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I decided to finally approach this damn Chinese map seriously.
I'll be writing about it; maybe someone will find it interesting.
1 life hack for difficult maps (maybe some people don't know).
This map has a lot of tough timings.
The first timings.
The Elemental Moon should arrive at the Castle by the end of the third day. I'm not sure how critical this is, but on day 35, there's a timer event where something like 200 or 300 fairies and other things appear. But I don't know; by that time, a pretty strong enemy is already rampaging, breaking through a group of Phoenixes from the left.
But that's not the point.
Here's the life hack. There are many battles along the way, and you'll often have to reload. And you won't know which objects and resources you can grab and which you can't. In the editor, I added Phoenixes and a hero to the fairies and quickly went through the area up to the city, noting where you can reach and what's better to avoid.
This saves a lot of time.
Then, of course, I'll play without cheats.
I also use this for the Sorcerer hero, Einar, in the snowy area.
Everything is calculated precisely here. Despite the fact that the enemy rushing towards us is faster, we will still manage to escape. There's an interesting trick here.
On the second day, (the Ogres break through on the VERY last turn, and the enemy stands right next to you), after the Ogres, we fight near the resource flag, visiting it after each battle. At the end of the turn, we turn towards the boots, manage to grab the Giant in the hidden spot, then break through the Monks and Angels (don't take the Gremlin near the boots; go into battle with it to visit the resource flag again), and either on the last turn or the first turn of the next day (it always worked out for me), we open the passage.
You don't need to be afraid of the enemy; after turning towards the Giant's hidden spot, it somehow stays there permanently.
Added 5 minutes later
About the Moon.
At first, I didn't manage the route well, and I didn't have enough time to fight the Cyclops (where you get the breastplate).
BUT YOU CAN MAKE IT! Otherwise, I was an idiot and had to go back for it later.
Against the Cyclops, use the Moon's standard trick. Block the archers with one fairy unit and place two more units nearby so that the Cyclops have to walk to the two fairies, breaking through the wall of fire.
In general, the wall of fire is a GREAT thing! At first, due to inexperience, I used Chain Lightning (24 mana!!!), but it turned out that you can cleverly block the archers (the battle for the helmet) and even deal damage to other creatures.
But the wall of fire only costs SIX MANA!
I've been playing for a while and didn't know that. Damn, I'm in love with the Moon :) It's especially useful in battles, especially against wild creatures