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Posts from Current questions and answers regarding the map editor.

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I have a question: when populating a map with neutral creatures, I set them to random (I don't want to place each one individually and set the corresponding number). However, their quantity is too small (it's okay on the first map, but in the second mission with a strong hero, there are too few). Is there a way to increase the growth rate, for example, so that it's as if 1 month has passed?
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Is there a way to change the size of a created map? I think it might be possible to change it through the map's bin file. But none of the programs that open bin files can open the bin file of my map. Are there any other ways?
In reply to JIuKBuDatoR
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try the map.xdb and map-tag.xdb files.
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Please help me understand the dwellings. In the peasant hut, I have 10 Swordsmen living there, and in the barracks, I have 5 Royal Griffons. In the elven huts, there are elven archers, and in the dwelling (level 4-7), there are 4-7 Phoenix elves, and many other things that I don't understand. Is this a mod installed on some map, or is something else going on?
In reply to GodRick
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either you have mods installed, or yes, on some map with mods. Delete the suspicious ones (those that might be related to mods).
In reply to LetoX
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I've already tried removing all suspicious maps and mods. I also tried experimenting with the peasant hut and barracks in the map editor; the peasants returned to their places, but the swordsmen did not.
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What settings should a .tga image have to be displayed correctly in the game?
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Question regarding the editor itself. There seems to be an issue with it. On the right side of the window, there are no objects that can be placed on the map, and existing objects cannot be edited (for example, you can't select special city types). What could be causing this?
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Долина расхитителей
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In reply to OrnsteinDragonslayer
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OrnsteinDragonslayer
I have a question about the editor itself. There seems to be a problem with it. On the right side of the window, there are no objects that can be placed on the map, and existing ones cannot be edited (for example, you can't select special city types). What could be causing this?

You can try reinstalling the game, but once I "fixed" this crash by deleting a strangely named file without an extension called "index" from one of the game's folders. At least, the appearance of this file always caused an empty object column in the editor for me.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
You can try reinstalling the game, but once I "fixed" this crash by deleting a strangely named file without an extension called index in one of the game's folders. At least, the appearance of this file always caused an empty object column in the editor for me.

Indeed. I removed the file index.bin (unreadable) from the data folder, and it seems to be working now. May it bring you good fortune.
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Could you tell me what the increase in faction outposts is? I couldn't find this information anywhere, and I didn't have time to quickly remake (create) a map to check it. There is no option in the editor to change this parameter. Also, the editor has two dwellings of all levels in the form of a random object, although outposts from level 4 to 7 have the same appearance.
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Hey guys, does anyone know which tool in the editor can be used to change the lighting? I mean not the ambient light, but rather to create a specific light source that illuminates a certain area. In the screenshots, you can see an example from the "Mercenaries" map: in one part of the dungeon, there's a bluish light, and in another, it's completely different.
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I think this light emanates from objects (it can be changed in the object properties tree), so please check that. More precisely... If your goal is to create your own map, rather than modify an existing one, then this will definitely work.
 

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