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#728
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Why do this? The Cove on Hlk and Jebus is already the weakest, and without logistics, Miriam will be completely useless.
http://ru.twitch.tv/lizard_wt
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#729
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=Lizard=
Why do this? The Cove on HLs and Jebus is already the weakest, and without Logic, Miriam will be even worse.
What nonsense? The Cove should definitely be at least in the middle on HLs. And regarding Jebus, replacing Miriam with Derek as a tempo starter will certainly not decrease it; it just means there won't be a walking scout in the center. In general, HLs and Jebus won't lose anything by reverting this overpowered version to its old state. But Mirror matches will definitely benefit.
discord: LuckyF#3482
icq: 681350680
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#730
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And who is weaker at the harbor on the main map? Tower? Inferno? I don't think they're that weak. And the mirror is a completely specific issue that can't be solved by changing the skills of just one hero. Rather, scouting experts should be banned in principle, as should logistics experts and experts in 4th-level magic.

P.S. If you don't understand something right away, it doesn't mean it's nonsense.
http://ru.twitch.tv/lizard_wt
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#731
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=Lizard=
And who is weaker among the starting castles? Tower? Inferno? I don't think they are that weak. And the mirror is a completely specific issue that cannot be resolved by changing the skills of any one hero. Rather, scouting experts should be banned in principle, as well as logistics experts and experts in 4th-level magic.

p.s. If you don't understand something right away, it doesn't mean it's nonsense.
In my opinion, the Citadel, Swamp, and Inferno are the weakest. The Tower is roughly at the same level. And Miriam's skills used to be normal, but now, after giving her logistics, they've turned her into an overpowered hero. And this overpoweredness comes not only with the Citadel start but also with other castles. I don't understand, Kostya, why you're so fixated on logistics for Miriam...
discord: LuckyF#3482
icq: 681350680
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#732
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There are no specific complaints about the balance of the Docks; therefore, there’s also no reason to rush things. The fact that this Castle is carried by its heroes (first Jeremy, now Miriam) is a normal concept for this type of Castle. For historical pirates, the captain's ingenuity and valor were much more important than the technical equipment of the ship.

The problem with mirror matches should be solved at the level of the mirror match system. For example, through a poll
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#733
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LuckyF
Citadel, Swamp, and Inferno are, in my opinion, the weakest. Tower is roughly on the same level. And Miriam's skills used to be decent, but now, after giving her the "Logu" skill, they've turned her into an overpowered hero. And besides the starting advantage with the Cove, this overpoweredness applies to other castles as well. I don't understand, Kostya, why you're so fixated on the "Logu" skill for Miriam...

Specifically, it's because of the 6LM (level 6 Large Monster) skill. Without Miriam with the "Logu" skill at the start, I personally don't know how to play the Cove on a HotA (Horn of the Abyss) map. Citadel, Swamp, and Inferno immediately have a strong unit stack. But starting with Cassiopeia or Derek on a 6LM map... well, I don't know...
http://ru.twitch.tv/lizard_wt
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#734
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removing the scouts from the mirror images would be a solution; HL+U without Miriam in this form will make the Cove significantly weaker, in my opinion.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#735
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As an alternative, scouts could get 3% per level instead of 5%. It would also be good for logisticians.
#736
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There was an idea to make it more universal – to limit the upper limit of the bonus from special abilities to a certain value (100%, for example, or even 75%). This would also fix Mephala. Because right now, if she gets resistance in the HotA expansion, she tends to become an unkillable machine.
https://www.twitch.tv/grando__
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#737
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Ah, it would be great if the round number was displayed during the battle somewhere at the top center, and not just in the battle chat. It would be so convenient. Also, it would be nice if the round number changed visually and a pleasant female voice announced: "Round TWO" (just kidding). A sound signal for the new round is perfectly sufficient...
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#739
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I have an idea to balance the summoning power by increasing the number of summoned elementals, especially for those with weaker stats.
#740
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As far as I understand, the developers have priorities when it comes to balancing the game, and many issues are obvious to everyone, but they simply don't have the time (and probably never will) to address them. Nevertheless, I'll suggest some simple-to-implement improvements for three obvious problems in the game.

1. Underused spells. There are a lot of spells in the game that no one uses, like Air Shield, Magic Mirror, Counterstrike, Slayer, Accuracy, etc. And conversely, everyone uses Haste 24/7. I suggest, for starters, reducing the mana cost of most exotic buffs/debuffs to symbolic values, for example, 2 mana for an advanced spell. And conversely, increase the mana cost of Haste and Slow by at least one. Where the effect is quantitative rather than qualitative, the numbers can be increased even further.

2. Eagle Eye. I think everyone agrees that in its current form, it is completely unplayable, even if the numbers are increased to 100% chance and level 5 on expert difficulty. I suggest removing it from the game as a separate skill and making it an add-on to either Scouting, or Training. I personally like the idea of adding it to Training, and redoing items with a bonus to Eagle Eye to give a bonus to Learning instead.

3. First Aid. I suggest, firstly, that the tent should work like Cure, i.e., remove all debuffs, and secondly, that on expert difficulty, it should work on all stacks at once. Then, at least, the opponent will be forced to spend 1 shot with a damage-dealing stack, or 1 cast, or 1 turn with flying units to destroy the tent on the first turn; otherwise, the Haste spell will be dispelled every turn automatically. This would at least have some influence on the game.
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#741
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Regarding the issue of water magic, which is significantly weaker than other schools. In the first and second parts of the game, there was a spell called Storm. Mechanically, it was the same as Armageddon, but weaker. It's unclear why it was removed. If this spell is reintroduced, as a weaker version of Armageddon, at level 2, the combination of Storm + Water Protection (+ mass healing, especially on bulky tier 1 units) could be quite effective. This would encourage players to use water-based units in certain situations, which would increase the variety in battles. I believe it's important to emphasize that this spell is a canonical element from the game series, not something invented by an unknown person. I hope that creating the animation for it won't be too difficult.
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#742
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you can improve diplomacy by reducing the purchase price of troops, for example, by 10%/20%/30%.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=