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In over 100 games on small maps, it happened about 3 times that the opponent broke my main castle on day 2, and I had to retreat to a treasure. Of course, I was playing weaker and mostly chose opponents of similar strength. But even in this case, the game didn't end even on week 3.
Now, however, it more often happens that the opponent connects to me with roads and attacks my main castle via off-road.
I agree that even if the opponent breaks the main castle on the second week and takes the main town, the game doesn't end, but in any case, the opponent is left with at most one accessible treasure, and without control, they usually still lose on week 3.
I agree that even if you break the Grand Order on the second week and take the main town, the game doesn't end, but in any case, the opponent is left with at most one available treasure and, without control, they usually still lose on the third week.
Breaking the Grand Order on the second week resets the timer to zero, and there can be significant troop losses. The opponent retreats to a treasure (one), while the player who broke the Grand Order (also without control, on both the second and third weeks) can end up in one treasure, if they don't get bogged down taking the opponent's secondary towns.
I specifically remember a game in Novice mode where the opponent broke the Grand Order, I retreated to a treasure, gathered troops, and returned with an advantage, even though the opponent was simply defeated in their own town and I won.
I remember a game with Toga, where he also broke the Grand Order on the second week, took the main town, I returned from a treasure, pushed Toga back, but then decided to chase his army. Toga entered a treasure from my secondary town, and it ended with my loss.
In other words, breaking the Grand Order on the second week doesn't give an advantage and doesn't often end the game.
In my opinion, on this SM there are so many imbalanced setups that the Grail doesn't increase the degree of imbalance at all, and in a sense even reduces it — if you didn't get dealt one, you can at least dig for it.
And if you do get dealt one, there's no time or reason to dig ;)
Besides ГО, there are guards off-road and passages through adjacent zones and treasure zones, where opponents also frequently meet. Here, unlike on mini-Nosta, you can reach your opponent quickly even without control.
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korovka1987
If you get lucky with the resources, there's no time or need to dig. ;)
Besides the Grail, there are guards along the roads and passages through adjacent and treacherous territories, where opponents are also often encountered. Here, unlike the mini-nodes, you can quickly reach an opponent without needing control.
What does the possibility of a random encounter with an opponent have to do with it? The idea that eventually EVERYONE will dig for the Grail, gaining skills, is about 2 heroes digging near their main base (for 2-4 days) and getting a ton of bonuses, from all the magic to just 5k income and a 50% troop growth. Who said that a digger is at a disadvantage in terms of troop strength and that an opponent will come to them? Going to an opponent without control means you're going across a virtually barren land and into the unknown?
The template is already fun. Why add fuel to the fire by digging for the Grail?
It is forbidden to start with logistics creatures (or have a ban on logistics creatures in general) and to only use medium-level roads. These rules were established for 2v4d3 back in the early days of online gaming on portals, and I believe they should be applied to this tournament. As for the Grail, there are no restrictions.
Some people don't like one thing, others don't like something else. There will always be dissatisfied people. The tournament is played according to the standard (as of today) rules, described in the first post . I suggest we end the discussion here, and I ask the moderators to move the irrelevant comments about the Grail to the discussion thread.
Some people don't like one thing, others don't like another. There will always be dissatisfied people. The tournament is played according to the standard (as of today) rules, described in the first post . I suggest we end the discussion here, and I ask the moderators to move the Grail-related chatter to the discussion thread.
If someone doesn't like the rules, there's a very simple way out (please remove me from the tournament):smile44:
You can't start with logistics creatures (or ban logistics creatures in general) and only use medium-sized roads. These rules were established for 2v2 games on 3D maps back in the early days of online gaming, and I think they should be applied to this tournament. There are no restrictions for Grail maps.
BoLo Registered: 01/16/2018
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The beginner doesn’t even play, and that’s already something to be grateful for.
According to the information, this person played Heroes long before you registered on the forum.
Many people played Heroes long before they registered on this forum; perhaps you meant that he played on the HW portal under a different nickname? For reference, Bolo = chydozavr, HW portal, 2006-2007.
Many people played Heroes long before registering on this forum, you probably meant that he played on the HeroesWorld portal under a different nickname? For reference, Bolo=chydozavr HeroesWorld portal 2006-2007.