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Posts from Tournament on the 2SM4d(3) map. Auto-translated

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In reply to FireToSky
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#32
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FireToSky
and "NO PANIC!"
Laughing aside, a couple of years ago, I had the idea to hold a tournament with exactly that name. :rolleyes:
злой_романтик
A spot in the FB for the winner, essentially in a fan tournament, even without being tied to a rating, like, for example, in the novice league, IMHO, is too big of a reward.
This issue was discussed with me. I gave my approval, provided there were 64+ players. In my opinion, this is a sufficient quorum for the tournament to be a full-fledged one, and not just a small fan event. As for fan tournaments, most of our tournaments are fan-based.

In general, after the FB format was changed to 16 people, there are now as many as 10 qualifying spots from the OFB. Logically, it is much harder to win any tournament, even a fan one, than to get 10th place in the OFB. Therefore, it is fair to award spots in fan tournaments, provided that they are not quick, small-scale tournaments with 16 players in a single Best-of-One match, but full-fledged ones.

I am also ready to discuss allocating spots in the FB from other SOD tournaments, provided there is a similar quorum.

This new feature will apply to the next FB. In this FB and OFB, the number of spots is regulated.
In reply to Dirty_Player
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#33
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Dirty_Player
That's why it's fair to award slots in fan tournaments, provided they aren't quick, small-scale tournaments with 16 players in a single-elimination format, but rather full-fledged tournaments.
Ah, the Vasquelevskaya slot slipped away :D
296524052
Весна 2012.
In reply to Xocenk
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#34
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Xocenk
I think that's the whole point of the game, meeting on the 2nd week :)
And why create more rules if you yourself say that there is a restart after the meeting? (And a rule for those who perform poorly)
What's the point of playing for a whole week just to restart on day 111 in the end? GO is usually visible on days 2-3, and sometimes even on the first day.
Besides, this is not a mandatory restart, but at the request of one of the players and only on the day it is discovered.
You can play with this generation if you want to finish faster :rolleyes:
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#35
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=Lizard=
Please register me for the tournament.

And is it possible to arrange a match in HotA? )))
Konstantin, be more realistic – you will withdraw from this tournament either before the start or in the 1st round.
In reply to Wicc
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#36
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BoLo
Please register me for the tournament.

Here he is, the main favorite! He dreamed of such a tournament more than anyone else!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to =Lizard=
#38
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=Lizard=
I could write a lot, no need for provocations. At the very least, much depends on color. Being red, I initially consciously decided to collect a Wyvern stack deep in the respawn, which cost an extra 1.5 days. But in the center with a stack of 35+ Wyverns, I felt much more confident, immediately started breaking Dragon Utopias with weak troops and spent less timer on clearing. If I were blue, I would most likely have played like Anton, ignoring some objects and rushing to the sands. Then, there is such a thing as "playing against your opponent." Hellight is possibly the most tempo-oriented player on Jebus Cross in principle. So why should I compete with him in his game, wouldn't it be better to try to impose my own? There are also a number of smaller points, but I'm too lazy to describe them, sorry. But what I have already written clearly fits the description of "skill and strategy," doesn't it? Moreover, on the same regular Jebus Cross, the described moments don't matter at all; both opponents simply play based on the layout.

p.s. If there is a mirror SM, I will sign up, it's interesting.
Thank you for the analysis, a worthy response from a worthy player (no sarcasm).
艰难获胜 herolwy
In reply to FireToSky
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#39
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FireToSky
We are looking forward to the next tournaments with the titles "B-balance" and "No PANIC!"

:smile03:

(BD)SM - Masters - that's funny too )))
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#40
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Many strong players have already signed up, and I would like to hear their opinion on the timer for Castle Map (CM). I don't see any reason why the timer for CM should differ from the timer for Hell Map (HM). The same 8 heroes, contacts are possible much earlier with the opponent, shared resources. The only thing is that there are no computers on CM, but can you really compare meeting a computer and meeting an opponent? What is the point of reducing the battle time?
Весна 2013.
In reply to Roger-ua
#41
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Roger-ua
I don't see any reason why the timer in a Ranked game should differ from the timer in a Casual game. The same 8 heroes, contacts with the opponent are possible much earlier, shared resources. The only thing is that there are no computer opponents in Ranked games, but can you really compare meeting a computer opponent and meeting a real opponent? What is the point of reducing the battle time?
Such a timer has been in the rules for a very long time, and there is no point in discussing it here.
In reply to Dima Surmay
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#42
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For a complete old-school experience, I suggest playing with the classic 4-minute turn timer!
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#43
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Yes!! And a timer in battle so it doesn't run, I want to micro-manage a hundred stone golems with Gurnisson for half an hour and not be penalized by the timer :smile03:
http://www.twitch.tv/mikevalentine/
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#44
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well, I was just joking about sadomasochism, you don't need to take the SM thing so literally )))
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Dima Surmay
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#45
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Dima Surmay
This timer has been a standard rule for a very long time, and there's no point in discussing it now.


The timer was accepted right away, and perhaps some adjustments are needed. In the tournaments organized by SKD, he increased the timer on the Small Map and not only.

But if Surmay (who is not a fast player) says that the timer is good, then OK. Although I would like to have a discussion. The answer to a simple question: why should the timer on the Small Map be shorter than on the Huge Map?

I have provided my arguments that the timer on the Small Map should be the same or even longer than on the Huge Map.
Весна 2013.
In reply to Roger-ua
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#46
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Roger-ua
Answer to a simple question: why should the timer on SMK be shorter than on HLK?
The timer is determined by the amount of work done in one turn. On HLK maps, a large amount of work occurs in the late game when many heroes have control. On Jebus, many battles and movements with 8 heroes occur from the early days. I can't imagine what could happen on SMK. In my opinion, the timer on SMK should be the same as on Balance or other similar templates.