Skip to content

Posts from Modding FAQ

5.0 (1 rating)
User Avatar
8 years ago
Auto-translated
All ID Heroes V
I've compiled all the IDs I know from the game.

Download the document All_ID_Heroes_V.doc
User Avatar
8 years ago
Auto-translated
Are there any abilities, spells, or skills?
User Avatar
8 years ago
Auto-translated
FAQ on modding
I've just edited it a little.

Download the document Statya_dlya_nachinayushih_modostroiteley_Heroes_5.doc
User Avatar
8 years ago
Auto-translated
Detailed table of the structure of creature files

Download the document "Structure of Creature Files.docx".
User Avatar
8 years ago
Auto-translated
Archangel.v0.5.beta
This program is designed for importing game files (Geometry, textures, skeleton) and exporting them to *.smd, *.obj files. These files can be edited in 3D editors. After that, using Archangel, they can be re-exported into game files.

I have included various materials in the Archangel archive that may be useful to you. Documentation, plugins, programs for working with 3D models and animations.

Download the Archangel.v0.5.beta.rar archive.
User Avatar
8 years ago
Auto-translated
Artifact File Structure

Download the document Artifact File Structure.docx

About xdb files

Download the document About xdb files.docx

Hero File Structure

Download the document Hero File Structure.docx
In reply to NikitaM
8 years ago
Auto-translated
Hey everyone, I decided to delve into this modding system, and it seems like I'm following all the steps correctly, but nothing is happening. For example, I want to change the weekly growth rate for Goblins from 20 to 50. I use WinRAR to open data.pak, navigate to the Gremlin.xdb file in the folder structure, and use Alt+W to extract a copy. Then, I open the copy, change the weekly growth rate from 20 to 50, and save it. I create a ZIP archive from the file, name it Gremlin1.zip, change the extension to Gremlin1.h5u, and place the file in the UserMODs folder. I start the game, create a standard random map with two mages, and in the beginning, I build a Goblin building for the first mage. I go to the unit purchase menu, and the standard weekly growth rate is still 20, even though I changed it to 50. I switch to the second mage, build a Goblin building, go to the unit purchase menu, and the weekly growth rate is still the standard 20, not 50 as I intended. Could you please tell me what I'm doing wrong? :smile45:
In reply to Slezer
User Avatar
8 years ago
Auto-translated
Slezer
Hello everyone! I decided to delve into this modding system and it seems like I'm doing everything as described here, but in reality, nothing works.
For example, I want the weekly growth for Goblins to be not 20, but 50.
I use WinRar to go into data.pak, find the Gremlin.xdb file in the folder array, press Alt+W to extract a copy of it, then open the copy, change the weekly growth from 20 to 50, save it. Then I create a zip archive from the file with the name, say, Gremlin1.zip, change the extension to Gremlin1.h5u, and put the file in the UserMODs folder.
I start the game, create a standard random game with two mages, at the beginning of the game I build a Goblin building for the first mage, go to buy units, and there is still the standard weekly growth - 20, although I changed it to 50. I switch to the second mage, also build a Goblin building, also go to buy troops, and again I see that the weekly growth remains the same - 20, and not 50 as I wanted...
Please tell me what I am doing wrong :smile45:
You can ask such questions here Modding; you will be understood there.
And the zip archive should have a compression level selected. Choose the maximum compression level for the zip archive. If it's not compressed or uses the first two compression levels, it won't work.
I hope the moderators will move these messages where they need to be.
User Avatar
8 years ago
Auto-translated
Hello. Could you please tell me where I can edit the starting army of heroes? I want to create my own balance mod, and I can't do it without this.
8 years ago
Auto-translated
Changed the extension type. When installing the mod, it displays: "Instruction at address "***" referenced memory at address "***". The memory could not be "read". I tried enabling and disabling read permissions, but it doesn't help.
In reply to NikitaM
User Avatar
7 years ago
Auto-translated
NikitaM
Hello. Could you please tell me where I can edit the starting army of heroes? I want to create my own balance mod, and I can't do it without this.
There was a discussion about it on the forum. I used to change the starting armies. I don't remember how to do it anymore. But here's the text from the forum.
In reply to Slezer
User Avatar
7 years ago
Auto-translated
Slezer
Hello everyone, I decided to delve into this modding system, and it seems like I'm doing everything as described here, but in reality, nothing works.
For example, I want the weekly growth rate for Goblins to be not 20, but 50.
I use WinRar to open data.pak, find the Gremlin.xdb file in the folder array, press Alt+W to extract a copy, then open the copy, change the weekly growth rate from 20 to 50, and save it. I create a zip archive from the file with a name like Gremlin1.zip, change the extension to Gremlin1.h5u, and put the file in the UserMODs folder.
I start the game, create a standard random game with 2 mages, at the beginning of the game, I build a Goblin building for the first mage, go to the unit purchase, and there the standard weekly growth rate is still 20, even though I changed it to 50. I switch to the second mage, also build a Goblin building, also go to the unit purchase, and again I see that the weekly growth rate remains the standard 20, and not 50 as I wanted...
Please tell me what I'm doing wrong :smile45:
If it's still relevant, I can try installing Heroes and changing the Goblin growth rate. In my mod, I was changing the growth rate.
User Avatar
7 years ago
Auto-translated
Hello, forum users! I decided to create a small balance mod for myself for playing against AI, and everything would be fine, except for one thing – I can't find where to change the resources provided by the warehouse. For example, for Haven, the warehouse provides 1 crystal, for Academy, 1 unit of gems, and I would like the warehouse to also provide gold. I am also interested in the following question: how to make a built tavern available on all maps? And, if it is necessary to write a script, does anyone have a ready-made one?

Statistics

Welcome our newest member: recijeb