an empty respawn surrounded by mountains, where nothing like that is even close. I can still somewhat notice 500-3000. But from what is higher than 3000, I see two obelisks on the sides, and that's all.
And in other templates, there have already been many situations diametrically opposed - either you spawn in the center, blink, and that's it, with other zones in all directions. Or sometimes the respawn is simply huge at the edge of the map, and it clearly has twice as many objects as intended in the template.
What exactly is the range of the generator's imagination here?

If it is possible to generate a map with a specified seed, then this is 2sm4d(3)
red Barbarian, blue Swamp. Seed 1230247009. I am playing as blue, and something very similar to hell was generated.
https://www.twitch.tv/grando__