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Smka, like Hlka, is not comparable to Jebus Cross.
Let's consider smka and Hlka. The start has roughly an equal number of heroes, but exits on smka are more difficult — 6K vs 3K on Hlka, meaning the beginning on smka is more time-consuming. The mid-game on Hlka is a peaceful consumption of the treasure zone and the map, lots of resources and mines for building the Mage Guild. Encounters with the opponent are rare, and it's roughly clear where to expect them. On smka, the treasure zones are General (except for one), there are fewer resources, as well as mines, and encounters with the opponent are possible, including deliberate ones — the withdrawal is also harder on smka. Yes, in the late game with control on Hlka, there is more work due to the larger number of towns. On smka, towns are consumed as well, but there are no towns in the treasure zones.
The simplest way is to compare it to Mininosta — the same size, with the differences being computers and villages in the treasure zones. Computers complicate life, but villages in the treasure zones simplify map consumption.
I don't see that playing on smka is simpler or easier in terms of timing.
Let's consider smka and Hlka. The start has roughly an equal number of heroes, but exits on smka are more difficult — 6K vs 3K on Hlka, meaning the beginning on smka is more time-consuming. The mid-game on Hlka is a peaceful consumption of the treasure zone and the map, lots of resources and mines for building the Mage Guild. Encounters with the opponent are rare, and it's roughly clear where to expect them. On smka, the treasure zones are General (except for one), there are fewer resources, as well as mines, and encounters with the opponent are possible, including deliberate ones — the withdrawal is also harder on smka. Yes, in the late game with control on Hlka, there is more work due to the larger number of towns. On smka, towns are consumed as well, but there are no towns in the treasure zones.
The simplest way is to compare it to Mininosta — the same size, with the differences being computers and villages in the treasure zones. Computers complicate life, but villages in the treasure zones simplify map consumption.
I don't see that playing on smka is simpler or easier in terms of timing.
Весна 2013.